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#37 Report | Quote[en] 

Gidget
Sinvaders
(there is thousands of missions available, a lot of them are buggy btw) after all.

Yeah, I prefer missions that can be completed. I can think of better ways to spend my time than, for instance, wandering Loria looking for an NPC that may not even exist while my compass is stuck on the NPC that would normally give the mission if it were not a Daily Mission. And given how few occupational products are sold and the hassles of swapping occupations, especially that two-day timer, the "three occupations at a time" limit might need to go unless they revamp that aspect of dailies.

I just had this idea. Maybe on RF meeting, we can ask for creating a pad where players could put the buggy missions for review.
And maybe, at ryzom team level, they can 1) fix the mission 2) remove it from the game.

Moniq (since she/he is very involved in bug report and testing) might be interested by such datas.

I think it could be usefull ... since ryzom team members will never have the time to go through all the missions by themselves (too many missions, not enough people who don't have the time for this anyway).

Missions are very similar to each other, removing (let say) 200 of them won't remove 'content' for players.

Edited 2 times | Last edited by Sinvaders (5 years ago)

#38 Report | Quote[en] 

Sinvaders
Gidget
Sinvaders
(there is thousands of missions available, a lot of them are buggy btw) after all.

Yeah, I prefer missions that can be completed. I can think of better ways to spend my time than, for instance, wandering Loria looking for an NPC that may not even exist while my compass is stuck on the NPC that would normally give the mission if it were not a Daily Mission. And given how few occupational products are sold and the hassles of swapping occupations, especially that two-day timer, the "three occupations at a time" limit might need to go unless they revamp that aspect of dailies.

I just had this idea. Maybe on RF meeting, we can ask for creating a pad where players could put the buggy missions for review.
And maybe, at ryzom team level, they can 1) fix the mission 2) remove it from the game.

Moniq (since she/he is very involved in bug report and testing) might be interested by such datas.

I think it could be usefull ... since ryzom team members will never have the time to go through all the missions by themselves (too many missions, not enough people who don't have the time for this anyway).

Missions are very similar to each other, removing (let say) 200 of them won't remove 'content' for players.

Quand on survole la mission avec la souris dans le carnet de missions, un code apparait (par exemple C001V005_2268) désignant la mission, code à reporter pour signaler une mission buguée (Merci Ulukyn)

Edited 2 times | Last edited by Rissa (5 years ago)

#39 Report | Quote[en] 

I can imagine that actually removing uncompleteable missions could lead to unforeseen domino effects. It might be advisable to instead simply not offer such missions. Eventually some of them might become again fully functional, at which time the mission need merely be again offered. (i hope i am making sense to the devs and you others)

#40 Report | Quote[fr] 

Rissa
Et si on supprime ou que l'on diminue les récompenses du NH, ca va râler ferme, il serait peut-être judicieux d'adapter celles des missions journalières ou de leur ajouter une récompense aléatoire permettant de compenser leur manque d'intérêt (Vous avez une chance sur 100 de gagner un renommage de monture, ou une peinture gratuite pour votre mektoub par le carrossier local, un fourrage spécial à lui donner pour obtenir un pelage à rayures, bref un truc indispensable à avoir...)

C'est pas une question de "si" mais de "quand". Les récompenses du NH avait déjà été réduit/enlevé, mais vu que les récompenses de missions n'était pas encore augmentés, ça a été annulé. Vu que les missions ont été boostés, c'est juste une question de temps avant que les points de factions seront définitivement enlevé des NH. (j'espère)

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#41 Report | Quote[en] 

I am interested in broken missions, yes. I collect them on bugs board.

Discuss it on RF meeting is a good idea.

#42 Report | Quote[en] 

Okay but who's gonna fix them?

Siela
C'est pas une question de "si" mais de "quand". Les récompenses du NH avait déjà été réduit/enlevé, mais vu que les récompenses de missions n'était pas encore augmentés, ça a été annulé. Vu que les missions ont été boostés, c'est juste une question de temps avant que les points de factions seront définitivement enlevé des NH. (j'espère)
Que tu crois :P

Edited 2 times | Last edited by Revvy (5 years ago)

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#43 Report | Quote[en] 

Revvy
Okay but who's gonna fix them?

