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#95 [en] 

[Edit] Deleted because out of topic.
Please only add your own wishes for Ryzom in this topic, not commenting the wishes nor comments of the other players. Thank you.


And to finish, this is totally what i think:
Naveruss
-Qu’on arrête de comparer le RP à un truc culturel du serveur Aniro, en disant que les rôlistes sont des tyran qui veulent imposer leur manière de jouer, surtout que jusqu’à présent se sont avant tout les rôlistes qui voient leur plaisir à jouer détruit par le comportement des non-rôlistes. (Et n’extrapolez pas ce que j’ai dit, je ne condamne pas les non-rp, mais uniquement ceux qui condamne les joueurs rp sous prétexte qu’ils respectent le principe fondamental du mmoRPg.)

Rest i can't quote, it was deleted ;)

Edited 3 times | Last edited by Tamarea (6 years ago)

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#96 [en] 

[Edit] Deleted because out of topic.
Please only add your own wishes for Ryzom in this topic, not commenting the wishes nor comments of the other players. Thank you.

Edited 4 times | Last edited by Tamarea (6 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#97 [en] 

i would like all my friends to come back
give us something worthy of making everyone come back to see

fremium did a little bit of that but, if something truly interesting happened, that suited all people types and player types, something just about anyone would care for, want, try to engage it, this is a big wish of mine

i understand guild islands are coming and perhaps a new continent (or something). something like that.

i want this.

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#98 [en] 

Daggers being changed to close combat would be really neat I think.
Nevermind I was mistaken.

Last edited by Gillana (4 years ago)

#99 [en] 

Gillana
Daggers being changed to close combat would be really neat I think.

.... ?? am I missing something? or am I misunderstanding what you just wrote?

Daggers ARE/is under the close combat..

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SW.Dulla

#100 [en] 

It splits between daggers and hand-to-hand, so maybe a wood knuckles weapon for h2h instead of our amp boxing gloves? Or give the gloves a bit more punch:)

Last edited by Placio (6 years ago)

#101 [fr] 

Why ?
The purpose of close combat (boxing gloves) is to increase your parry stats while you are not handling weapons.
Why, would you kill that ? (which is an interesting stats to improve btw)]

Edited 2 times | Last edited by Tamarea (6 years ago)

#102 [en] 

Sinvaders
Why ?
The purpose of close combat (boxing gloves) is to increase your parry stats while you are not handling weapons.
Why, would you kill that ? (which is an interesting stats to improve btw)

more options , more is more. again, I'm okay with balance. But having an entire skill tree just for parry, when you can't hit anything with your amps... yeah we can maybe have knuckles or something one day

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#103 [en] 

Sorry. wood knuckles in addition to boxing gloves not replacing. Or as I added make gloves a bit more powerful.

#104 [fr] 

I'm also totally fine if the only branch that results in base 250 parry remains the amp branch. Even if you max the knuckles, shells, claws, gloves (whatever) it doesn't have to give a parry base stat.

hence boxing amp skill tree remains relevant

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#105 [en] 

Loved
Sinvaders
Why ?
The purpose of close combat (boxing gloves) is to increase your parry stats while you are not handling weapons.
Why, would you kill that ? (which is an interesting stats to improve btw)

more options , more is more. again]

Initial complain is about merging 2 branches, reducing the amount of options.

#106 [en] 

Sinvaders
Loved
Sinvaders
Why ?
The purpose of close combat (boxing gloves) is to increase your parry stats while you are not handling weapons.
Why, would you kill that ? (which is an interesting stats to improve btw)

more options , more is more. again]

Initial complain is about merging 2 branches, reducing the amount of options.
ah sorry, its confusing. i guess gillana said something about daggers cahnging to close combat. then placio and i ran with it in another direction

my apologies. consider our input as another idea in this case

i would not agree to less branches or changing existing branches, just adding

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#107 [fr] 

Any new branches will be welcome that's for sure :) :) :)

#108 [en] 

More close combat options would be nice. Right now, you have bare hands which would be silly to use against armor, amps which you really don't want to punch with unless you want to save the time of equipping/removing them, and daggers, which are 150% faster for reasons than either I do not get.

How about a close combat weapon that does more damage than fists but uses the H2H skill just like punching with amps? Replace the Zun with Zerx claws to make something a little less zappy and a bit more slappy! Maybe up their speed to depict how they are more of for trained martial artists than simple brawling.

Of course, a lot of folks use amps to train H2H so they can enchant-kill. To avoid making swapping to/from amps the optimal way to train, how about "Combat amps" with enhanced speed and damage in close combat at the expense of having +0% in Heal/Affie speed and power? Would it be possible to give them a permanent, non-removable range penalty that doesn't increase the sap/HP cost the way simply increasing Malus would though? I'd still like them to be a close combat weapon.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#109 [fr] 

OR! OR! OR! even better! make a mission rite that will teach the homin martial arts and if you finish the rite, your H2H damage will increase!? sounds good to me!

the mission rite is ofc lore-friendly, like a homin hermit that discovered and has been keeping secret how to channel Ki> ( can be called different in atys ofc, but functions the same just like Ki ).

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SW.Dulla

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