IDEAS FOR RYZOM


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#37 [en] 

... I've seen very little RP driven PvP; its mostly griefers, Player killers, and those grinding PvP points...

Anyways back to the topic, I originally though a small increase would be fine, but it really does't matter. if the timer were 12hr, the person could just logout and come back later, or sit at a TP afk... At the 12 or 24 hour level afks and logouts are going to happen anyway...

#38 [en] 

Mithian
I will do an example to try to show you what we are actually talking about...

Thanks for the clarification Lac, I was just adressing Mithian's example of what he/they were talking about, so forgive me if I misunderstood the purpose of your post.

Current problem as you pose it is: there is not enough time to revenge on someone who attacked you. The problem I see with your solution is it implies a further exploitation risk, forcing people to be attackable way beyond the episodic action of attacking, in a manner that can badly disrupt the other game activities in which anyone may want to participate, be it because they are then chain killable, or because they're forced to stay at their apartment or hidden in an uninteresting region or vortex while you can detag.

Because lets be honest, contrary to what some have said here:
Sinvaders
...being full-time PvP tag doesn't mean you are always fighting or whatever ... it's definitely a wrong idea that people have
Sinvaders
I think my character is buggy then, I'm always tag and I am never been chainkilled :/ Shall I open a support ticket ?
Sinvaders
You do NOT get chain killed by being tag.
(err you kind of do, see )


Many do find in PvP and RP reasons to simply play as ah, often simply because its "allowed in the CoC" and in doing so remove any attractive to PvP as a RP choice. Perhaps the ground behind this notion of unrelatedness between PvP and RP lies in the fact that seldomly anyone goes further than a /die emote to provoque the other and motivate PvP?

I think the current system works, but were a change necessary, I propose a similar one to Jahuu's, yet not as drastic, and affecting exclusively those directly implicated.

How about extending the red tag timer while keeping the cooldown timer the same?

No change will have 100% effectiveness, since as Placio says, people can simply log, hide, stay at portal or whatever to avoid the fight, but prolongating the red timer would, in my opinion make people give some more consideration when it comes to attacking someone. Yes, you won't be able to use TPs, but then, you're asking that attacking someone have a more significant effect, are you not? And also, since yellow timer remains the same, overall detag time is longer.

In the current situation yellow tag is 30 mins after activation or attack, red timer is 10m. In my proposed change, red timer could be around 30 mins and then 30m extra in case you want to fully detag. In this scenario detag time remains the same for all of those who tagged yellow and didn't attack anyone, and punishes/gives effect to those who did.

Edited 6 times | Last edited by Bisugott (6 years ago)

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Bisugott(Atys)


#39 [en] 

Tamarea
C. Rules of the Code of Conduct
I. Courtesy Rules
I.1. Harassment of a player or of a member of a Ryzom Team (Major/Minor Offence: depending on the degree, the Support Team will decide on each case)

Provocation and harassment, whether verbal or through gameplay actions, are prohibited in-game as well as on Ryzom's chat channels: insults, threats of all kinds (under cover of roleplay or not), provocation via emotes or other, but also the

chain kill of a character, its campfires or its mektoubs

(except during outpost battles), repeated or regular pullovers of mobs on the same character... This list is not exhaustive.
The Support team reserves the right to prepare a file if it deems a case to be proven harassment, as well as to take the decisions that are necessary based on the seriousness of the facts.

#40 [en] 

*thinking..*

One idea that no ones got yet, what about removing PvP from the game?

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#41 [en] 

AAAAANNNNNNNNND.... Nope.

Ryzom allow you to rez somewhere else.... If you're chain killed, it's because YOU DECIDE TO

Chainkill is not allowed, it may be considered harassment according to the CoC: https://app.ryzom.com/app_forum/index.php?page=topic/view/28406/1 &post187222=en#5

Edited 2 times | Last edited by Tamarea (6 years ago)

#42 [en] 

*Del* useless comment

Edited 2 times | Last edited by Tykus (6 years ago)

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Bisugott(Atys)


#43 [en] 

@Victoriacamper

In Ryzom, PvP is at all times consensual. Activating your PvP tag, entering a PvP zone or engaging in an outpost battle implies that you accept the consequences. To put it simply, if you do not want to take part in PvP action, then it is your responsibility to not activate your tag or not go into PvP zones.

a) Faction PvP

A player who activates his PvP tag accepts the consequences, whatever the circumstances.
E.g.: being killed while foraging, at the stables, while afk, at a respawn point near a vortex.

If, despite your tag, you wish to avoid the fight, you can wait for detagging to occur, hide, use a TP, change place or region, etc.


Press F to pay your Respects

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#44 [en] 

@Northstar
You need to read the part about harrasment first, as it is the first section. All other rules derive. But I can see how you would interpret this to your convenience.


Removing Pvp is a good idea Revvy, it's only a 1% of the game that does it and even then, it's just griefers, Player killers, and those grinding PvP points...

#45 [en] 

Victoriacamper
Removing Pvp is a good idea Revvy, it's only a 1% of the game that does it and even then, it's just griefers, Player killers, and those grinding PvP points...