So... you suggest to give up my part of the work?

#44 Report | Quote[en] 

(hopes that Moniq keep up the good work 8) )

#45 Report | Quote[en] 

Moniq
Revvy
Okay but who's gonna fix them?

So... you suggest to give up my part of the work?

Nah bless your work, we always need people taking care of old books even if less and less read them nowadays

But yeah, who's gonna fix them?

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#46 Report | Quote[en] 

@Sinvaders - I'll have to start keeping better documentation then. I can say that it seems that the only ones I can recall having issues with were all in Lakes. However, I haven't done enough to know if that's actual data or merely happenstance/coincidence.
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@Rissa - Much of the complaining about reducing NH rewards had to do with there being no viable way to get any form of points that were usable to purchase things like potatoes or (especially) sap crystals. The 1800-point occupations were replaced with missions that took three times as long for less than half the rewards. Unless you work 90 hours a week for a mere $3 (2,71‎€) per hour, I think you can see the problem. While the Daily Mission system is a bit flawed at present, at least there are missions that take less than an hour that earn something that can be traded for an amount of products that makes it worth taking missions. And one plus side is that Neutrals do not get their rewards reduced by 50-75% for RP-ing a lack of nationalism.
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@Moniq - While it would be good to bring up at the meetings, I don't know of many people who are willing to take Monday off of work to attend. So unless the meetings are moved from Monday to Sunday, there's an entire continent that will only be able to discuss such ideas on the forums. Just something to keep in mind ;)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#47 Report | Quote[en] 

Kaetemi
Fyrosfreddy
What's wrong with this picture ?
The fact that you're doing dailies?

Me and 4 pages of other folks. Have any alternate suggestions on how to spend my time ? I'm all ears.

But the obvious answer to the question is, it says "Choose a reward from the ***four*** listed above. There's only three listed above..

@ Rissa:

Perhaps this will help

1. As per previous posts, and the announcement (link in adv stats' tab) the value ratio of Elyps is 100 to 1 ... so 400 from the Kitin invasion is equal to 4 Elyps. I do the 7 missions in about 40 minutes that nets me 126 Elyps ... or 12,600 from old kitin invasion which, using your 20-30 minutes (chose 25) = 787.5 minutes worth of invasion.

2. The dapper / fame rewards are what they are in the missions ... these are not new missions. Walk into any tribe camp or find wandering NPC and these are the missions you get. The DM system randomly chooses 7 missions from the 11,000 missions in game. For example, the Outlands Supplier in Cuzans Camp... pays big in fame w/ delivery missions, butt small dapper rewards. The guy near him has only craft missions ... he pays out 3 million if ya do all his missions

3. Without the bonuses, I got 12, with full bonus I got 18 ... it shows right on my screen that I am getting a 20% bonus. I get a bonus on each mission .... if I complete 7 , I get 7 x 17 ... if i do 5, I get 5 x 18. If I'm getting extra somehow, I didn't notice. By my reading, the bonus is set by the preference choices not how many missions you do... if you restrict the options in any way, your bonus is cut down ... have all options open, you get full bonus.

4. I agree on the giant window pop up that obscures the entire screen. It does get in the way and often takes a few tries to close.

5. As for the nation points ... to my eyes that was not only unfair but far, far, to generous. The person with 100 fame gets 4 x the person with 50-50-50-50 fame ? In short, it was a gift for the factioned that no one else can get ... if you're in the faction you love it. But frankly, at best this was a gift ... to my eyes, far too much reward for far too little effort, tho not officially designated as such ... I saw it as an exploit. Those kind of rewards were extremely unbalances compared to any other path in game.

Most of these issues I addressed in previous post

@ Gidget:

1. Just to give you a bit of optimism ... I have found every NPC in every mission with little trouble. Granted if you ever worked tribe fame chasing "Spirit of Sally Field" title, you probably have them all flagged on map. If not, it's going to be a bit more of a challenge. Otherwise a) BM map will find most locations that they frequent b) silenda will have a few more. I have a tribe macro that I have adopted from days of doing tribe fame. It's basically the same as the ole Boss macro. I select all the missions in one region .... replace the NPC names from last bunch with the new ones, then check the usual spots while spamming the macro if I don't find right away.

