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#80 Report | Quote[en] 

Luminatrix
combing the entire zone for 20 minutes trying to find a bunch of wandering NPCs, all of it just because certain individuals are incapable of comprehending that shooting launchers at an OP war when a tribe is passing through is not the best idea

I don't understand the correlation between those 2 points.
May my mathematics a bit rusty, can you explain?

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#81 Report | Quote[en] 

Revvy
Luminatrix
combing the entire zone for 20 minutes trying to find a bunch of wandering NPCs, all of it just because certain individuals are incapable of comprehending that shooting launchers at an OP war when a tribe is passing through is not the best idea

I don't understand the correlation between those 2 points.
May my mathematics a bit rusty, can you explain?

Imagine this scenario. You have barely enough fame with a tribe to be able to take Welcomer missions. An OP war happens, people shoot the tribe, tanking your fame by 20 points (yes, this has actually happened to me). Now you can't take Welcomer missions anymore and you are left with Scouts/Journeymen to raise your fame. But those guys tend to wander around a lot, so you have to look for them over the entire zone, unless you happen to know all of their spots (and BM doesn't have all the data, either). That, at least to me personally, is very annoying. Being able to cut down the search time by a bit sounds really nice.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#82 Report | Quote[fr] 

There are certain facets of the game that are extremely troubling when first encountered, usually resulting in a forum post or uni complaint. For example, "hey this steenks, a javing stole my weapon." That concern lasts about 2 hours and then you play the game for 2, 5, .... 15 years and never again give a thought to a javing.

Same as in navigating throughout the jungle and forest mazes ... are we going to next demand signposts saying "Go this way" ? It's a puzzle, an easily solved puzzle. Just like recipes, just like mat locations, just like what mob is best to fight at my level.

Looking around for wandering NPCs is cake. Each NPC travels a route (well not all, some don't actually move). So as you start working tribe fame, most folks go about searching the Raum or BM sites and you will usually find at least one of them.

Let's say you want to chase fame with Hamazans of the Dead Seed and you can't go in the camp. You look at the Fame Tool in Bunny Tools Thread and see the patroller's name is "Hon Ma-Seng". Now if you were a Bunny, you could go to the Tribe Fame thread in the Guild Forum and see that this dude can be found a) located between words "Maiden" and "Grove" on map, b) North of Great Boulder Trade Post, c) East of Big Hand Border Post, d) North of Shai Sun Stronghold. That's it ... 4 possible locations.

How did they get in the thread ? What I do when working a tribe is make a macro similar to the ones everyone use to track bosses. Look up their names for wandering NPCs here:

https://app.ryzom.com/app_forum/index.php?page=post/view/177916

I dunno if Raum and BM have added the ones we found, we added about 30-40 names if I hadda guess.... the most recent adds are in blue. We have had a prize offering out for any new names for about 2+ years and so far no one has collected.

https://app.ryzom.com/app_forum/index.php?page=post/view/178790

Then create a target macro (see above link for sample) for all of them (2 - 4 usually) and make a circle around the region with compass at 250m looking for white dots and spamming the macro. Plant a flag or note the location when you find them. There will be occasions when they on walk-a-bout" traveling between locations but you should be able to target them w/ the macro easy enough.

Yes, like anything else in Ryzom, it's a challenge when 1st undertaken but like the 1st time you encountered any new boss, once you figure out the routine ... it's "easy as cake" ... "piece of pie". It's basically the same as the mek tour delivery missions, just running the circle of known locations ... or finding the embers to get the campfire skill. Once ya find the locations the 1st time, no bigga deal. I don't wanna play a game that provides a walk-thu for every challenge "to make it easy".

Remember grasshopper ... "it's not the destination, it's the journey". I don't play the game "to get the rewards", I play it to face and overcome challenges and exercise my noodle.

It also provides for group cooperative efforts as you can team with guild members, friends or faction to gather up and record locations ... I find this a bit more fun than solo efforts but the choice is yours.

As far as the Launcher thing ... well one, if ya concerned about a nearby tribe, you don't have to participate, two, your team / league is responsible for what happens to your fame.

What happened to you w/ the launchers is certainly an isolated case. First time in 15 years of play I have seen this mentioned.

