OFFICIAL NEWS


uiWebPrevious1234567uiWebNext

#52 Report | Quote[en] 

Bitttymacod
Aleeskandaro -- What is this digging mission you are talking about? The only things that have ever given me nation points have been Corporal missions (kill bandits) and the supply runs. (I only did occupations for the ones I needed for Roleplay or that I wanted for the end product.)

Bittty, next to every package run mission giver theres a prospector NPC. They give those digging missions.

And afaik corporals don't give any civ points, however, as a mara, I wouldn't know ^^

Gidget
they cannot patch the community.

Very true, but luckily, the community's poison eventually dies off by itself, people who belittle and backslash others for voicing opinions eventually leave and stop playing altogether, sadly they can be very loud at times and seem much more than they really are. 

But we can talk about that on other channels :)

---

So, you used to get 1800 points at 100 lake fame? Do you know how many points people with minimum fame made?

Last edited by Bisugott (5 years ago)

---




Bisugott(Atys)


#53 Report | Quote[en] 

Aleeskandaro
So, you used to get 1800 points at 100 lake fame? Do you know how many points people with minimum fame made?

It used to be the following way...

#54 Report | Quote[en] 

I never said anything about what one got at maximum fame, only what I got for playing one who does not place any nation over another. But as you can see from the table Moniq provided, the fame required to earn faction points at all is fairly high, and those who do swear allegiance to the only nation their guild will allow them to earned four times as much.

That lead to many hollow pledges of loyalty, and much resentment as one could not choose to play the character they wanted while still being in the same guild as their closest friends. And while the new mechanics change 4* to 2.5*, they still discourage freedom while ađding the new flaw of also being a hellacious time-suck. That goes triple in Lakes as the mission-givers are so far from civilization that it's a 10-minute trek just to take the missions and another one to turn in the mats. Why do the devs hate Trykers?

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#55 Report | Quote[en] 

I'm a very casual player that has been playing off and on for almost 8 years. When NH first came out, I felt for sure that the extremely high rewards were just temporary and would soon be corrected (i.e., within a few weeks or months). When I revisited the game a year later, I was surprised and amused the the NH was still accepting occupation products and giving out those huge rewards. Fast forward a few years later, and NH was STILL the same. This was no longer amusing and was just sad that something so obviously out of balance with the rest of the game still had not been corrected.

For me, the huge discrepancy between the NH rewards and those of the other missions made it feel like an exploit (i.e., it felt almost like cheating), and it detracted from the immersive nature of the game. Also, it made it seem like the devs were neglecting the game by allowing something so broken to persist for so long.

So regarding this patch, I say better late than never! Actually, the patches over the last couple of years look great (and with the Freemium model, it finally makes sense for a casual player like me to sub!), and they give a good impression that WG is committed to keeping the game going long-term.

I think the 54k reward for occupation products still seems high. Perhaps it would make more sense to remove the dapper reward altogether and instead reward tokens that can be used for either NH transportation or playing the wheel.

#56 Report | Quote[en] 

BTW, the Tour of the Camps missions do not need to be done on a mek. In fact, I believe that the conventional wisdom was that it was preferable to do them on foot (at least in the forest).

#57 Report | Quote[en] 

Wildsman
BTW, the Tour of the Camps missions do not need to be done on a mek. In fact, I believe that the conventional wisdom was that it was preferable to do them on foot (at least in the forest).

This is no longer accurate. For a while and a long time ago, package weight was largely reduce, so it became possible to do the tour without mek and allowed the use of TPs and such and made the tours much faster.

I'm rather a regular with casual periods player and I can either way agree with you so much. Especially since the tours were at one point so interesting and motivated so many guild events (at Armas we held them every thursday and we'd ride together 1-4 routes)... the introduction of NH and such easy rewards felt like an exploit for many of us too and of course took away interest from such a set of nicely thought missions...

Anyway... power to the players i guess x)

---




Bisugott(Atys)


#58 Report | Quote[en] 

Ah, thanks for the correction. I definitely can't move with a 625 kg package in my bag!

I remember those events. So much fun! Much more fun and immersive than handing a bunch of crappy flowers to some dude hanging out behind the stables. ;)

#59 Report | Quote[en] 

NH dapper rewards were tiny compared to what overseers pay, and the fame wasn't really a draw for me; it was strictly about faction points. Also, unlike other missions, package runs cost money. Unless they want to remove the need to feed meks, the cost of 8-10 bales is something that should be compensated ... though I would not be opposed to getting two bales of concentrated forage per mission in lieu of dappers.

As for the current 54k, that's a bit much for Grade 1 but it's always confused me why the rewards were the same for all grades. And given what's available to those who can even do Grade 5/6 occupations, 54k is also conditionally low too. But now that NH gives no points, occupations have no point anyways, nor (aside from Scrollmaker and G1 Larvester) will they unless product use times are cut, so NH rewards are moot.

Oh, and the idea of rewarding tokens should be a "choose your reward" thing if it happens or there will be even less incentive to do anything for NH. Sure, some may argue that it'd get more people to play the wheel, but I'd counter that that assumes people won't just quit. Whether they quit NH missions or Ryzom may vary,but either way it won't work as intended.

