#38 Added by Heernis 6 years ago
As I wrote in "is pvp rp", I think to solve this, one should always pay consequences of its acts : lose/win fraction of fame each time you exchange, gain xp with, rez, an enemy/ally. (so a scope not only focused on pvp act)something like 0.05 per act is enough to loose your 100%. But in detail, like pvp points calculation, the amout could be weighted by the gap between your fame and the other guy one's.
Edited 6 times | Last edited by Heernis (6 years ago)
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#39 Added by Gidget 6 years ago
Another idea would be loosing dappers. Lets say 1-10% randomly of the dappers you have in you bag or maybe also faction points, you earned yourself at about 1-10% of the points you have randomly.
#40 Added by Revvy 6 years ago
#41 Added by Victoriacamper 6 years ago
Last edited by Victoriacamper (6 years ago)
#42 Added by Revvy 6 years ago
Fame is not so obvious, since you attack a homin and normally not the representative of a government or faction (unless its an npc), and they don't even know your name because they never ask you, so a random homin bandit gets negative fame (you know it as a player, your character doesn't).
Dappers seem legit.You can loot everything else you kill, why not take some of the wealth from your victims?Possibly too abstract for some but we will see.
#43 Added by Victoriacamper 6 years ago
Edited 3 times | Last edited by Victoriacamper (6 years ago)
#44 Added by Victoriacamper 6 years ago
As stated by Namcha (Lorist) you may be seen on a battlefield, or lost fame with your friends watching / supporting you etc. Its not only a matter of recognizing the face of an Homin
#45 Added by Revvy 6 years ago
Also wanted to say, losing points doesn't make much senses to me, since its such an abstract concept, not something one can claim of you?
#46 Added by Namcha 6 years ago
Edited 2 times | Last edited by Namcha (6 years ago)
#47 Added by Azazor 6 years ago
#48 Added by Placio 6 years ago
It cannot be fully realistic, but the goal is to encourage players to behave more according to their faction. Maybe the 100% will be harder to keep. But to pretend to 100%, shouldn't you be totally devoted to your faction without any fault ?
#49 Added by Namcha 6 years ago
Edited 3 times | Last edited by Namcha (6 years ago)
#50 Added by Sinvaders 6 years ago
@Placio @Azazor : you're right many roleplayers work on their fame to have it consistent with their behavior. Should we give power to event team to affect individuals' fames for those who might not be coherent ?
#51 Added by Heernis 6 years ago
VictoriacamperDappers seem legit.You can loot everything else you kill, why not take some of the wealth from your victims?Possibly too abstract for some but we will see.This is a good idea yes legit, but it implies we will all be thief.Which may not be good for everyone.
Edited 2 times | Last edited by Heernis (6 years ago)
#52 Added by Placio 6 years ago
It's rare "mortal enemies" teams up, except on OP, which are currently out of pvp scoring.The idea is more to put consequences on little acts like teaming with enemies on daily things (exchange, hunting
Last edited by Placio (6 years ago)
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