#46 Added by Sukhamoy 6 years ago Report | Quote
#47 Added by Hyrogar 6 years ago Report | Quote
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#48 Added by Gidget 6 years ago Report | Quote
I have no millions either, I have master in craft and harvesting but reselling your "xp. grind craft items" doesn't fill your wallet anymore.
"but but... the newcomers!" - Honestly, the game saw a thousand fold more newcomers when you had to work for things.
"but but... the game is too hard already!!" - Is it really? You can get a master in a week if you have too much free time, 2 weeks if you play in the evenings, 3 weeks if you play only WE and so on. Grind is a vital aspect of the game, and with 63 branches for it... I'm sorry but if you're not the type who enjoys the path, its probably not the game for you, theres always candy crush, do you all complain like this when you run out of lives??
Honestly its exhausting the degree of mimimi going on these days.
Finally it's worth noting that with Crystals everyone could get a master in a matter of 4-5 days; Revvy and I used to have a competition who would finish a master faster. That's not good for the long-term viability of the game; as point of fact, many players I know, myself included, are bored of the game because we dont have much to do anymore.
Perhaps the intent here is to slow the game down a bit; with the thought that some real end-game will be added? Might be, might not be; this is a speculation; but in lieu of real end-game, slowing the level progression (with harder to earn sap crystals) and with inventing a daper sink that ultimately achieved its purpose (deprived many people on atys from the wealth they had amassed without providing an easy alternative to earn said wealth) the game actually slowed -down for everyone to some respect.
Hum.. si on en va par la, alors meme les parties de PvP ne dureront plus 15ans, et seront au final plus interessant..
#49 Added by Sinvaders 6 years ago Report | Quote
SinvadersI have no millions either, I have master in craft and harvesting but reselling your "xp. grind craft items" doesn't fill your wallet anymore.Overseers are still a thing... and not all of them are in cities, so Marauders can still earn a living. You just have to be careful which tribes you deal with.
#50 Added by Gidget 6 years ago Report | Quote
Tribes are always giving points to Kami or Kara or Faction, that's why it's not really possible. I think 2 years ago it was, masters of goo became marauders .... but there is still no mission for us as far as I know.
#51 Added by Eleanide 6 years ago Report | Quote
#52 Added by Maiyr 6 years ago Report | Quote
[*]New Horizons:○ merger of New Horizons and Brotherhood of the Fortunate Gubani;○ bugs of "Support Missions" fixed;○ global limit for "Support Missions" removed;○ fame rewards from "Support Missions" removed;
Hello,We take note of all your feedback and consider the necessary adjustments.In parallel, the devs are working on a patch patch, for :- fix the issue of the zig disappearing after entering an apartment, hall or guild island, as well as other bugs being analyzed;- increase the rewards in fame and dappers of all nation missions.
#53 Added by Revvy 6 years ago Report | Quote
RevvyHum.. si on en va par la, alors meme les parties de PvP ne dureront plus 15ans, et seront au final plus interessant..Doubtful. Those who don't already do PvP will not be 'enticed' into it by holding a gun to their head. You can get them to complain, you can get them to quit Ryzom, but if they are not already doing PvP, then these mechanics changes won't help matters. If you want people more interested in PvP then you can't rely on mechanics to twist their arm; you'll have to show them how much fun it can be.
Also, I've seen a lot of new players come here with interest in PvP then leave the game due to the fact that the grind required to last more than 3 seconds into a fight is rather long. Could you offer me your opinion on how to reconcile the desire for more PvPers with the desire to slow down the grind? To my eyes, it seems.... counter-productive.
i can tell you from 20 years experience in interface design, icon design and programming. an icon is there to reduce the need for explanation to not overwhelm, to not distract. it also is not a piece of art to be admired along the way.
Last edited by Revvy (6 years ago)
#54 Added by Tamarea 6 years ago Report | Quote
Yet, those players who have been asking for ways to win the new items without gambling still have not been given an alternate method.
New roleplay reward systemA new roleplay reward system is completing the HRP rewards from the Wheel of Fortune. In this patch, we are proposing a first version that will be improved over time.Version 1: Participate in "Kitin Invasion" Dynamic Event to gain Involvement (displayed in advanced stats window). Then, go to see the federal, imperial, royal or dynastic merchant or its Ranger or Marauder equivalent: he/she will propose to use the Involvement won to perform amake a virtual task and you will be paid (with raw materials and sap recharges only for the moment).The next versions will allow you to win roleplay rewards that will be common or specific to each nation, faction or organisation.The kind of events allowing to win these rewards will progressively increase: other dynamic events, officials roleplay events...Please note that the Atys Points won during previous events will be converted to Implication.
Last edited by Tamarea (6 years ago)
#55 Added by Moniq 6 years ago Report | Quote
im not sure why the dev team needed to change the icons in the game. and why the idea of an icon was not considered in the redesign. i am sure that it was a lot of work, done with love. and on there own, each of those illustrations are well done, even though they are much too small to be appreciated. next to each other they destroy the calm that make up this game. looking at an inventory, much less a guild hall is impossible. even in the weapon slot it distracts. imagine someone would redesign traffic signs like that. i was reprimanded in-game for speaking out about it. told to come here, as to not put off newcomers. but newcomers will also be overwhelmed by this. i can tell you from 20 years experience in interface design, icon design and programming. an icon is there to reduce the need for explanation to not overwhelm, to not distract. it also is not a piece of art to be admired along the way....
#56 Added by Maiyr 6 years ago Report | Quote
MaiyrYet, those players who have been asking for ways to win the new items without gambling still have not been given an alternate method.JayvaramanNew roleplay reward systemA new roleplay reward system is completing the HRP rewards from the Wheel of Fortune. In this patch, we are proposing a first version that will be improved over time.Version 1: Participate in "Kitin Invasion" Dynamic Event to gain Involvement (displayed in advanced stats window). Then, go to see the federal, imperial, royal or dynastic merchant or its Ranger or Marauder equivalent: he/she will propose to use the Involvement won to perform amake a virtual task and you will be paid (with raw materials and sap recharges only for the moment).The next versions will allow you to win roleplay rewards that will be common or specific to each nation, faction or organisation.The kind of events allowing to win these rewards will progressively increase: other dynamic events, officials roleplay events...Please note that the Atys Points won during previous events will be converted to Implication.When you will participate to dynamic events (like kitin invasion ones) and (later) to official events too, you'll been able to have rewards by talking to the NPCs. With common points with the wheel's rewards, but also specific ones from nations/religions/organizations.
#57 Added by Laoviel 6 years ago Report | Quote
Edited 4 times | Last edited by Laoviel (6 years ago)
#58 Added by Yaandor 6 years ago Report | Quote
Last edited by Yaandor (6 years ago)
#59 Added by Luminatrix 6 years ago Report | Quote
The new backgrounds for the icons are more attractive, and taken individually I like them.However, 80 or 90 Tryker jewels in my bag in compact mode does get a bit visually overwhelming.Perhaps the brightness could be lowered just a touch?
#60 Added by Craftjenn 6 years ago Report | Quote
However, 80 or 90 Tryker jewels in my bag in compact mode does get a bit visually overwhelming.Perhaps the brightness could be lowered just a touch?
+1
I could not read the quality number on some armors (specially the white ones, i the q110 was in white on a white background, and quality is not in the info windows, or you have to calculate it from the requierements).
Last edited by Margote (6 years ago) | Reason: Fixing the multilanguage banner
https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn
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