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#67 [en] 

Sarpedonia
One thing I thought of lastnight as I lay sleeping or trying to...
Atys is a PLANET. How on Atys can the entire planet have the same seasonal effects and weather?

I think a revamp to the seasons would be sweet, A relook at the map and determine what is northern and southern hemisphere. Winter north, summer south etc...

Also randomize weather on a per map/area basis. Tho I think that would need some serious work as the map and inscene doesn't update properly yet.

Then base everything in a particular area to it's area season/weather.

If winter make things slower/harder to do but less hp/stam/focus cost.
Summer make things a tad more "comfortable" to do, but cost more hp/stam/focus as one wears out in the heat easy.

The New Lands are only a small patch on the surface of Atys. from the southernmost point of Enchanted Isles to the northernmost point of the Grove of Confusion is only 30 kilometers. The east to west distance is only about 15 km. Given such a small patch of Atys, it is perfectly reasonable to have the weather be very similar over the entire area.

(I calculated a True Map of Atys many years ago and discovered distances. https://forums.ryzom.com/showthread.php?t=34855 I also discovered that the Lakes appear to be on the equator, or at least the "sun" is due east of them.)

Given the fact that the ecosystems are so different, however, it may very well be the case that there are microclimates which, while following the same general changes, could show variations. (e.g. at any one time there might be thunderstorms in the Lakes and Desert, but showers in southern Forest and Cloudy in northern Forest and Jungle.)

It would probably be a total bitch to program, though.

I thought that the weather parameter and the in scene had finally gotten synchronized (they seem that way to me). Is it broken again?

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#68 [fr] 

Bitttymacod
Sarpedonia
One thing I thought of lastnight as I lay sleeping or trying to...
Atys is a PLANET. How on Atys can the entire planet have the same seasonal effects and weather?

I think a revamp to the seasons would be sweet, A relook at the map and determine what is northern and southern hemisphere. Winter north, summer south etc...

Also randomize weather on a per map/area basis. Tho I think that would need some serious work as the map and inscene doesn't update properly yet.

Then base everything in a particular area to it's area season/weather.

If winter make things slower/harder to do but less hp/stam/focus cost.
Summer make things a tad more "comfortable" to do, but cost more hp/stam/focus as one wears out in the heat easy.

The New Lands are only a small patch on the surface of Atys. from the southernmost point of Enchanted Isles to the northernmost point of the Grove of Confusion is only 30 kilometers. The east to west distance is only about 15 km. Given such a small patch of Atys, it is perfectly reasonable to have the weather be very similar over the entire area.

(I calculated a True Map of Atys many years ago and discovered distances. https://forums.ryzom.com/showthread.php?t=34855 I also discovered that the Lakes appear to be on the equator, or at least the "sun" is due east of them.)

Given the fact that the ecosystems are so different, however, it may very well be the case that there are microclimates which, while following the same general changes, could show variations. (e.g. at any one time there might be thunderstorms in the Lakes and Desert, but showers in southern Forest and Cloudy in northern Forest and Jungle.)

It would probably be a total bitch to program, though.

I thought that the weather parameter and the in scene had finally gotten synchronized (they seem that way to me). Is it broken again?

D'après la discussion qu'on avait eu sur le canal lore, les distance indiquées en jeu ne sont pas exactes. Il faut compter en jour de marche. Par exemple, s'il te faut un jour ingame pour aller d'un point A à un point B, alors ça fait une sacré distance si on le rapporte à ce que cela demanderait IRL un jour complet de marche.

Last edited by Fyrenor (6 years ago)

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fyros pure sève
akash i orak, talen i rechten!
élucubrations
biographie

#69 [en] 

[Edit] Post deleted because out of topic.
Please only add your own wishes for Ryzom in this topic, not commenting the wishes of the other players. Thank you.

Last edited by Tamarea (6 years ago)

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#70 [fr] 

[Edit] Post deleted because out of topic.
Please only add your own wishes for Ryzom in this topic, not commenting the comments of another player. Thank you.

Edited 3 times | Last edited by Tamarea (6 years ago)

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fyros pure sève
akash i orak, talen i rechten!
élucubrations
biographie

#71 [en] 

Bitty, really cool info in that reply :-)
But interesting point, if there is such a tiny space that the habitants of Atys cover, it is odd to have such vastly different tiny ecosystems. If I follow my weather knowledge, such a dramatic climate between 2 lands such as Desert and any moist area, should produce massive storms almost constantly. But it does explain seasons being the same for the most part.

But yes, inscene and map do not update to season, however to weather I think it does. I can log into winter and leave my machne running 24/7 (which I normally do) and then on one character TP out to sell (damn wandering hawkers) and TP back. I'll have winter on one, and summer on another screen and stand side by side.

Azazor, no clue what you are saying sorry.

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#72

*Del*

Last edited by Tykus (6 years ago)

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#73 Multilingual 

*Del*

Edited 2 times | Last edited by Tykus (6 years ago)

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SW.Dulla

#74 [en] 

*Del*

Last edited by Tykus (6 years ago)

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#75 [fr] 

*Del*

Edited 2 times | Last edited by Tykus (6 years ago)

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SW.Dulla

#76 [en] 

[Edit] Post deleted because out of topic.
Please only add your own wishes for Ryzom in this topic, not commenting the wishes nor comments of the other players. Thank you.

Last edited by Tamarea (6 years ago)

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#77 [fr] 

Exactly my point

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SW.Dulla

#78 [en] 

[Edit] Post deleted because out of topic.
Please only add your own wishes for Ryzom in this topic, not commenting the wishes nor comments of the other players. Thank you.

Last edited by Tamarea (6 years ago)

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#79 [fr] 

Was agreeing with Azazor's idea about the Yubo invasion being replaced by Kitins

[Edit] Sentence deleted because out of topic.
Please only add your own wishes for Ryzom in this topic, not commenting the wishes nor comments of the other players. Thank you.

Edited 2 times | Last edited by Tamarea (6 years ago)

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SW.Dulla

#80 Multilingual 

[Edit] Post deleted because out of topic.
Please only add your own wishes for Ryzom in this topic, not commenting the wishes nor comments of the other players. Thank you.


I think as Arc stated earlier, what I would most like to see is more dynamic "Boss" mob fights. Even something simple. Plant boss, attack with someting it resists and now it will spawn two more minions that make the boss unatackable until they are dealt with....Mess up on an NPC boss and his minions might form a Sparta shield wall so you can't attack him/her either. I don't know what is capable with current engine but I think things like this may be possible?
As far as sups being rare, we could cut them down but I think many guilds have so many as it is now. Maybe make bosses drop fewer mats but they could spawn more frequently so there is always something for "hunters" to do. Even if only 5 - 10 mats dropped per boss I could still boss hunt all day because it's fun to me.....SN...same thing make less mats. or change that all together. just add another season where Sups pop and get rid of SN.

Last edited by Tamarea (6 years ago)

#81 [en] 

I agree with Bones about bosses. I'd rather have 10 boss mats every 12 hours than 60 every 3 days. A lot of folks like hunting simply for the sake of the hunt. Sure, some do it to get enough mats to last them for quite a while, but I have no desire to make/keep like easy for hoarders or griefers.

The "dynamic mob fight" idea would also be nice, but sadly, I'm not sure it's practical simply because AI is non-trivial to program.

[Edit] Several sentences deleted because out of topic.
Please only add your own wishes for Ryzom in this topic, not commenting the wishes nor comments of the other players. Thank you.

Edited 3 times | Last edited by Tamarea (6 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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