2. As for occupations .... Here's my approach. Day 1 collect 24 MC mats, improve them, practice 6 times ... I now have 6 x 24 mats, quit and take a new OCC. Day 2 rinse and repeat with WC, quit and take a new occ. Day 3 rinse and repeat with Florist, quit and take a new occ. So basically... Im doing 1 occupation a day between the 20 minute puzzle pieces ... and I get 144 things to hand in every day. Then I take a break for a while ... Of course, this means that for quite some time every time you land in FH, Ykr and Zora, ya stop by and grab waters, flowers and ambers.

3. There are a few missions that can not be completed .... i.e. "Kill Kidniak" or can't be reasonably completed (by 1 or 2 players) ... i.e kill super herbie. I have been reporting these as encountered for about 2 years. They are "quite rare".



I was able to ease into this because have been doing tribe missions since spring. So I can understand that it is a bit trying at first. But OTOH ... life before NH was fine ... It seems it made us all a bit fat and lazy. Like having a no show political job.... "All I had to do is walk out to the mailbox and grab the check and show up once a week ... now they expect me to show up every day ... that's ridiculous !


Personally, I am finding this a lot more rewarding ... areas I always avoided before because of unfamiliarity (Upper Bog), Bounty Beaches, Western EI) I am now comfy in because having to go there gave me an opportunity to find safe zones, recognize migration patterns that I am now able to enjoy more of the game than I did before ...

But hey, I'm more of a "It's the journey not the destination" kinda guy.


As to what you can buy with the Elyps ..... assumes 250 toon.

- DP Wipe (100 Elyps) ... Would not use under any circumstances ... Id use MakDuh / Jena option or dig 5 nodes.  That's 80% if Daily Mission Effort

- Stack of Wundahmat (780 Elyps) ... way, way, way, way overpriced.

- Stack of Cats  (320) .... Useless.   The existence of 200 and 250 cats on this makes no sense.   They are free.

- Stack of Crystals (120) - Seemes extremely cheap compared to the others.

- Register Animal in your name (100) - Seems fair

- Random Naming of Animal (50) - I don't get it

- Name your animal (4773).... 2000 seems fair, current price will set a goal for those wanting to be the 1st on the block.  Price will go dow over time ... ws 4774 so down 1 for me so far !

Probably should have some guidelines here ... character limitations, things we don't want to see ... Since Mek's are Atys' "Donkeys / Jackasses ... prolly don't wanna see names like "My Fat Ass".

As to the mission types ... the only concern I have here is the "impossible Missions Force" ones.... Yes, certainly going out into Loria and looking for a Kidniak is truly impossble".   OTOH, I don't see folks doing these missions in team.   So going out to kill a couple of Super Herbies (Bolobi, Shallah, Ploderos), while possible .... with tons of eggs, potions, etc., ... it is equivalent to Tom Cruise and the Impossible Missions Force.  As for the occupations part ... certainly, every occupation can easily enough be completed by a solo player.  The "kill 4 Ploderos in Kitin Lair" is however equivalent to the super herbie assignment ... folks will just keep abandoning the mission till they get something more practical.

Edited 6 times | Last edited by Fyrosfreddy (5 years ago)

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#48 Report | Quote[en] 

@Freddy - I've found the ones in the Jungle and Forest no problem. RNG has not yet given me any such missions in the desert. However, every single such mission I've had in Loria has had issues. Every. Single. One. There was one where the NPC was not in either BM nor Silenda and I found him after spending half the night looking, and three where they were not found, period. I went back and forth from their startign spot, in ever widening sweeps, then along the other cost of the lake, then from WoM portal to the Kami TP with a bit of zig-zagging.... nothing. And unlike the other regions, the compass was useless. One odd coincidence though; had they not been dailies, they would all have been from Ba'Duffy Aeddan. If you can do the 7 missions in under 40 minutes then you must not be getting any from Ba'Duffy! Maybe the last patch that borked the compass erased those NPCs?