Wrong. I have personally done lots of times:
- PvP for fun (with Maras but also others)
- PvP in connection with RP (for example with a homin in depression)
- PvP in connection with events (against Maras wanting to hinder our projects for example)

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#46 [en] 

I have been thining about the red tag and I must remind you about one problem that happens again and again during (mass) events. Some restless homins bring red tag into the league. Once I heal such homin I get the red tag as well (by accident for example). Even for now it means I have to sit and wait for 10 minutes doing nothing before I can join the event again. If you rise the timeout for red tag to 12 or 24 hours, it means end of my participation on the event because I will not be able to do actions as expected (due red tag limits).

#47 [en] 

Moniq
I have been thining about the red tag and I must remind you about one problem that happens again and again during (mass) events. Some restless homins bring red tag into the league. Once I heal such homin I get the red tag as well (by accident for example). Even for now it means I have to sit and wait for 10 minutes doing nothing before I can join the event again. If you rise the timeout for red tag to 12 or 24 hours, it means end of my participation on the event because I will not be able to do actions as expected (due red tag limits).

This is mainly why we are talking about tag and not flag here.
Jahuu idea still balance it good in my opinion, it doesn't give a malus to player clicking on a button, and it give a malus to player attacking other players.

Normal behavior for PvP tag, if you do PvP flag, then 10mn to unflag + xx hours PvP tagged.
When the xx hours is done, normal behavior for PvP tag take place again.

People wanting to try PvP, like on Silan, can go in Arena and enjoy their time, while player wanting to PvP in the wild and with Roleplay (faction war?), need to assume their choice and action in time.

Last edited by Revvy (6 years ago)

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#48 [en] 

I don't normally write on forums but there's a thing I'd like to bring up here.

To me it has become very clear that the current PvP tag timers encourage ganking. The lunch break length 30 minutes cool down hiding in your apt or in a TP/vortex safe zone gives a perfect opportunity to not take any responsibility for your actions done under the tag and therefore easily causes situations, where PvP tag is used to simply express IRL feelings.

I am one of the perma taggers but I do not run around Atys killing every tagged player I find. Neither do I know anyone who does that.
- I've been chain killed at login 4 times in a row by a player carrying a ranger title. After this he did run and hide for 30 minutes and then untagged and returned to my spot.
- Just a few days ago a player did tag up just to kill a f2p player afking in a safe spot in a city, hid in the apartment and continued playing after the convenient 30 min lunch break.

Someone who would have to live with the tag 24 hours after such actions would quite surely give some actual thought before performing a pointless act like this. Perma tagging or even the 24 hours lasting tag encourages the player to choose his/her actions so that the consequences are possible to deal with. If you choose to kill another player you shouldn't be able to return to the spot shortly after, being untouchable and fully able to joke around in RP or OOC without any consequences. A longer tag cool down would simply give the players more responsibility for their actions and encourage meaningful PvP actions over thoughtless acts of violence or harassment.

The lunch break tag is sadly a very powerful tool for harassing and disrespecting the gameplay of others and because of this I fully support the 24 h yellow tag. We don't need gankers, we need and want meaningful PvP that in the best case scenario is based on RP and includes some talk, emotes or both. On Atys like this the players wouldn't have to be scared of the tag since they could actually affect their own fate if they so desire.

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#49 [en] 

Had we a perfect community, increasing the yellow timer might solve some of the "disbalance"/impossibility of revenge some of you crave here. However, since we're not and since some people do abuse the tag to chain kill others (do note that in english language "some" ist not the same as "all", surely me and many others recognise not everyone does this), extending the timer simply allows for this undesirable effect to persist. (Please lets stop pretending it doesn't happen, see my previous post)

Surely a more balanced adjustment is possible.

*Del* This discussion has no place in this topic.

Edited 2 times | Last edited by Tykus (6 years ago)

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Bisugott(Atys)


#50 Multilingual 

Multilingual | [Français] | English
Le sujet de cette discussion était  une proposition de modification du Tag PVP.Hors, certains des participants l'ont transformé en règlement de compte entre joueurs et ce n'est pas acceptable.
Le code de conduite (disponible ici: https://app.ryzom.com/app_forum/index.php?page=topic/view/28406/1 &post187218=fr#1) dit :
I.7. Mauvais comportement sur un canal de discussion du jeu (Serveur de jeu, IRC, forums et Rocket chat inclus) (infraction mineure)

Règles sur les forums
1. Vous ne devez pas transgresser le Code de Conduite.
2. Vous devez vous exprimer clairement, agir en personne civilisée et polie.
3. Vous ne devez pas harceler ni insulter d'autres joueurs, ni un membre de l’Équipe Ryzom.

Ces règles ne sauraient être enfreintes, aussi la discussion a été fortement modérée. À la prochaine transgression elle sera fermée et les contrevenants seront passibles de sanction.En outre je tiens à préciser que le "chainkill" n'est autorisé sous aucune forme, la présence d'un tag ou d'un bug dans une zone d'exclusion telle qu'un vortex ou un téléporteur ne le rend pas acceptable, il est assimilé à du harcèlement et peut être sévèrement puni.Nous comptons sur votre modération afin que cette discussion (intéressante) puisse être menée à son terme. merci
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