I would also note that the 11st thing I did w/ Tribe Fame was earn my "Spirit of Sally Field Title" ... getting every tribe to allow me in their camp (Fame > -50.01). I did it between other activities and I can soy no one region took more than a week. I did this several ways:

a) as described above.
b) some wandering mission givers hang just outside the camp
c) Run inside the camp and take missions when permitted burning MPA, INV and SH, death port to TP, do the missions and return repeating the process ... of bring a friend to rez you. Again, you might fail 1st time but the thing is, once ya learn the ropes, this is easy also:

1. Throw a single heal or whatever ya can so that dead guy doesn't stand up.

2. Then thro a double max heal and dead guy should have decent amount of HP now. Do not heal a standing toon or they chase you.

3. The toon should be able to run a bit away from camp after the rez. Rinse and repeat ... usually 2 tries sometimes 3 will get ya clear.

So yeah, when ya 1st start, it's frustrating and perplexing. Embrace the challenge, like everything else figure it out and it becomes routine and easy.

Edited 3 times | Last edited by Fyrosfreddy (5 years ago)

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#83 Report | Quote[fr] 

Regarding the patch to the patch .... 2019-07-27.

Can we please have our mission color codes back ?

Craft = Kinda Blue
Explore = Kinda Green
Forage = Kinda Purple
Kill / Loot = Kinda Orangey / Red

The last patch made Craft Missions a waste of T & E handling out say 1,000 Fame in sysinfo fr digging 150 mats and crafting 10 items while "Run to this OP 200m away" provides 18,000.

So, when arriving at the various NPCs, typical routine might be Round 1: Grab all the Kill / Loot / Explore missions and then Round 2: Grab all the forage Missions. No ya kinda have to read them ! All kidding aside, was there a functional reason for making them all the same ... it was much more convenient before.

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#84 Report | Quote[fr] 

Fyrosfreddy
Regarding the patch to the patch .... 2019-07-27.

Can we please have our mission color codes back ?

Craft = Kinda Blue
Explore = Kinda Green
Forage = Kinda Purple
Kill / Loot = Kinda Orangey / Red

The last patch made Craft Missions a waste of T & E handling out say 1,000 Fame in sysinfo fr digging 150 mats and crafting 10 items while "Run to this OP 200m away" provides 18,000.

So, when arriving at the various NPCs, typical routine might be Round 1: Grab all the Kill / Loot / Explore missions and then Round 2: Grab all the forage Missions. No ya kinda have to read them ! All kidding aside, was there a functional reason for making them all the same ... it was much more convenient before.

+1

Please give back the color codes! They are quite useful and save time.

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~ Ranger Aspirant ~ Officer of Fluffy Bunnies ~ Generally Mischievous ~

#85 Report | Quote[en] 

Regarding the updated craft missions, I spotted an oversight: the "urgent" missions didn't get their timer adjusted (last time I checked), so they became mostly impossible to complete. Like crafting 40 boots in 1'30" (or something like that).

#86 Report | Quote[en] 

Maiyr
Fyrosfreddy
Regarding the patch to the patch .... 2019-07-27.

Can we please have our mission color codes back ?

Craft = Kinda Blue
Explore = Kinda Green
Forage = Kinda Purple
Kill / Loot = Kinda Orangey / Red

The last patch made Craft Missions a waste of T & E handling out say 1,000 Fame in sysinfo fr digging 150 mats and crafting 10 items while "Run to this OP 200m away" provides 18,000.

So, when arriving at the various NPCs, typical routine might be Round 1: Grab all the Kill / Loot / Explore missions and then Round 2: Grab all the forage Missions. No ya kinda have to read them ! All kidding aside, was there a functional reason for making them all the same ... it was much more convenient before.

+1

Please give back the color codes! They are quite useful and save time.

+1. I agree with Freddy and Mai, the mission color coding system helped us quickly pick missions we knew we wanted to take without having to sift through all of them. Thanks for considering.

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#87 Report | Quote[en] 

don't quite understand, if players are complaining about "too similar" colors, how removing all colors is a fix

#88 Report | Quote[en] 

Akhires
Regarding the updated craft missions, I spotted an oversight: the "urgent" missions didn't get their timer adjusted (last time I checked), so they became mostly impossible to complete. Like crafting 40 boots in 1'30" (or something like that).

