IDEAS FOR RYZOM


Should craft missions reward XP?
Yes 0
No 8 (3)
66.7%
Not Sure 3
25.0%
Other 1
8.3%
Abstain 0
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#1 [en] 

Essentially, crafting is the biggest grind in the game and requires related skills to aid your progression (digging, hunting, or earning points or dappers to purchase mats). To reduce the grind, craft missions could reward additional craft XP.

This idea probably has many technical hurdles, although their are missions in Silan that reward XP, so it should not be impossible.

#2 [en] 

I'm not sure this is necessary. I have to think about it.

Some sort of incentive, craft based reward, buff woud be interesting.

Like 20 minutes of +2% success rate after handing in the mission
(similarly, 5% more damage? after a fight mission?) etc

Exp feels a little lazy. But my brain is thinking now , so sure, nice post.
A success rate buff would technically speed up exp rates.

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#3 [en] 

I'm saying "No" for two reasons;

1) With the cooldowns being what they are after this patch, I'm not sure we could get an XP amount that would be high enough to be worthwhile while still being low enough to not be ludicrous.

2) There are quite a few things I would rather have instead; faction points, sap crystals, potatoes...

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#4 [en] 

To me the issue with crafting grind, is the fact that you only have to click on a single button for a very long time which is boring as hell (specially for craft that require a small amount of mats).
This proposal will not solve this issue. Being able to craft couple of items (the same item with the very same mats) at once could be nice (but I remember people being against this kind of idea).

Also, why crafting mission could increase crafting XP while others mission don't do anything of this kind ?

Last edited by Sinvaders (5 years ago)

#5 [en] 

Sinvaders
To me the issue with crafting grind, is the fact that you only have to click on a single button for a very long time which is boring as hell (specially for craft that require a small amount of mats).
This proposal will not solve this issue. Being able to craft couple of items (the same item with the very same mats) at once could be nice (but I remember people being against this kind of idea).

Also, why crafting mission could increase crafting XP while others mission don't do anything of this kind ?

Yes clicking is a part of the grind- and any extra XP would give you more levels with less clicking. A big part of the grind is getting mats- what other skill practice requires so many inputs...

Why? “Balance” for the excessive cooldowns that were added and/or compensation for all the hours we have to spend digging, fighting, or earning points/dappers to buy materials.

I also am leaning toward my other potatoes gen mat idea, but figured I would get some opinions on this one too.

Last edited by Placio (5 years ago)

#6 [en] 

You should see my "Why?" not as a "No because..." but more like "Why only craft should benefits this kind of buff". Actually, I do think that's the kind of "thing" the game needs to make missions really attractive.

#7 [en] 

Out of all these suggestions, I think I like the missions giving faction points the most. Let the player pick if the reward they want is potatoes, a fancy new pick or sap crystals. It would only make sense for city Overseers, however, not so much for tribes.

I also have no idea why people didn't like the suggestion of bulk crafting. As long as the bulk isn't massive (let's say you can make 5 items per go), I see no problem with it. I haven't even bothered with crafting jewels and am saving that for until I have everything else mastered just because all the clicking required is dreadful. "It's always been like this" is not a reason not to implement a positive change. Less clicking would be welcome - this is why I love equipment groups - I don't have to click each individual item.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#8 [en] 

Luminatrix
Out of all these suggestions, I think I like the missions giving faction points the most. Let the player pick if the reward they want is potatoes, a fancy new pick or sap crystals. It would only make sense for city Overseers, however, not so much for tribes.
That would require missions giver to be aligned with your faction right?

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