As for occupations, collecting enough to practice 6 times takes me longer than I have many nights; 4 times (16 of each; 32 total) is more normal for me since I can't run 500m in under 12 seconds. Looking at the payout for turning produce in as a daily, I feel better off leaving all 8 boxes unchecked. And when the attempt to make people do more missions has people stop doing missions, your attempt has failed in ways that should send you back to the drawing board instead of being doubled down on.

Regarding killing super-herbis, I've only had those twice... in the last three days. Sure, that may not sound bad, but when you consider that there's only been three days that I even bothered trying Dailies at all, I'm thinking that they may not be so rare after all. Sure, maybe I was unlucky, but if I get one more before 2020, I will wonder what definition of "quite rare" you have in mind; I think of it as well under the percentage I'm at right now.

Your talk about pre-NH is just begging for an "Okay, Boomer.". Sure, back in your day you earned 12 dappers for missions that took you 3 days and you loved it, but it's 2606 now and there are a lot of folks who started out in a different Atys than the one of your youth. More importantly though, every attempt to fix the economy that I've seen so far has been a drastic over-correction that tries to fix all the problems in too short a time, often to the point of feeling like we're being railroaded EVEN MORE THAN WE ALREADY ARE. It's bad enough that not being a nationalist cuts your rewards by 75%, or that not worshipping a higher power causes issues with transportation that the "I luv 2 wolk!" crowd who publicly lament the existence of TPs see as an upside, but many of the attempted economic corrections just add to the being jerked around at the whim of others that I play games to (try to) take a break from.

I find skipping the missions and running nekkid into a kincher spawn more rewarding. I get paid about the same half the time, and I have a lot more fun. When death is preferable to daily missions, it's safe to say that daily missions need a bit of work.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#49 Report | Quote[fr] 

@ Gidget

1. Yes, I have found many missions in Loria that don't work.

-Kill Goo Creatures
-Kill Kidniak
-Kill 230 Kiban
-Kill [Don't remember] Level Kizoar and Kiban ... this one I have been told exists ... but if it's a only one in a spawn and it's dead ... have to kill rest of spawn thing, never gonna find it.

And other missions that aren't practical ... for example killing 4 and 5 star super herbies. I killed a plod in Outlaw Canyon once ... took me 20 minutes. Tried Loria... when I sat down to regen, it had 100% HP by time I stood up. And when running around carting multiple tools, focus and HP mage gear ... I don't have room for 2h weaps, HA, eggs and stuff.

2. I do 2-3 occupations at a time. Takes me about an hour for each ... (except Butcher) to collect 6 days worth of practices. With NH, I would go to bench and practice grades 1 thru 6 in one sitting ... after improving them, I'd walk away with 24 x 6 mats (144) as you can practice each level occ once per day. That's 4 days of NH hand-ins for a bit over an hour's work the 1st day and 2 minutes on the following 3 days.

DM's make it harder. DMs require 10 Q70s / 20 Q60s ... 40 Q20s. No Q10s at this point but that's supposed to be fixed. I hope they also fix the numbers, and get rid of the oddball numbers an make them match. If ya gonna get 18 for 100%, then make the hand ins 9, 18, 27, 36, 45, 54. Or give out 20 for 100% and make the hand ins 10, 20, 30 ....For improved, we'd get + 33% ... Again, no odd numbers ... 33% would give us 6.67 each time... or 20 after 3 tries ... so out of every 3 tries gives us a 1/3 chance of getting a +10 and a 2/3 chance of getting a +5 for same % bonus.

EDIT:  I git the numbers wrong from memory ... actual numbers for hand ins are listed here but same thinking applies.

https://app.ryzom.com/app_forum/index.php?page=topic/view/25037/4 5#45

3. I been doing since Day 1 ... did just green ones for 2 days and then no restriction. I have had 1 what I call "Impossible Missions Force" (maybe possible but not worth the T, E & R) happen on about 3 days and 2 of them twice

4. It's not about dapper back in the day versus now. It's not about liking missions ... what I like is variety so things don't get boring. What I like is a thought process for making a decision as opposed to only one option making sense. What I like is balance so everyone is not doing the same danged thing all the time. Ryzom doesn't reward the player with quick twitch finger muscles, it works hard to work best for those who use the muscle between the ears.

