OFFICIAL NEWS


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#53 Report | Quote[en] 

Gidget
Revvy
Hum.. si on en va par la, alors meme les parties de PvP ne dureront plus 15ans, et seront au final plus interessant..
Doubtful. Those who don't already do PvP will not be 'enticed' into it by holding a gun to their head. You can get them to complain, you can get them to quit Ryzom, but if they are not already doing PvP, then these mechanics changes won't help matters. If you want people more interested in PvP then you can't rely on mechanics to twist their arm; you'll have to show them how much fun it can be.
Ah, no i was talking about players already doing PvP.
(Maybe the auto translation mess it up, i should have translated it myself).

If you do practice a bit PvP you will understand it is pointless when a) number are equal and b) players know the basics.
It is long... looooooong... because there is no way to be better than your opponents (no skill).

Take two Teams playing full defense, it do result into a match of cristal+enchant endurance, how is that fun?
I still wonder..

Gidget
Also, I've seen a lot of new players come here with interest in PvP then leave the game due to the fact that the grind required to last more than 3 seconds into a fight is rather long. Could you offer me your opinion on how to reconcile the desire for more PvPers with the desire to slow down the grind? To my eyes, it seems.... counter-productive.
Here a point, and that is why i think PvP in Ryzom should be reworked or totally removed.
Remove the open world PvP, make it structured in Arena with actually interesting goal and gameplay to do in team.
And focus all your effort in intensifying the PvE.

Since anyway, you need 15 millions branch to grind before and there is like 3 players that actually do open PvP. Pointless once again.
Better give a template and give the choice of the "build" to a players before entering arena, and you can still play chill with your actual char whenever you want with players in PvE env.

Hyrogar
i can tell you from 20 years experience in interface design, icon design and programming. an icon is there to reduce the need for explanation to not overwhelm, to not distract. it also is not a piece of art to be admired along the way.
You describe perfectly an icon for some management applications in .NET or some stuff like this, to make shop list in market or so.

I really doubt its 20 years in modern video game art design.

In any case, since you seem skilled and motivated (to write this post) you can submit to the graphic team via RF
To help :)

Last edited by Revvy (6 years ago)

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#54 Report | Quote[en] 

Maiyr

Yet, those players who have been asking for ways to win the new items without gambling still have not been given an alternate method.
Jayvaraman

New roleplay reward system

A new roleplay reward system is completing the HRP rewards from the Wheel of Fortune. In this patch, we are proposing a first version that will be improved over time.Version 1: Participate in "Kitin Invasion" Dynamic Event to gain Involvement (displayed in advanced stats window). Then, go to see the federal, imperial, royal or dynastic merchant or its Ranger or Marauder equivalent: he/she will propose to use the Involvement won to perform amake a virtual task and you will be paid (with raw materials and sap recharges only for the moment).The next versions will allow you to win roleplay rewards that will be common or specific to each nation, faction or organisation.The kind of events allowing to win these rewards will progressively increase: other dynamic events, officials roleplay events...Please note that the Atys Points won during previous events will be converted to Implication.
When you will participate to dynamic events (like kitin invasion ones) and (later) to official events too, you'll been able to have rewards by talking to the NPCs. With common points with the wheel's rewards, but also specific ones from nations/religions/organizations.

Last edited by Tamarea (6 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#55 Report | Quote[en] 

Hyrogar
im not sure why the dev team needed to change the icons in the game. and why the idea of an icon was not considered in the redesign.

i am sure that it was a lot of work, done with love. and on there own, each of those illustrations are well done, even though they are much too small to be appreciated.

next to each other they destroy the calm that make up this game. looking at an inventory, much less a guild hall is impossible.

even in the weapon slot it distracts. imagine someone would redesign traffic signs like that.

i was reprimanded in-game for speaking out about it. told to come here, as to not put off newcomers. but newcomers will also be overwhelmed by this.

i can tell you from 20 years experience in interface design, icon design and programming. an icon is there to reduce the need for explanation to not overwhelm, to not distract. it also is not a piece of art to be admired along the way.

...

I had similar objections during the testing, just not that nicely said. However I was told it is ok.

It is not for me - quick visual searching for an item in the inventory takes much more time because I have to focus on icons. Currently it is better for me to read item names than use icons for orientation. Icon backgrounds are not helping anymore.

#56 Report | Quote[en] 

Tamarea
Maiyr

Yet, those players who have been asking for ways to win the new items without gambling still have not been given an alternate method.
Jayvaraman

New roleplay reward system

A new roleplay reward system is completing the HRP rewards from the Wheel of Fortune. In this patch, we are proposing a first version that will be improved over time.Version 1: Participate in "Kitin Invasion" Dynamic Event to gain Involvement (displayed in advanced stats window). Then, go to see the federal, imperial, royal or dynastic merchant or its Ranger or Marauder equivalent: he/she will propose to use the Involvement won to perform amake a virtual task and you will be paid (with raw materials and sap recharges only for the moment).The next versions will allow you to win roleplay rewards that will be common or specific to each nation, faction or organisation.The kind of events allowing to win these rewards will progressively increase: other dynamic events, officials roleplay events...Please note that the Atys Points won during previous events will be converted to Implication.
When you will participate to dynamic events (like kitin invasion ones) and (later) to official events too, you'll been able to have rewards by talking to the NPCs. With common points with the wheel's rewards, but also specific ones from nations/religions/organizations.

