#16 Added by Gidget 6 years ago Report | Quote
I do have two major thoughts- both related to the cooldowns:First, many cooldowns are much longer than anything we have ever seen ingame before, which may work out fine in the long run- there are a lot of NPCs that can be visited. But, is it easier if all the mission given by one specific NPC have the same/similar cooldown times? That way you know if you cycle back to that region in two or three days all the missions will be available again- instead of some being back in 20h, more in 2d10h, 4d, etc...
As for the missions, I think it would be nice if there was a system for how much missions pay and how long their cooldown is based on how difficult to perform they are, on top of the already implemented changes. I am aware that more difficult missions already tend to pay better when it comes to crafting, but it could use some fine tuning. It would be great if easier missions also had slightly shorter cooldowns. So we could choose if we want to do easier missions for less money more often, or more difficult, better paying missions, less often.
I think a couple of the mission cooldowns are also a little excessive now, especially when it comes to crafting ones. They have not been buffed in terms of rewards but the time in which they can be repeated has been increased massively, punishing crafters a little bit. Right now there is not much reason to do them because you need to dig a bunch of mats AND craft items. At that point, the better option is just to take a digging mission, that will likely be quicker and easier for comparable rewards.
---
#17 Added by Fyrosfreddy 6 years ago Report | Quote
#18 Added by Gidget 6 years ago Report | Quote
The preparation of a guide or individual foum topics collecting player experiences as to how to approach the new changes from the perspective of Kami / Kara, Ranger, Neutral, Marauder would I think stem much of the anxiety. Im sure it would also help staff address balancing issues if the PoVs presented from each side of the table were presnted from the PoV from each group individually crosstalk betwenn the groups.
Last edited by Gidget (6 years ago)
#19 Added by Revvy 6 years ago Report | Quote
#20 Added by Placio 6 years ago Report | Quote
#21 Added by Gidget 6 years ago Report | Quote
#22 Added by Revvy 6 years ago Report | Quote
@Revvy - In that case, they may want to do a better job of accommodating those who cannot attend events at 11am on a weekday. I'm not saying adults and casuals should earn equal rewards, just that we should earn enough to actually have it worth our time to play and our money to subscribe. Of course those who have the luxury of free time because they dont' work nearly as hard at RL should get more for their added effort; I'm simply saying that this game should not be a second job. If I wanted to work more than I already do, I would not be doing it for virtual rewards like game stats/items; I would be paying off some medical debts quicker so I might be able to actually retire someday.
Now, I don't mind putting in a couple hours a night to dig a couple packers so I can craft a couple levels, and I have no problem with those who live a more charmed life being able to power through 10 levels in the time it takes me to get 2. However, if I have to wait 2 days for a mission that others can do every day, it's not a matter of "easy peasy"; the @^&*%ing clock needs adjusting. The 23h timer of NH was perfectly fine, so lets go with things that allow one to do the same mission about the same time every time instead of effectively adding 24h because one has responsibilities outside of Ryzom?
And while there is already some faction rebalancing going on, but it still seems like those of us who do not pick a nation and a religion are not on equal footing with those who do. Lets give Maras and Rangers a shot at earning the same rewards K/K-worshiping citizens get, alright?
We should accommodate a wider range than we do. Some folks need to learn what a sandbox is and remember that freedom is a selling point for Ryzom; it's even on the front page of the official website. There needs to be some recognition that there is an entire planet out there that is not exactly like the ~100miles/~160km surrounding one's home. In short, there needs to be more understanding.
#23 Added by Placio 6 years ago Report | Quote
#24 Added by Sinvaders 6 years ago Report | Quote
Revvy please read post #4 by Ulukyn- the aggressive and anti nation/cult tribes should now be a valuable source of negative fame and dappers for marauders. I would not be surprised if they are working with the marauders and may in the future shed their K/K protectors and reward Mara fame.
#25 Added by Placio 6 years ago Report | Quote
#26 Added by Gidget 6 years ago Report | Quote
Yes indeed, notice occupations and missions are not fun :)Same goes for missions fame, whatever you earn it is by repetition and boring grind (call it excessive grind for no purpose)
A timer of 2 days on 1 mission, make you try the 999+ other :)
If we get mind stuck in the system of NH = few products = lot of rewards and 23h CD..
For information there is also RP and PvP right in front of the official website, which in reality isn't the case ;)Most of the description in that page is lies when you play enough the game to understand it.
Its from an Era which is long time gone, so really do like me - don't mind it :P
As said, in my opinion NH system isn't the solution and a real rework OR implementation of adventure quests is cruelly needed.
#27 Added by Aleeskandaro 6 years ago Report | Quote
...those who didn't feel like forgoing all hunting or leveling simply to do a tour of the camps could still earn points at all...
Edited 2 times | Last edited by Bisugott (6 years ago)
#28 Added by Revvy 6 years ago Report | Quote
#29 Added by Gidget 5 years ago Report | Quote
#30 Added by Aleeskandaro 5 years ago Report | Quote
powered by ryzom-api