5. It appears that I must have not explained my point clearly. It's all about balance... it's all about making an intelligent choice. It's all about making the same rewards accessible to the entire player base, and not favoring particular play styles or mindsets.

In focus beta we spent weeks assigned to various tasks killing things with magic versus melee... the point being ... if one or the other dominated, everyone would focus on the one thing. Everyone would be using a 2H axe ... everyone would be using the same spell.

After release...every weapon did the same thing ... all that changed was looks. Then, a patch gave weapons various different characteristics. An axe did more damage but would have less speed. That now meant no best weapon, but each could be best in individual circumstances. Sometimes, pike form example, the advantages / disadvantages were not immediately apparent. But with the greater reach, you took less damage and you could hold more mobs.

What we had with NH was:

a) Way to get the most fame for your time investment = NH by a huge margin.
b) Way to get the most dapper for your time investment = NH by a huge margin.
c) Way to get the most points / rewards for your time investment = NH by a huge margin.
d) Factioned players saw up to 4 times the rewards as other groups creating an elite class.

So, no ... not about how much you get now versus then ... it's about various path to the goal could be taken then with reasonably equivalent rewards.  NH chamged that; NH left us with only a single logical pathway.  No other pathway could provide equivalent rewards for the same T & E.  You don't lik that factioned players get 4 times the rewards .... but here's where we disagree ... you are OK with NH, even for the neutrals like us, giving ius 4 to 5 times the rewards of any other pathway.

With everyone complaining about "no content", after NH, there was over 11,000 pieces of content that no one was participating in. After a mission oriented Silan ... once NH arrived, those new folks you spoke of were guided by their 'elders' ... "no don't do that do this, never advance your occupations cause you get the same rewards much easier this way".

Now we are rewarded in different ways ...

a) Need fame ... focus on the "Green Missions" (explore / deliver) ... much fame, little dappers.
b) Need dappers, focus on the blue (craft) missions.
c) Need mix of both, do the Purple (Prospsct).
d) The Red (kill) missions are similar to purple but not as much dapper.

But the best thing about the missions, (and I got this doing tribe missions before DMs came along) is I am visiting more areas of Atys ... back in the day, like up until 6 months ago... I avoided BB and EI , HOP, UB ... because they were "problematic" to get around. We all stayed with what we knew cause if you were level 40 in dig, you were told to go to Dyron ... and, back in the day, screwing it up for the higher level players who might get 30-45 minutes a day before KT made digging impossible.  Meanwhile all the lower areas the higher level players got no benefit from diggin in were 100% KT.

Now it's as if I was given an expansion pack.  I did the grind for lakes dig in EI from 100 - 200 near kami TP and by the time i finished, I was so bored with EI , I never went back except to do NPC bosses. Western EI was a nigtmare so i stayed in my little corner w/ no aggro in 1000 meters. Now I am comfly in all areas of EI only cause completing tribe missions made "pushed me" to go there.

6.  But the most important thing about DMs over NH is it treats all player groups equally. No more 4 x the rewards for one group over another. Of course, those who enjoyed the preferential treatament will be disappointed, but as long as we all pay the same subscription and all have to put in equal time and effort, this is fairer.

7.  In addition, you are not pidgeon holed into doing things you don't want to do ... don't like harvest missions, exclude them.

a) You can get to 50 fame in about 3 days with NH ... 12 days and you 50-50-50-50. As Joe Pesci said in "My cousin Vinny" ... "I got no more use for this guy"

b) Just leveling my skills, you can make 10 million a month ... after paying for the NPC plans reassembly, again "I have no use for this guy".

c) As for crystals ... I am split on my feelings. yes, it gives you something to do when you have no one to team with ... OTOH, one reason you have no one to team with is cause many folks are off leveling with their alts and crystals.  Might was well go play Witcher or Metro if I am going to play alone.

8. Economy ?  There is no economy, never was.   The only thing I felt had any real damaging effect over all the "corrections" was when the cost and value of everything was reduced post merge ... to no great efefct ... exept the cost of NPC plan restoration remained at 90 million instea dof being reduced propertionately.