Thank you for that information. Will that include prizes such as the mount, companion, staves, clothing, and such currently only available at the wheel?

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~ Ranger Aspirant ~ Officer of Fluffy Bunnies ~ Generally Mischievous ~

#57 Report | Quote[en] 

I must be one of the few players that likes the new icons, then. Half the problem with the new set is just getting used to the color scheme, I would suggest. I admit I had a bit of an issue for the first 1-2 hours, but then it just became the new "default" in my mind. And now at least with the increased contrast, I can easily identify items.

Now, if only we could get rid of the obligatory rectangles that govern the game windows ... even if I turn background opacity to zero, I can still make out the margins of the inventory/chat/map windows. Be nice if turning it to zero would leave "contents only" on the screen -- but that's a different topic.

As for the rest of the patch, I believe we need to wait at least some 1-2 weeks before we can make a judgment. Personally, I made my "noob money" exclusively from corporal missions, and I never felt that I was restricted in my gameplay. Shoring up the NH source of money is, therefore, not so bad.Of course, I would really like to see more *diverse* ways of making money, because repetitive missions are .. well .. repetitive.

Oh, and I appreciate that we finally got rid of that stupid aggressive warning about Universe chat. This overhaul was very long overdue. If I could make a suggestion though ... maybe stick a "Game Info: " before the description text that appears now in Uni?

I'll post again when I collect more thoughts.

Edited 4 times | Last edited by Laoviel (6 years ago)

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My home is always sweet Yrkanis..

#58 Report | Quote[en] 

The new backgrounds for the icons are more attractive, and taken individually I like them.

However, 80 or 90 Tryker jewels in my bag in compact mode does get a bit visually overwhelming.

Perhaps the brightness could be lowered just a touch?

Last edited by Yaandor (6 years ago)

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Yaandor | Cult of Dgambi | He who walks alone
Atys is a stern and determined teacher; willing to repeat the same lesson as often as necessary.

#59 Report | Quote[en] 

Yaandor
The new backgrounds for the icons are more attractive, and taken individually I like them.

However, 80 or 90 Tryker jewels in my bag in compact mode does get a bit visually overwhelming.

Perhaps the brightness could be lowered just a touch?

I second the brightness being toned down a little. The new icon look isn't worse, it's just different, however, the background does feel a tad too bright and could use some tweaking.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#60 Report | QuoteMultilingual 

Multilingual | [English] | Français
Yaandor
However, 80 or 90 Tryker jewels in my bag in compact mode does get a bit visually overwhelming.

Perhaps the brightness could be lowered just a touch?

+1

I could not read the quality number on some armors (specially the white ones, i the q110 was in white on a white background, and quality is not in the info windows, or you have to calculate it from the requierements).

[p]

Last edited by Margote (6 years ago) | Reason: Fixing the multilanguage banner

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Mon profil sur le wiki Francais

https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn


Craftjenn, Ranger

#61 Report | Quote[en] 

I have made a little change lowering the saturation.

Also added a colored border to help a little in fyros, matis, tryker and zorai background.

Your opinions?

Edited 5 times | Last edited by ERR: Author Not Set (6 years ago)

#62 Report | Quote[en] 

Looks nice Ulukyn ^^

Last edited by Bisugott (6 years ago)

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Bisugott(Atys)


#63 Report | Quote[fr] 

This looks great! Not nearly as harsh on the eyes with the bright colors and much easier to read. Love it.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#64 Report | Quote[en] 

Looks good! Thanks.

Now I can put away my peril sensitive sunglasses. :)

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Yaandor | Cult of Dgambi | He who walks alone
Atys is a stern and determined teacher; willing to repeat the same lesson as often as necessary.

#65 Report | Quote[en] 

Ulukyn

I have made a little change lowering the saturation.

Also added a colored border to help a little in fyros, matis, tryker and zorai background.

Your opinions?
oh YES  (that's great thanks)

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Mon profil sur le wiki Francais

https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn


Craftjenn, Ranger

#66 Report | Quote[en] 

That is better by me, on first look. :)

Can we return to grey with common ecosystem origin items?

I still do not like the green color on PR item backgrounds.

How does goo item (corrupted) background look?

Edited 3 times | Last edited by Moniq (6 years ago)

#67 Report | Quote[en] 

i don't know if i have mentioned this yet, but i don't like the changes to occupations and new horizons at all. Really don't like them. More than i have ever disliked anything in the game. Everything else in the patch, however, is fine
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