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#33 Report | Quote[en] 

Luminatrix
...
As for reasoning, the only thing I see from the community has been veteran players complaining that the game is "too easy". For old timers who are multimasters and have millions of dappers in their pockets, maybe. But for newbies?
...

I have no milions and no masters and I am no oldtimer compared to others. But my impression was, after I left Silan to ML, that the game is much easier than it looked. And also that the story line (introduced on Silan) was totally lost.

#34 Report | Quote[fr] 

I have no millions either, I have master in craft and harvesting but reselling your "xp. grind craft items" doesn't fill your wallet anymore.

#35 Report | Quote[en] 

My head aches so much after all the whining on every single game channel.

Are you honestly complaining that you can no longer be a millionaire (of dappers and nation points) by exploiting NH? And trying to justify it by saying its damaging to noobs/low levels?

Well here's some insight: As a level 20 Homina who doesn't have an active subscription, doesn't play so often and who has not that many friends, i believe there is no noob-need of crystals, dappers (at least not as much as NH give) or nation points whatsoever.

"but but, catalysers..." - Well, sorry to break it to you but the game is meant to be paid for, there is a F2P period but that doesn't mean you stay F2P forever, its not in anyone's best interest, at all. As such, it is natural and desirable that Catalysers are somehow scarce (even thought they really aren't, you can get 4k catas from each marauder boss, let alone those that can be won on the wheel).

"but but... the newcomers!" - Honestly, the game saw a thousand fold more newcomers when you had to work for things. How many of the people with easy dappers or crystals or catalysers do you see stay?... Exactly. Its also a matter of some... fairness principle, a person who does nothing but occupation, should they really be rewarded more as one who ground a skill i.e to craft missions? Is it fair that fortunes don't mean a thing nowadays? That a level 20 toon can have as many dappers and even more than the multi-master?

"but but... the game is too hard already!!" - Is it really? You can get a master in a week if you have too much free time, 2 weeks if you play in the evenings, 3 weeks if you play only WE and so on. Grind is a vital aspect of the game, and with 63 branches for it... I'm sorry but if you're not the type who enjoys the path, its probably not the game for you, theres always candy crush, do you all complain like this when you run out of lives??

#36 Report | Quote[en] 

Honestly its exhausting the degree of mimimi going on these days.

#37 Report | Quote[fr] 

Pour moi, le seul et unique intérêt du NH était d'avoir des points pour acheter des cristaux. Puisqu'il ne servira plus pour ça, lever la limitation de dépôt me semble inutile puisqu'on aura plus beaucoup d'intérêt à déposer des produit au NH.

Et je m’interroge, l'utilité des métiers élémentaire est fortement réduite, ces métiers ne sont déjà pas très fun, j'ai du mal à voir pourquoi je conseillerais à quelqu'un aller faire cartographe, fleuriste, outilleur ou porteur d'eau depuis cette modification ! Si encore nous pouvions utiliser les produits gagner pour nourrir nos Mektoubs comme le font les NH on auraient toujours un intérêt à les faire mais ce n'est pas le cas malheureusement.

Supprimer les points de renommée pénalisera uniquement les nouveaux, les anciens ont tous un éventail d'outils qu'ils peuvent utiliser pour remonter une fame sans trop de peine.

Le gain des missions tournée des camps est ridicule, on passe beaucoup de temps à faire le tour du pays en passant jusqu'à quatre fois par la même région ! Le gain est le même quelques soit le pays alors que le temps passé et la difficulté n'est pas égale. On ajoutera à ça, qu'il n'y a aucun bonus de nation sur ces missions, les personnages citoyens sont donc rétrogradés là aussi et sont pour ainsi dire assimilable à des personnages neutres.


Les ajustements des gains sur les missions aurait du être mis en place en même temps, on ne serait pas cette situation inconfortable.

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#38 Report | Quote[fr] 

Ekoh, en tant que citoyen tu as le double de gain sur la tournée de colis.
sinon effectivement les trajets de la tournée sont pas optimisés et inégaux en longeur et difficulité selon la nation.

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Beauté, curiosité, virtuosité !

#39 Report | Quote[en] 

Victoriacamper
Honestly its exhausting the degree of mimimi going on these days.
Be positive, now everyone give idea how to improve the game..
They suddenly give a damn care about it lol

Ekoh
Supprimer les points de renommée pénalisera uniquement les nouveaux, les anciens ont tous un éventail d'outils qu'ils peuvent utiliser pour remonter une fame sans trop de peine.
Euh.. oui et non.. tu le sent passer le -100 -> 0 hein :P

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#40 Report | Quote[fr] 

I sit and watch as Tears; from the Tears; go byyyy.

Now Les Larmes remembered that they are rangers; when they abused the Flagged Tps and Invisibility Bugs in Baby Roots as a result of that tp; I didn't see any tears shed; everything was balanced and perfect. Speaking of which.....

Now to the second point about dapers.

Also maybe you shouldn't have spent all your daper just to have a gubani packer; maybe you should have thought of that; it was obvious the devs wanted to fix the economy by making players spend all their money on the wheel; since there was no money sink in the game, they invented one; and it evidently worked too.

The direction on the daper changes goes back half a year now; with events not giving as much money as they used to anymore or at all; with the maze being restricted to only one full run per toon; unless u made an army of alts.

I mean it's not suprising; it's not even news. Everyone who was not short-sighted could see that; I made 36 toons just because I knew this was coming and had to farm when I still had the chance.