It's barter economy and NH didn't change that one bit to my view. What NH did was pigeon hole the entire population into do one thing day after day, week after week, month after month, year after year. It's about resources .... dapper so you can pay expenses, nation points so you can buy consumables. And NH was the single most priftable thing you could to ... nothning else gave you an option that was even 25% as productive on a time and effort investment basis.   So everyone did level 1 maybe 2 in two occs and dead ended there.

9. Now instead of 2 occs, plyers realize significant advantage in having 8 ...You will still get about the same amount of crystals with NH as you do with 2occs now. But if you have 8 occs, you get a 20% bonus. If you get to Grade 6, you get more rewards for your time investment than with lower grades ... If you improve the mats, you get even more rewards.  Essentially, the more areas of the game you explore, the more rewards you get. Not like NH where there's no incentive to pass Grade 1. NH was the equoivalent of the no show job you got cause because your uncle is a union boss or a politcal appointee :).

In summary ...

DMs = more variety
DMs = eliminate your cult favoritism issues
DMs = greater rewards for greater efforts and accomplishments
DMs = greater exposure to infrequently visited areas

Edited 5 times | Last edited by Fyrosfreddy (5 years ago)

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#50 Report | Quote[en] 

i would like to break a lance for the starter up players... not quite so high level as are Fyrosfreddy, you and others like you but only as far along in crafting or less so than i: imho it is in most (if not all?) cases for such low level crafting skilled players simply not possible to fulfill the blue missions, very likely also often not the purple.

I cannot craft level 14 boots etc if i cannot yet craft higher than level 7, for example.

So at least some such missions ought to be pre-determinedly leveled at the thus yet low-leveled crafting skills for the proposal to make sense not only to the long-established high level in everything (almost) players but also to the yet low leveled new or other players such as neglected to uplevel in crafting of the to be crafted mission items while upleveling other prioritized skills.

Last edited by Tryroamer (5 years ago)

#51 Report | Quote[fr] 

Try...

The base level for the rewards are, as far as I can tell choosing only 200 - 250 level options so far:

15 Elyps
15 Choce Tokens
20k Dappers

With the 20% Bonus:

18 Elyps
18 Choce Tokens
20k Dappers

With the 20% Malus:

12 Elyps
2 Choce Tokens
16k Dappers

Here's the Bonus / Malus Distribution

Occupation Bonuses:

8 occupations = 4 x 5% = +20%
7 occupations = 3 x 5% = +15%
6 occupations = 2 x 5% = +10%
5 occupations = 1 x 5% = +05%
 
4 occupations = 0 x 5% = +00%
3 occupations = 0 x 5% = +00%
2 occupations = 0 x 5% = +00%
1 occupations = 0 x 5% = +00%

Classic Bonuses:

4 Mission Types @ 200-250 = +10% + 10%
4 Mission Types @ 150-199 = +10% + 00%
4 Mission Types @ 100-149 = +10% + 00%
4 Mission Types @ 050-099 = +10% + 00%

3 Mission Types @ 200-250 = +10% + 00%
3 Mission Types @ 150-199 = No Indication
3 Mission Types @ 100-159 = No Indication
3 Mission Types @ 050-099 = No Indication

2 Mission Types @ 200-250 = +10% + 00%
2 Mission Types @ 150-199 = No Indication
2 Mission Types @ 100-159 = No Indication
2 Mission Types @ 050-099 = No Indication

1 Mission Types @ 200-250 = -20% + 00%
1 Mission Types @ 150-199 = -20% + 00%
1 Mission Types @ 100-159 = -20% + 00%
1 Mission Types @ 050-099 = -20% + 00%

The DM, seems to me, were prepared to encourage exploring all the content.   We've seen the folks who master 1 or 2 skills in 6 weeks ... and they're done ... they've reached end game.

And yes... for new players, I think they **should** be creating a balanced character ... and when they get skills to level 40 or so , they should be able to handle all but the craft missions ... ideally they can do 2 or 3 ... but not at all.  But one thing I do remeber from doing the rites was "you didn't have to do the crafts ... just someone in team".   So this is a way for guilds and players to meet, group and split up the craft load for mutual game.  Of course I have not confirmed this yeat ... but it's "on the list"

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