Under Study


uiWebPrevious1uiWebNext

#1 [en] 

This is a bit vague for the ideas section, but hopefully some on-topic comments can narrow down the improvents a bit more.

Rework the products so they are more valuable to players outside of NH donations.

A change I think would make the products more useful is allowing their use without having to sit.

I'm open to reworking the boost, cost, and cooldowns too, but the sitting requirement is the major drawback for me.

#2 [en] 

Agreed. I don't know how exactly to rebalance them, either. But the fact that the only useful ones are scrolls and larvas, with medic/butcher products being only good for scouting and the rest is useless, needs a change.

---

Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#3 [en] 

I totally agree with this. Now that NH does not give faction points, I have no use for occupation products. It would be nice to have them reworked so that they are useful again.

Having them buffed a little bit and able to be used without sitting would be great!

---



~ Ranger Aspirant ~ Officer of Fluffy Bunnies ~ Generally Mischievous ~

#4 [en] 

The long Use time has been the biggest killer, though the cooldown time for some products is also excessive. When you consider that a caster can do more heals in 5 seconds than products can do in 5 minutes, and do so without sitting down defenseless, there's no reason to actually use the products. (Spite towards those who think products are currently useless isn't a valid reason :p)

Giving them a Use time of 2 seconds at all grades and using them without sitting would be a great start. Shortening the cooldown on those that heal one stat while nerfing another would also be warranted; no need to double-balance the heal.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#5 [en] 

I was thinking that the cool down could be constant, or close to it, over all level of produce- to encourage gaining the highest occ levels... Idk seems like higher quality products already create more malus on your stats, so a longer CD is an unnecessary debuff. If anything the higher quality the product maybe the more efficient it is.

#6 [en] 

+ 1 from me

I used to carry a solid bunch of q70 medic kits with me, consumed only a few of them during scouting runs, otherwise they are useless. And for solo grinding combat levels a f2p healer alt is a no-brainer.

Ability to use all these products on the run and with shorter cooldowns would greatly improve both PvE and PvP.

---

"People let the same problem make them miserable for years when they could just say "So what". That's one of my favorite things to say. "So what". - Andy Warhol.

#7 [en] 

+1

---




Bisugott(Atys)


#8 [en] 

Since bumping old ideas was encouraged by Ulukyn...

Bump.

---

"People let the same problem make them miserable for years when they could just say "So what". That's one of my favorite things to say. "So what". - Andy Warhol.

#9 [en] 

Occupations do not make much sense, simply remove them. ;)

---

Kaetemi

#10

A long time ago I had made an occupation allowing to create potions usable in combat (without having to be sit) and using products of occupations.

A return of this occupation could be interesting. I should be able to find the information and the original code and share it here for opinions.

#11

I believe it was actually realized in game as one of the Advanced occupations?

Ulukyn
I should be able to find the information and the original code and share it here for opinions.

Please do.

Last edited by Kimmerin (3 years ago)

---

"People let the same problem make them miserable for years when they could just say "So what". That's one of my favorite things to say. "So what". - Andy Warhol.

#12 [en] 

With a re-design, please don't make healers obsolete - even when a 'real' healer is already often replaced by an alt char.

---

#13

Ulukyn
A long time ago I had made an occupation allowing to create potions usable in combat (without having to be sit) and using products of occupations.

A return of this occupation could be interesting. I should be able to find the information and the original code and share it here for opinions.

Actually, occupation products work similar to auras. Potions obtained thru wheel can be used in combat.

I think an occupation giving us the ability to create potions would be nice, but at the same time it should be a very advanced occupation.

Or, simply, put potions at an option merchant with high prices, so dappers have more meaning, and leave occupation as they are, auras.

---

Gilgameesh
Legion of Atys
uiWebPrevious1uiWebNext
 
Last visit Sunday, 24 November 18:50:20 UTC
P_:G_:PLAYER

powered by ryzom-api