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#35 Report | Quote[en] 

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#36 Report | Quote[en] 

Wow! That would be a super solution by my estimation

Thank you for showing that possibility to choose to either join the attack or to join the defense or to leave immediately per tp pact. Such a solution I would indeed very much welcome. 8)))

#37 Report | Quote[en] 

@Tryoamer, you still have the possibility to step back when you see the actual window popping up. When you are tagged PvP, you can still use your teleport pacts (and that is why usually people remove their PvP common tag when going to an OP battle).
If neutral + being attackable by both side (attackers + defenders) become the default (if implemented) I won't be against it. Sounds like a fair proposal.

But I'm already happy with the actual change :')

Edited 2 times | Last edited by Sinvaders (6 years ago)

#38 Report | Quote[en] 

I don't understand why all the fuse is about, since you can teleport away like Sinvaders said earlier.
Just now today you are assigned to a side, which may not be very RP i admit it, but will prevent alt spying and CSR annoyance (or getting annoyed ;).

Think the system is good but need a tweak or two.

Like more time to leave the zone or press attack | defend -> but not too much ! otherwise it kill the points to prevent neutral alts.

If you stay on the OP, you are attackable by both side with a "renegade" status -> aka no sides, defend your side.

@Magez, this is a very good window prototype ! Pretty sure it is usable like this after replacing a few words in it like "Slaughterfield" :P

So lets say for side Attack and Defend, your status is directly set.
When you choose to not participate, you will have a timer of few secondes in additions to leave the zone, otherwise you are tag renegade.

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#39 Report | Quote[en] 

I am not using any pacts (which is not too common, I agree). For me, to teleport means to find a pathway, NH or a location entry nearby... So I am still worried about that I am forced to join a side just by walking on Atys.

#40 Report | Quote[fr] 

Then, you can just step-back as I said, there is a small time window to do it. I can understand that maybe you want to rest on this safe area or dig/pex near it... but it's only 2 hours (and it's gonna be shortened to 1hour soonish as I understood).

#41 Report | Quote[en] 

@Moniq We're still not certain how the removal of neutral status will be applied, but even if the game mechanic said that you are now a defender or now attackable by both sides- who cares, just ignore it and pass thru.

You don't need a pass thru button, just do it!

Maybe if no battle side is selected you will be given 90 seconds to exit the battle area or you will be attackable by all, but idk we will see what the specifics are.

#42 Report | QuoteMultilingual 

My problem with the matter is the being forced to do pvp and/or OP battle even if for whatever reason one as Player intend not to ever do such. That is my own personal stance, but i can well imagine that at least some othr players harbor similar feelings and intentions here in ryzom. 8/

As for that Draft of Options-Offering.. i find it super! ..and having enough time to tp pact on out of there is just what i was hoping to be allowed. So I, for one, would be well pleased with such a solution. 8))
Revvy
I don't understand why all the fuse is about, since you can teleport away like Sinvaders said earlier.
Just now today you are assigned to a side, which may not be very RP i admit it, but will prevent alt spying and CSR annoyance (or getting annoyed ;).
[...]
When you choose to not participate, you will have a timer of few secondes in additions to leave the zone, otherwise you are tag renegade.

#43 Report | Quote[en] 

Tryroamer
My problem with the matter is the being forced to do pvp and/or OP battle even if for whatever reason one as Player intend not to ever do such. That is my own personal stance, but i can well imagine that at least some othr players harbor similar feelings and intentions here in ryzom. 8/

Yes but no, problem or not a game is a game right?

If there is a zone when you can attack every players, its like that, so you deal with it and you don't go in this zone if you do not want to be involved.

I can understand that it is not your intend, and you don't want to be part of OP, but then again just don't go when the battle is starting, its simple :)

You are free in Ryzom, and you are neutral, you are a peaceful mushroom growing slowly in a cave, all is good, life is good.
Just don't go into OP if you don't want to be involved in it, and let us play with our game mechanics :)

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#44 Report | Quote[en] 

The point being missed by you imho is that one can be underway practically anywhere in Atys and then leave the game for rl time. When one returns then one lands where one was at the last, ie where the character happened to be when the player went offline.

Upon returning to the game, that very place might have become a area of some OP fight (nearby) withuot that having been the case the last time the player was active in the game as the character that be now returning

At the moment of re-entry into active play ingame then comes the unsettling surprise (if nothing gets changed on the proposed OP Battles scheme being discussd) that the player becomes forced to do pvp and or OP battle.

I sincerely hope that a way for the player character to in that case simply immediately leave will be achieved and i believe that then neither the OP battle participants nor the pvp active player characters would be then in any way harmed nor are they then as far as i can see in any danger of spying then getting done by the refugee.
Revvy
Tryroamer
My problem with the matter is the being forced to do pvp and/or OP battle even if for whatever reason one as Player intend not to ever do such. That is my own personal stance, but i can well imagine that at least some othr players harbor similar feelings and intentions here in ryzom. 8/

Yes but no, problem or not a game is a game right?

If there is a zone when you can attack every players, its like that, so you deal with it and you don't go in this zone if you do not want to be involved.

I can understand that it is not your intend, and you don't want to be part of OP, but then again just don't go when the battle is starting, its simple :)

You are free in Ryzom, and you are neutral, you are a peaceful mushroom growing slowly in a cave, all is good, life is good.
Just don't go into OP if you don't want to be involved in it, and let us play with our game mechanics :)

#45 Report | Quote[en] 

Tryroamer
The point being missed by you imho is that one can be underway practically anywhere in Atys and then leave the game for rl time. When one returns then one lands where one was at the last, ie where the character happened to be when the player went offline.

No no i understand perfectly this point do not worry.
Just im saying, and with reason you will admit, this is a MMORPG ONLINE
The world evoluate without you, because you are not the center of the world.

The same if you log off in the wild, if you log in after a while or a server reboot, you may have aggro on you at connection.

Your reaction really make me think of this type of player, that are thinking they are the center of the world,
thinking the game they are playing is the solo player game,
that do not evoluate when they log off or if they press "pause".

Starting to be a bit disapointed to see this game community so static, mainly because of people like you..
Anyway out of subject i apoligize !

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#46 Report | Quote[fr] 

So, I do not think this is a really big deal either. At the worst, what happens? You get a DP, big deal. :P

(Just be careful where you log off)

#47 Report | Quote[en] 

Naema
So, I do not think this is a really big deal either. At the worst, what happens? You get a DP, big deal. :P

(Just be careful where you log off)

That's the worst about this discussion - you can't even get DP! When killed in PvP you get no DP, that's why I don't understand the whole discussion either and think it's useless.

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#48 Report | Quote[fr] 

@Siela, All of this is because it's OK to be killed by mobs but absolutely NOT OK to be killed by homins.

#49 Report | QuoteMultilingual 

the other way around ...: it is absolutely not kosher to be forced to kill other players in pvp when that be against the grain for one. Just so too it is not right (imho) to force OP battle upon players, who have no intention nor inclination to have a part in them.

As for dp....: happens ingame in all manner of circumstances. It can be a throwback in plans .. but it is at least reparable and it is an ingame phenomena ... a part of the game for all. So it is if at all then only peripherally a part of the matter up for discussion. <-- imho naturally

Sinvaders
@Siela, All of this is because it's OK to be killed by mobs but absolutely NOT OK to be killed by homins.
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