#1 Added by Zeando 5 years ago
Edited 3 times | Last edited by Zeando (5 years ago)
#2 Added by Luminatrix 5 years ago
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#3 Added by Moniq 5 years ago
#4 Added by Luminatrix 5 years ago
@LuminatrixI understand, but I am afraid you see it from today's point of view and also your gamestyle. Teleporting _is_ cheap, by me. You can see it on that players are not forced to think before they act. They jump here and in few minutes there and if they forgot something, they simply teleport back.I don't like it. I would like traveling to be more complicated and long so the decision to move somewhere else will be big step, not question of a moment and few dappers. Run on foot from Yrkanis to Pyr, then to Zora and via PR to FH can be done in less than 90 minutes. Alone, without death, without any high skill level. On the other hand, for many masters to trek means to go like a bulldozer, killing everything along - I understand that this is really boring and slow :).How is trekking rewarded?You will get to location you wanted, you rise your Atys paths knowledge, you can made new friends. Or run a commercial trekking - best opportunity once teleporting will be weakened :)This proposal of Zeando as well as the B version are not good for various reasons. I also understand this would be really big change to current gameplay. But I generally support the idea to make traveling harder.
#5 Added by Zeando 5 years ago
There are already extremely few of us. We can't afford to lose more.
MAKING THE GAME A TIME SINK (and let's face it, this game already is a massive time sink) IS NOT ENGAGING GAMEPLAY!
I'm a scout. Making teleportation much more expensive would screw me over, as it would everyone else who travels over Atys a lot.
#6 Added by Gidget 5 years ago
I understand, but I am afraid you see it from today's point of view and also your gamestyle. Teleporting _is_ cheap, by me. You can see it on that players are not forced to think before they act. They jump here and in few minutes there and if they forgot something, they simply teleport back.I don't like it. I would like traveling to be more complicated and long so the decision to move somewhere else will be big step, not question of a moment and few dappers. Run on foot from Yrkanis to Pyr, then to Zora and via PR to FH can be done in less than 90 minutes. Alone, without death, without any high skill level. On the other hand, for many masters to trek means to go like a bulldozer, killing everything along - I understand that this is really boring and slow :).
Lastly, I'm sorry, but "I personally don't like it" is not a valid argument when it comes to game balance. You have provided no logical reason for this change besides that you personally prefer running on foot. Implying I'm young and impatient (which you did, by calling this a "today's point of view") does not give your opinion more weight. Neither does the condescension I get from some people around here for daring to disagree with them.
If there are few players, it likely means something of the gamestyle tailored for the few left isn't engaging for new ones.
#7 Added by Moniq 5 years ago
You do understand this would alienate a huge part of the playerbase, right?
Trekking is boring and tedious. It takes up too much time.
I would rather young homins learn about all the nooks and crannies of Atys through training and exploration, like I did.
Making teleportation much more expensive would screw me over, as it would everyone else who travels over Atys a lot.
Lastly, I'm sorry, but "I personally don't like it" is not a valid argument when it comes to game balance.
You have provided no logical reason for this change besides that you personally prefer running on foot.
Implying I'm young and impatient (which you did, by calling this a "today's point of view") does not give your opinion more weight.
... how about making exploration events? Nothing is stopping you from organizing something, taking young Homins to interesting places maybe. I doubt many players know of such hidden gems as the face in a rock wall in lakes, for example. That sounds really nice. Or maybe some more exploration quests that reward trekking (as of now, the closest thing are package delivery runs, maybe something could be done with those to make them more enticing)...
...instead of punishing those who don't do it
Last edited by Moniq (5 years ago)
#8 Added by Luminatrix 5 years ago
Why? That sounds like that my ideas about how I imagine the game rule settings are less important than yours or my subscription has lower value than yours.
I wonder why you need to travel forth and back
Edited 2 times | Last edited by Luminatrix (5 years ago)
#9 Added by Laoviel 5 years ago
Edited 2 times | Last edited by Laoviel (5 years ago)
#10 Added by Gidget 5 years ago
@GidgetI don't think it has any sense to reply to you while you distort what I say again, even before we start.
#11 Added by Luminatrix 5 years ago
#12 Added by Placio 5 years ago
#13 Added by Moniq 5 years ago
#14 Added by Sinvaders 5 years ago
@LuminatrixAbout scouting: You really want to continue? Systematic long-term farming of bosses or supreme materials without any reason (in meaning of need) is rude to others. Yes you can say that they can scout as well, it was said in other thread before I think. But they might consider _that_ to be time sinking. I can't say how your guild does act. But I say we should have some limits and think: do we really need another full GH?
#15 Added by Gidget 5 years ago
Why someone should stop doing what he likes? Because others doesn't want to put the effort in this activity? Specially in a game where there is pretty much nothing to do at high level?And boss resources are meant to be limited and time consuming for gathering them... Nothing wrong with having a bunch of people scouting.If people wants their piece of the cake, maybe they can start to participate to the activity.
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