Some are actually impossible... mobs that don't exist in the region or even in game so you have to solo a named or boss.... stiff that weighs so much it exceeds what you can carry ... most of the ones as you describe can be done w/ a bit of a hack. When ya see the mission, read it, take notes and abandon it ... figure out what mats you will need.

Get the mats and a tool. Go back to the NPC and take the mission, while standing in front of them and hand in when done. You can to them in bunches if the bulk exceeds what bag can hold. I usually have my packer w/ me and have it hold the mats. If y aneed 40, then can hand in say 10 at a time. The ones in double digits tho are usally ammo which outside of launchers has a lot of bullets in each craft.

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#89 Report | Quote[en] 

Hinokee
Maiyr
Fyrosfreddy
Regarding the patch to the patch .... 2019-07-27.

Can we please have our mission color codes back ?

Craft = Kinda Blue
Explore = Kinda Green
Forage = Kinda Purple
Kill / Loot = Kinda Orangey / Red

The last patch made Craft Missions a waste of T & E handling out say 1,000 Fame in sysinfo fr digging 150 mats and crafting 10 items while "Run to this OP 200m away" provides 18,000.

So, when arriving at the various NPCs, typical routine might be Round 1: Grab all the Kill / Loot / Explore missions and then Round 2: Grab all the forage Missions. No ya kinda have to read them ! All kidding aside, was there a functional reason for making them all the same ... it was much more convenient before.

+1

Please give back the color codes! They are quite useful and save time.

+1. I agree with Freddy and Mai, the mission color coding system helped us quickly pick missions we knew we wanted to take without having to sift through all of them. Thanks for considering.


I add my voice as well. Colour coding was awesome to know what kind of missions (and rewards) you were in the mood for! Now they all look very unatractive!

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Bisugott(Atys)


#90 Report | Quote[fr] 

+1

#91 Report | Quote[fr] 

Karu came on and explained that folks one of persons expressed dismay that the color codes were too similar to the nation colors and that there scrolls contain and image that tells you what they are.  My issue is that those "inkings" are small and hard to distinguish.  Perhaps the ink could be colored instead of the background ? 

I can undestand, sorta the nation thing if someone is just starting, doing only nation fame, and assuming that the colors were possible nation related ... but after realizing that there's no correlation, it kinda vanishes.  I think using colored ink on the scrolls for the images would make both camps happy.

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#92 Report | Quote[en] 

Indeed, the fact that they used the same coding as nations could be arguably confusing, but as you say, disregarded after 1 time..

Either new Ink or new background colour code, or even the old colours x)


Honestly i find it such a waste of dev time to change things that have no issues and that in turn bother so many people...

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Bisugott(Atys)


#93 Report | Quote[en] 

Fyrosfreddy
Get the mats and a tool. Go back to the NPC and take the mission, while standing in front of them and hand in when done. You can to them in bunches if the bulk exceeds what bag can hold. I usually have my packer w/ me and have it hold the mats. If y aneed 40, then can hand in say 10 at a time. The ones in double digits tho are usally ammo which outside of launchers has a lot of bullets in each craft.

I get what you mean, I already do crafting missions as you describe.
My point was : the update missed to adjust the timers to reflect the new quantity of items to be made.

The 1 minute 30 seconds I mention was a mission requiring 5 earrings to be handed over to the NPC. Now it's 40 earrings to be made and handed over in 90 seconds. At 3 seconds per crafting *action*, that already takes 120 seconds just for the making. The mission has to be active for the crafting action to be valid, so we ended up with newly impossible to complete missions.
And I'm not even taking of all the time required to click though recipe selection, mats selection, and handing items over to the NPC (5 times x 8 items), which would probably amount to another additional whole minute.

Last edited by Akhires (5 years ago)

#94 Report | Quote[fr] 

Yes there are a few that the time limit is virtually impossible, most notably the wandering PR NPCs that are standing inmiddle of aggro while you have short timers.   But most of those short timers I have been able to "get'er done" by bringing the mats before hand.  And with "Wundahmat" abundantly available during event, having no bulk crafting mats is a huge aid.

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