Finally it's worth noting that with Crystals everyone could get a master in a matter of 4-5 days; Revvy and I used to have a competition who would finish a master faster. That's not good for the long-term viability of the game; as point of fact, many players I know, myself included, are bored of the game because we dont have much to do anymore.

Sinvaders mentioned in another post that the end-game now is the Wheel; sad that as it may be; that's the truth. Perhaps the intent here is to slow the game down a bit; with the thought that some real end-game will be added? Might be, might not be; this is a speculation; but in lieu of real end-game, slowing the level progression (with harder to earn sap crystals) and with inventing a daper sink that ultimately achieved its purpose (deprived many people on atys from the wealth they had amassed without providing an easy alternative to earn said wealth) the game actually slowed -down for everyone to some respect.

I agree with the complaints of some that there should be new ways to acquire Sap crystals; perhaps those should be implemented in the old-new/new-old fame system and acquire crystals from there while grinding ur fame. That way it would make the whole fame-grinding shebang attractive to everyone. (Those that can do fame at least; there is no alternative offered for Marauders; but you don't see us crying about it on forums).

All in all a very nice patch.


I very much embrace the changes;

Good Job Dev Team ++++

#Justice

Edited 3 times | Last edited by Northstar (6 years ago)

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#41 Report | Quote[en] 

did someone forget to give someone their meds

#42 Report | Quote[fr] 

J'avoue que je rejoinds les 3 ou 4 personnes se plaigant du fait que le NH ne serve plus a rien...

Pour ce qui est de gagner des points afin d'acheter des cristaux de recharge en seve, si il ne reste que le PvP pour les obtenirs, je crains que plus personne n'en possede d'ici peu, d'autant que comme dit précédement, cela vas pousser les gens a faire des rerolls pour les farmer en chaine... Mais il n'y auras pas plus de PvP pour autant, et quand bien meme il y en aurais, on consommerais plus de cristaux qu'on ne pourrais en acheter....

#43 Report | Quote[fr] 

Zendae
Ekoh, en tant que citoyen tu as le double de gain sur la tournée de colis.
J'étais sur que même citoyen on était bloqué a 2255…

Revvy
Ekoh
Supprimer les points de renommée pénalisera uniquement les nouveaux, les anciens ont tous un éventail d'outils qu'ils peuvent utiliser pour remonter une fame sans trop de peine.
Euh.. oui et non.. tu le sent passer le -100 -> 0 hein :P
Oui ça demandera plus de temps je dis pas le contraire, mais avec des 250 et la connaissance du jeu faire -100 > 0 c'est plus facile que de monter à 30 partout quand on connaît pas le jeu et qu'on à la puissance d'un yubo de 6 semaines !

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#44 Report | Quote[fr] 

A ceux qui se plaignent parce que c'est trop dur: une renommée, ça se mérite. :p
Et oui, pour avoir 100 de renommée quelque part, il va vraiment falloir s'arracher les tripes maintenant et prouver sa valeur. ça évitera les changements de renommée comme on change de chemise.

Pour les cristaux, outres le fait qu'on peut en avoir d'autres manières (type livraison de colis), ça va les rendre plus rare. Fini le pexe avec les cristaux pour soloter le fusil et finir les mobs à coup d'enchant. Maintenant, va falloir se trouver des compagnons de route (ou bien gérer son alt).

Last edited by Azazor (6 years ago)

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fyros pure sève
akash i orak, talen i rechten!
élucubrations
biographie

#45 Report | Quote[en] 

Azazor
A ceux qui se plaignent parce que c'est trop dur: une renommée, ça se mérite. :p
Et oui, pour avoir 100 de renommée quelque part, il va vraiment falloir s'arracher les tripes maintenant et prouver sa valeur. ça évitera les changements de renommée comme on change de chemise.

Pour les cristaux, outres le fait qu'on peut en avoir d'autres manières (type livraison de colis), ça va les rendre plus rare. Fini le pexe avec les cristaux pour soloter le fusil et finir les mobs à coup d'enchant. Maintenant, va falloir se trouver des compagnons de route (ou bien gérer son alt).

Hum.. si on en va par la, alors meme les parties de PvP ne dureront plus 15ans, et seront au final bien plus interessant..

Edited 4 times | Last edited by Revvy (6 years ago)

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#46 Report | Quote[ru] 

Хорошая работа Ryzom Team. Спасибо за обновление!

#47 Report | Quote[en] 

im not sure why the dev team needed to change the icons in the game. and why the idea of an icon was not considered in the redesign.

i am sure that it was a lot of work, done with love. and on there own, each of those illustrations are well done, even though they are much too small to be appreciated.

next to each other they destroy the calm that make up this game. looking at an inventory, much less a guild hall is impossible.

even in the weapon slot it distracts. imagine someone would redesign traffic signs like that.

i was reprimanded in-game for speaking out about it. told to come here, as to not put off newcomers. but newcomers will also be overwhelmed by this.

i can tell you from 20 years experience in interface design, icon design and programming. an icon is there to reduce the need for explanation to not overwhelm, to not distract. it also is not a piece of art to be admired along the way.

there is actually a place for that in-game. the "info" of each item! it still only shows the same image for every single item in the game. that and a title. pointless. if that function would get those illustrations as well as a little more information, it would be great. i could look at it when i want, not when i am forced to.

since this game is also a lot of work to play, i am losing quite a lot now.

and I am not sure why.

so, good bye.

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Fry, of all the friends I've had, your're the first!
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