#1 Added by Sarpedonia 6 years ago
Last edited by Sarpedonia (6 years ago)
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#2 Added by Placio 6 years ago
#3 Added by Sarpedonia 6 years ago
I don’t recall one master causing everyone to lose xp, did you have multiple masters join your team?
Edited 2 times | Last edited by Sarpedonia (6 years ago)
#4 Added by Revvy 6 years ago
PlacioI don’t recall one master causing everyone to lose xp, did you have multiple masters join your team?If I have a master healer in a group and they heal yes, no one gets xp. Also if a master melee or ele is doing damage, healers don't get xp.
Last edited by Revvy (6 years ago)
#5 Added by Sarpedonia 6 years ago
#6 Added by Zendae 6 years ago
#7 Added by Revvy 6 years ago
I think telling 250 is blocking xp for whole group is wrong assertion.Just the mob is inadequate to the maximum level ability (here 250) used during the killing and/or the hunting party is too large.You can hunt great kinchers in duo with a master, I'm sure you will still earn xp.Btw, if a healing master is ready to offer his time, better to organize for him to be able to do it off-team ? You'll avoid the feeling of getting nowhere fast.
#8 Added by Bitttymacod 6 years ago
In case of healing it work fine, but what about if you want to power level a newbie with offensive?
Last edited by Bitttymacod (6 years ago)
#9 Added by Revvy 6 years ago
RevvyIn case of healing it work fine, but what about if you want to power level a newbie with offensive?I think you've answered some of your question. Clearly the idea of power-leveling (also called dragging) is being blocked to a certain extent.Helping a lowbie a lot is easy. Just use appropriate level mobs for the level of the person being helped and heal out of team.
#10 Added by Fyrosfreddy 6 years ago
Last edited by Fyrosfreddy (6 years ago)
#11 Added by Bitttymacod 6 years ago
#12 Added by Kaetemi 6 years ago
Last edited by Kaetemi (6 years ago)
#13 Added by Dullahan 6 years ago
It makes sense that if a master trains you, you can train faster than training by yourself.I'm in favour of reducing XP nerf, for powerleveling new players. Late-joiners are a fact of the MMORPG genre, and having new players feeling left behind in the server's overall game progression is not enjoyable. The game's journey is not an individual one, but a shared one.Training new players is a form of endgame content, which is especially beneficial to growing the player base.Also in favour of boosting XP per team member engaged in the battle, to encourage large teams over individualism.
Last edited by Dullahan (6 years ago)
#14 Added by Zarden 6 years ago
#15 Added by Placio 6 years ago
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