Edited 3 times | Last edited by Gidget (5 years ago)

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#60 Report | Quote[en] 

Aleeskandaro
Bittty, next to every package run mission giver theres a prospector NPC. They give those digging missions.

That might explain it, since I never did package runs. :D Thanks.

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#61 Report | Quote[en] 

Bitttymacod
That might explain it, since I never did package runs. :D Thanks.

Alees wrote a nice guide for them.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#62 Report | Quote[en] 

I have to mention again- since it may have been lost in translation- that Craft-for-Dappers "Overseers" should not have such long cooldowns as (1) there was no reward boost (which was miss stated in the Ryzforge meeting) and (2) craft missions actually pay very little based on per material and per time required basis. The Overseers were the only missions that were not broke before the patch... but now are. Please review the earlier comments- there is a huge difference between hunter, prospector, supplier missions and crafting! (Basically, crafting requires you to trek to materials, harvest them, trek to the overseer, make the items, and deliver the items to the NPC)

Also, Craft missions for only fame are broken now since the fame was almost completely nerfed.

#63 Report | Quote[en] 

Low dappers, no points, low fame... that means the only meaningful rewards for anything are XP and mats, neither of which require missions :/

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#64 Report | Quote[en] 

@Placio,

Yes your statement about craft missions is right, their dapper reward hasn't been touched because it was judged fair. In fact, other missions rewards were upgraded with craft missions as reference.

The fame reward of craft mission has been doubled since the patch. However the base is still low and does not increase with mission level, it's on purpose.

It's true that it takes time to dig material before crafting for the mission. But on the other hand, possibilities to get generic materials appeared in the game (from wheel and now involvement). Combined with loot from hunts, this might make craft mission more and more easier.

The long CD was set on purpose to make people search for more variety of missions.

In any case, we are still watching closely at the balance. Just you understand we are not gonna change parameters every 2 days.

Thank you for having reported your feeling.

#65 Report | Quote[en] 

Grinding the same craft type over and over is a hard set game mechanic- crafting is the mostly grindy part of the game. I think I will post a couple ideas about it seperate from this thread.

#66 Report | Quote[en] 

EDIT:
As promised Ulukyn, I am updating all my recent posts to say thank you for reaching out. Your customer service and real understanding matter a lot.  Thank you for your messages and your efforts. I will wait to see the announcements and the fixes.

Hello Namcha

Please understand I appreciate the help you give to the game. This comment is not personal.

I do not like the wheel. It is a blatant way used to trick people into wasting their dappers before the patch. It also offers rewards I cannot get elsewhere, so it is really hated by me. I'm not going to use it. I require other fair ways other than gambling to get the items.

New craft plans, better source of nation points, firework occupation, and potion making skill. I know the wheel is very fancy and very new. I know it took work but it's not the right thing for the game.

So, I do not care about the generic mats in the wheel. It's not going to help me with the craft missions.

The Fame from crafting is really worthless compared to the other missions. The only reward is dappers and the timer is now punitive.

You and others of the team admit the agenda is to force, not encourage, people to do other missions. The other missions are so much better, it's really unbalanced.


I disagree
You should have already pushed a new patch by now. You should even patch often. It's so crazy the nh has not been partially reinstated with faction points.

So what if your server architecture refills sups at every patch? Firstly that's not my fault and secondly, resets are so often who really cares?

Why aren't you forcing sups to degrade from ghs that have too many? Why isn't someone forcing that agenda? I'm not saying I want this. I'm just making a point. Just because you think the* game has too much of something does not make it ok to Nerf that thing into the ground with no sympathy.

Don't just say OH you can just do OTHER stupidly boring missions, OH you can just dig for your points.

That's not how balance, respect and empathy work. FYI I have some qualifications on new product development, on trade off theory, on customer service.

You cannot simply tell your* customers what the new law is. This is not a dictatorship.
, Sorry
Again for the human emotions for a place that was once my home.

Forcing someone to do what you want is not freedom in a sandbox. Giving them more options is. The buffs were long overdue. The nerfs were excessive, and the blunt disrespect needs to be corrected.

Thank you.

Namcha
@Placio,

Yes your statement about craft missions is right, their dapper reward hasn't been touched because it was judged fair. In fact, other missions rewards were upgraded with craft missions as reference.

The fame reward of craft mission has been doubled since the patch. However the base is still low and does not increase with mission level, it's on purpose.

It's true that it takes time to dig material before crafting for the mission. But on the other hand, possibilities to get generic materials appeared in the game (from wheel and now involvement). Combined with loot from hunts, this might make craft mission more and more easier.

The long CD was set on purpose to make people search for more variety of missions.

In any case, we are still watching closely at the balance. Just you understand we are not gonna change parameters every 2 days.

Thank you for having reported your feeling.

Edited 2 times | Last edited by Loved (5 years ago)

---

uiWebPrevious1234567uiWebNext
 
Last visit Thursday, 19 September 01:55:14 UTC
P_:PLAYER

powered by ryzom-api