#74 Added by Ulukyn 5 years ago Report | Quote
Last edited by ERR: Author Not Set (5 years ago)
#75 Added by Placio 5 years ago Report | Quote
#76 Added by Fyrosfreddy 5 years ago Report | Quote
4 - [TO BE COMPLETED] Addition of an information "Where is... ?", allowing players to know where a mission NPC is at a given moment, including Patrolling or wandering NPC's.
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#77 Added by Namcha 5 years ago Report | Quote
#78 Added by Arcueid 5 years ago Report | Quote
#79 Added by Luminatrix 5 years ago Report | Quote
#80 Added by Revvy 5 years ago Report | Quote
combing the entire zone for 20 minutes trying to find a bunch of wandering NPCs, all of it just because certain individuals are incapable of comprehending that shooting launchers at an OP war when a tribe is passing through is not the best idea
#81 Added by Luminatrix 5 years ago Report | Quote
Luminatrixcombing the entire zone for 20 minutes trying to find a bunch of wandering NPCs, all of it just because certain individuals are incapable of comprehending that shooting launchers at an OP war when a tribe is passing through is not the best ideaI don't understand the correlation between those 2 points.May my mathematics a bit rusty, can you explain?
#82 Added by Fyrosfreddy 5 years ago Report | Quote
Edited 3 times | Last edited by Fyrosfreddy (5 years ago)
#83 Added by Fyrosfreddy 5 years ago Report | Quote
#84 Added by Maiyr 5 years ago Report | Quote
Regarding the patch to the patch .... 2019-07-27.Can we please have our mission color codes back ?Craft = Kinda BlueExplore = Kinda GreenForage = Kinda PurpleKill / Loot = Kinda Orangey / RedThe last patch made Craft Missions a waste of T & E handling out say 1,000 Fame in sysinfo fr digging 150 mats and crafting 10 items while "Run to this OP 200m away" provides 18,000.So, when arriving at the various NPCs, typical routine might be Round 1: Grab all the Kill / Loot / Explore missions and then Round 2: Grab all the forage Missions. No ya kinda have to read them ! All kidding aside, was there a functional reason for making them all the same ... it was much more convenient before.
#85 Added by Akhires 5 years ago Report | Quote
#86 Added by Hinokee 5 years ago Report | Quote
FyrosfreddyRegarding the patch to the patch .... 2019-07-27.Can we please have our mission color codes back ?Craft = Kinda BlueExplore = Kinda GreenForage = Kinda PurpleKill / Loot = Kinda Orangey / RedThe last patch made Craft Missions a waste of T & E handling out say 1,000 Fame in sysinfo fr digging 150 mats and crafting 10 items while "Run to this OP 200m away" provides 18,000.So, when arriving at the various NPCs, typical routine might be Round 1: Grab all the Kill / Loot / Explore missions and then Round 2: Grab all the forage Missions. No ya kinda have to read them ! All kidding aside, was there a functional reason for making them all the same ... it was much more convenient before.+1 Please give back the color codes! They are quite useful and save time.
#87 Added by Idanoe 5 years ago Report | Quote
#88 Added by Fyrosfreddy 5 years ago Report | Quote
Regarding the updated craft missions, I spotted an oversight: the "urgent" missions didn't get their timer adjusted (last time I checked), so they became mostly impossible to complete. Like crafting 40 boots in 1'30" (or something like that).
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