#61 Added by Gidget 5 years ago Report | Quote
I am sure things will improve with time, but only if we drop this attitude of "I've played for years and I'm a geek, therefore everyone would get the same kind of enjoyment as I do". The player base is far more diverse than that.
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#62 Added by Djindaar 5 years ago Report | Quote
#63 Added by Djindaar 5 years ago Report | Quote
#64 Added by Djindaar 5 years ago Report | Quote
#65 Added by Tryroamer 5 years ago Report | Quote
#66 Added by Djindaar 5 years ago Report | Quote
#67 Added by Fyrosfreddy 5 years ago Report | Quote
If I did not know you, I would have a very bad opinion of you based on this entire exchange. As it stands, I feel that this discussion is utterly pointless, and that I've had enough of being dismissed, disrespected, and outright gaslit that I'm just going to walk away from your uncharacteristic megalomania. Hopefully when next we meet, you will be the more reasonable Freddy that I've liked and respected for years rather than whoever wrote the last few posts that have your name attached to them.
#68 Added by Fyrosfreddy 5 years ago Report | Quote
a) Non-existing mob is in the category "beyond broken". ... I have no words.
b) Un-soloable mob is in the category "grating but acceptable".
c) Mob/npc that is incredibly difficult to find / Many people, myself included, dislike having to resort to out-game resources. It takes you out of the game, and it spoils the fun somewhat.
d) Needing to kill a spawn in order to get a different mob - this is completely anti-intuitive .... This is a clear case of a bug dressed as a feature
e) Daily mission, but you are season restricted? As in, needing to wait 2-6 real life days, just for one mission? This is anything but a daily.
f) Bonus: the ordeal of occupations in dailies. Figuring out occupations when you're a beginner is difficult to begin with. Trying to balance dropping and retaking several occupations is simply too much mental overload for most players that I know.
In short -- I like the idea of dailies, it is a clear step in the right direction, but so far the entire system is plagued by the issues carried from existing mechanics and designs in the game.I am sure things will improve with time, but only if we drop this attitude of "I've played for years and I'm a geek, therefore everyone would get the same kind of enjoyment as I do". The player base is far more diverse than that.
#69 Added by Laoviel 5 years ago Report | Quote
Last edited by Laoviel (5 years ago)
#70 Added by Gidget 5 years ago Report | Quote
Edited 2 times | Last edited by Gidget (5 years ago)
#71 Added by Ulukyn 5 years ago Report | Quote
Last edited by Maupas (5 years ago) | Reason: Typos
#72 Added by Tryroamer 5 years ago Report | Quote
Try...The base level for the rewards are, as far as I can tell choosing only 200 - 250 level options so far: [...]And yes... for new players, I think they **should** be creating a balanced character ... and when they get skills to level 40 or so , they should be able to handle all but the craft missions ... ideally they can do 2 or 3 ... but not at all. [...]
#73 Added by Moniq 5 years ago Report | Quote
#74 Added by Laoviel 5 years ago Report | Quote
#75 Added by Ulukyn 5 years ago Report | Quote
Slight pet peeve: when clicking on the "Mission Booklet" button (in the journal window), you are taken to a page with 3 tabs. By default it goes to the Achievements tab, first one in list. Could it maybe go directly to the "Daily Missions" tab, since that's the one I'm seeking if I clicked the button?
Edited 2 times | Last edited by ERR: Author Not Set (5 years ago)
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