#45 Added by Craftjenn 6 years ago Report | Quote
I think it is true that differences cause misunderstandings and disputes, but they are life: the possibility of change, of evolution. Think the same thing all together - what I call "Pensée de groupe" or "groupthink" - for me is death.
Some of us can have in real life disabilities (very poor bandwith, old PC, chronic tendonitis or osteoarthritis...). Ryzom is one of the only worlds available to all budgets, even the lowest, and it is open source - you can feel the "open" background of the project, there's many creatives homins, devs and geeks here...
I think Atys is probably very unique on that point. And I love that D
There's even stuffs who are NOT bugs, but many young homins think it's a bug LOL I love it that way, after a while, getting older on Atys.What I see NOW is a hudge work done - see for ex the hudge khaganat work at https://khaganat.net/
A last thing. In real life, I have participated in many political and artistic groups. Therefore, I am well aware of all the biases of groups that operate without hierarchy.
I have here a trick : I repeat to myself "ok they fight, loose time and energy, etc.... but I feel like...
they fight on details, that on most of ideas, I feel we all agree".
(I precise it's not ironic, I really mean the following : )
Therefore I want to thanks you. Thanks you, even the Trolls, because I think we are all "the stupid troll" of an some other homin :p
Thanks you, to show us how much you all love Atys :p
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https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn
#46 Added by Gidget 6 years ago Report | Quote
I think it is true that differences cause misunderstandings and disputes, but they are life: the possibility of change, of evolution. Think the same thing all together - what I call "Pensée de groupe" or "groupthink" - for me is death...."ok they fight, loose time and energy, etc.... but I feel like...[/p][p]they fight on details, that on most of ideas, I feel we all agree"...(W)e are all "the stupid troll" of an some other homin :p
#47 Added by Tryroamer 6 years ago Report | Quote
#48 Added by Revvy 6 years ago Report | Quote
I play a role in the game simply by being involved with it and definitely by subbing it. But none of that which i do, none of the role that i play in the game is RP. Not in the least! and i would not have it any other way. So again if state it simply: role <> RP <> RPG ... rather they are all related but not identical possible modes of interaction. Thereby is only playing a role at all, as such, inevitable.
#49 Added by Jorgensen 6 years ago Report | Quote
Last edited by Jorgensen (6 years ago)
#50 Added by Naema 6 years ago Report | Quote
@Naema, I think (at least it's my opinion and maybe I am wrong who knows), forcing people to be tag and having more gameplay restriction (it's a bad thing but there is pro and cons) can bring back faction sense (for rangers it's another story I agreed). Right now, it looks like in the game everyone is friend with everyone, which in term of ingame politics is not interesting at all ... etc
#51 Added by Zatarga 6 years ago Report | Quote
#52 Added by Gidget 6 years ago Report | Quote
#53 Added by Revvy 6 years ago Report | Quote
@Zatarga - I think the type of gamer that would enjoy that sort of gameplay already plays games like Rust either in addition to or (more likely) instead of Ryzom.
we need to eliminate the “tagged” action and have all toons be attackable anywhere at anytime to emulate reality
Last edited by Revvy (6 years ago)
#54 Added by Fyrosfreddy 6 years ago Report | Quote
#55 Added by Laoviel 6 years ago Report | Quote
Edited 3 times | Last edited by Laoviel (6 years ago)
#56 Added by Sinvaders 6 years ago Report | Quote
- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.
#57 Added by Moniq 6 years ago Report | Quote
...and for me gameplay should help the player to play his char the right way...
#58 Added by Luminatrix 6 years ago Report | Quote
Laoviel- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).
#59 Added by Revvy 6 years ago Report | Quote
SinvadersLaoviel- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).There is no "right way" to play the game.
Edited 2 times | Last edited by Revvy (6 years ago)
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