#16 Added by Sarpedonia 6 years ago
I originally saw this thread as let level 200+ players train better with masters, but maybe I was wrong.
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#17 Added by Fyrosfreddy 5 years ago
it already takes months of fame grind (ranger rite) before the nerf hammer on NH, now it might take 2-3 months, who the hell has time for that, and how is that fun?Neutral/Ranger only incentive on +50 to all fame, is free NH rides.. and now that's all *Poof* bye-bye, tulaloo.tldr; instead of thinking on what to take away next to make it more 'challenging' aka the time sink patch, how about add stuff missions/events/rp events/ooc events (not holiday ones but just out of the blue events) to make the game more fun... oopps my tldr is long too lel.
#18 Added by Dullahan 5 years ago
#19 Added by Sinvaders 5 years ago
#20 Added by Victoriacamper 5 years ago
#21 Added by Dullahan 5 years ago
People didn't left the game because fame was too hard to up/down.
#22 Added by Arfur 5 years ago
If someone is level 249 in any skill the group still gets xp.But once they hit 250 no one gets xp.I propose removing that "your action is too easy" for the purposes of allowing masters to actually USE the skills they spent long hours/day/weeks working on to help friends.If in a group the highest level, once they get a new level, the xp drops a bit per kill. I suggest continuing this drop once more for when they get master. Allow the group to still get xp, yet obviously the master gets none as they don't need it.As is, the current system penalises people for mastering skills.Not a great way to reward loyal players.
Last edited by Arfur (5 years ago)
#23 Added by Dullahan 5 years ago
SarpedoniaIf someone is level 249 in any skill the group still gets xp.But once they hit 250 no one gets xp.I propose removing that "your action is too easy" for the purposes of allowing masters to actually USE the skills they spent long hours/day/weeks working on to help friends.If in a group the highest level, once they get a new level, the xp drops a bit per kill. I suggest continuing this drop once more for when they get master. Allow the group to still get xp, yet obviously the master gets none as they don't need it.As is, the current system penalises people for mastering skills.Not a great way to reward loyal players.I respectfully disagree. This is only a problem if you are teamed. You can always heal / fight / whatever out of team. If you miss the ability to join Team Chat, set up a new channel (it's easy to do). Any master should be eager to help others to level up, whether it's your guildies or whoever.The current system is fine. Mastering a skill does not mean you cannot use that skill, it simply means that your training is completed.
Last edited by Dullahan (5 years ago)
#24 Added by Arfur 5 years ago
ArfurSarpedoniaIf someone is level 249 in any skill the group still gets xp.But once they hit 250 no one gets xp.I propose removing that "your action is too easy" for the purposes of allowing masters to actually USE the skills they spent long hours/day/weeks working on to help friends.If in a group the highest level, once they get a new level, the xp drops a bit per kill. I suggest continuing this drop once more for when they get master. Allow the group to still get xp, yet obviously the master gets none as they don't need it.As is, the current system penalises people for mastering skills.Not a great way to reward loyal players.I respectfully disagree. This is only a problem if you are teamed. You can always heal / fight / whatever out of team. If you miss the ability to join Team Chat, set up a new channel (it's easy to do). Any master should be eager to help others to level up, whether it's your guildies or whoever.The current system is fine. Mastering a skill does not mean you cannot use that skill, it simply means that your training is completed.But it would help more if the master nuker are teamed, so not to steal exp out of team (it happens, you don't need to trust me, I know you know) for instance 2 homins are willing to help nuke for someone leveling his melee, the nukers would steal exp all the time, even if there where 4 melee on the team, those 2 nukers would still get the exp OOTEdit: yes I know they could stop before they take out half the hp of the mob.
#25 Added by Gidget 5 years ago
I respectfully disagree. This is only a problem if you are teamed. You can always heal / fight / whatever out of team. If you miss the ability to join Team Chat, set up a new channel (it's easy to do). Any master should be eager to help others to level up, whether it's your guildies or whoever.
#26 Added by Fyrosfreddy 5 years ago
So this patch is "the good ol' days" patch then? the time where it failed to hold on to players? where the game got passed through different publishers and still couldn't hold on to players so they had to merge the servers?sounds legit, this should bring back the old players, and invite newcomers.. Not!
Yes normally you would stop so as not to make the kill shot. Having a master skill means having to adjust your technique accordingly. Evolve new ways of doing things that maximise the XP of whoever you are trying to help. I count this as a good thing.
Edited 3 times | Last edited by Fyrosfreddy (5 years ago)
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