#94 Added by Heernis 6 years ago
My two dappers;It has gotten boringly quiet and stupefyingly stagnant as of late. Things have to change. However, any changes to the game have to consider not only the lore but also the players. All of them. Not everyone has the same motivations or hot buttons though, so if we want Ryzom as a whole to do well, we must all keep that in mind instead of assuming that our little bubble is The Only Correct Way. That sort of thinking will result in factional PvP alright, but of an OOC type rather than in-game where it belongs. I also firmly believe the old idiom, "You can't go home again.", so I have reservations about trying to go back to a place that can never exist again. Now, here is a crazy idea, but also serious food for thought; as there have been a lot of folks crossing the traditional lines, why not rethink what "faction" really means and figure out a way to make "Alliance vs Alliance" work? Worlds evolve, so why shouldn't Atys? We can't go back, and holding the brakes isn't working, so why not go forward? Why can't we have a new paradigm? Sadly, I don't have any real specific thoughts on how to do that right now, but I figured I'd at least try to throw out an idea of how to reignite the spark that seems to have been lost in the hopes that it will, at worst, serve as a catalyst for someone else to put a little flesh on that framework.HeernisYou decide a side and fight for something higher... ranger for balance...And that is part of why I am the way I am ;)
You decide a side and fight for something higher... ranger for balance...
Last edited by Heernis (6 years ago)
---
Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#95 Added by Gidget 6 years ago
#96 Added by Heernis 6 years ago
#97 Added by Gidget 6 years ago
Last edited by Gidget (6 years ago)
#98 Added by Heernis 6 years ago
#99 Added by Revvy 6 years ago
Last edited by Revvy (6 years ago)
#100 Added by Mithian 6 years ago
Last edited by Mithian (6 years ago)
#101 Added by Sinvaders 6 years ago
#102 Added by Heernis 6 years ago
The mentality did change, or better say, a big part of the RP/PvP driven community did leave, so we deal with the rest now.Rare are interested into faction development or play, nor Lore/Stories progression when it come to Homins conflicts.People are happy when it come to doing fight against env, and digging for a useless goals (aka the simulation of the goo in void.. just a joke).But when it come to Hominity conflicts, then no ones play.This is the actual Ryzom.. (not saying its wrong or right here, just a fact).Most of the nice picture you see on website promoting the game are from an Era of Ryzom where there was actual fight, and people was willed to do so, with pleasure even.If you should replace actually the picture to reflect the truth, what would we get?Wheel of fortune event picture? OOC events easter and xmas picture?Leveling on mobs picture?2 or 3 Homins cybering at the stable at FH ?Nothing that can push people to come in this niche game, instead of going to play a MMORPG.We are far from the events of the Fyros Emperor against Matis King..So do it will change anything ? I would really like you to prove me wrong really.. at least for the future of this game.Otherwise nice story i like it :) and agree with the fact that we are not enough for 46 thousands factions.. at minima 2, maxima 3 would be good.
#103 Added by Gidget 6 years ago
I've never experienced anything like it and I can't understand it either. A few invasions on Yrkanis or Pyr, that's it.
1) Would it be good to know how many in principle would be willing to do more PVP and in what way. There would be a survey very helpful
4) The lore should not only be text, but also be filmed with exciting sequences.
5) I would be willing to develop the lore further (to help), but how can you do that, if you have no idea of the process, how can you do that?
#104 Added by Siela 6 years ago
Ok back to the actual topic. 5) I would be willing to develop the lore further (to help), but how can you do that, if you have no idea of the process, how can you do that? 7) As I found out, players aren't really interested, or just lazy or don't have enough time on platforms to promote Ryzom, which is also a reason why Ryzom doesn't really reach everyone who is interested. Or simply, players are miserably organized on the subject.Ok, these are the points I can come up with for your contribution. You don't have to and shouldn't leave everything to the Ryzom team, but there should also be a player team that organizes such things. But you have to do it ;-) Selfish action is really wrong at the place, I say that especially to myself, because everyone is it in his own way.Finally, I think that a long-term player should take on the role of organizing players. I am definitely there when tasks are structurally distributed among players. This organizer should preferably not be involved in the Ryzom team.
#105 Added by Kimmerin 6 years ago
Edited 10 times | Last edited by Kimmerin (6 years ago)
#106 Added by Heernis 6 years ago
I didn't bother to read the entire thread, I got there was something about older version of fame calculation and some "new enemy". Somehow it should bring back the interest in tagged PvP in particular and even PvP in general. No, it won't.Let me explain you by what factors any PvP-community is driven (Ryzom being no exception).1) Achievement - and by this term I mean not silly titles or checkmarks in Achievement list, I mean the feeling that you have reached something, that you and your team / guild / alliance have changed the world around.2) Rewards - be it loot from enemies or their property, or PvP points, badges, whatever. The stuff you get if you win.3) PvP mechanics and PvP itself as a process - interesting mechanics with a lot of variety and theorycrafting, engaging activity in which one have to think and act fast, have to know the game, with lots of things to choose from, fitting different playstyles - that's what keep players interested and makes them logging in game.Now, in Ryzom, there is:- no achievements to speak of. Win 100 fights or lose 100 fights, your faction neither gain nor lose anything. Your actions in PvP don't matter, end of story.- no rewards to speak of. Rewards obtained with PvP points are scarce and aren't that good, the only thing that is useful is the skirt and crystals for Maras.- mechanics and PvP process are so-so. There is strong emphasis on quality of gear and random numbers. The variety is low.Consider all of this and you won't be surprised why PvP community in Ryzom is a small bunch and why PvP players don't stick around for long, when there are so many other games that have to offer much more to them.So, when there is a new idea about a "PvP revamp" of any sort, I measure it against three main points I have mentioned above. If the idea doesn't help or improve any of them, I consider it a waste of developer's time.
#107 Added by Heernis 6 years ago
HeernisOk back to the actual topic. 5) I would be willing to develop the lore further (to help), but how can you do that, if you have no idea of the process, how can you do that? 7) As I found out, players aren't really interested, or just lazy or don't have enough time on platforms to promote Ryzom, which is also a reason why Ryzom doesn't really reach everyone who is interested. Or simply, players are miserably organized on the subject.Ok, these are the points I can come up with for your contribution. You don't have to and shouldn't leave everything to the Ryzom team, but there should also be a player team that organizes such things. But you have to do it ;-) Selfish action is really wrong at the place, I say that especially to myself, because everyone is it in his own way.Finally, I think that a long-term player should take on the role of organizing players. I am definitely there when tasks are structurally distributed among players. This organizer should preferably not be involved in the Ryzom team.Ryzom Team can be joined by anyone so why should it not be Ryzom Team? Also for 5) you best tell Tamarea on Rocket.Chat or write an email to tamarea@ryzom.com that you would be interested in lore.
#108 Added by Gidget 6 years ago
powered by ryzom-api