#33 Added by Karu 6 years ago
Do you mean there is a bug in here?[EN] This is in English[FR] Parlez en Francaise (mal)[EN]This is more EnglishThis is submitted using the English pulldown.Edited to add: Yes it is clear that there is a bug here.Fixing bugs as they come up is highly desirable, but I don't think that is what the post is about.
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#34 Added by Revvy 6 years ago
RevvyI don't see the checkbox to valide the post with [en, fr, de etc] tags.And this is only on some forums ( like general ), on Idea or any others it work.No matter what i try unfortunatly.Those are multilingual tags and available if enabled per-forum config.If those are allowed only then there is checkbox for multilingual under subject.Your best option (if those tags not available) is still use those tags and mark your post for the (primary) language in your writing (ie, whichever tag you decide to use first).
I don't see the checkbox to valide the post with [en, fr, de etc] tags.And this is only on some forums ( like general ), on Idea or any others it work.No matter what i try unfortunatly.
Last edited by Revvy (6 years ago)
#35 Added by Tamarea 6 years ago
Edited 2 times | Last edited by Tamarea (6 years ago)
#36 Added by Arcueid 6 years ago
#37 Added by Laoviel 6 years ago
#38 Added by Fenla 6 years ago
#39 Added by Dullahan 6 years ago
I'd really like to see "dailies", short and simple quests that you have to do daily -- but vary the mission according to the player's best offensive level (fight/ele magic).
Also, make use of gamification theory, give a bigger reward for doing 7 dailies without skipping a day etc.
Special apartments would be nice as a sort of sage mission for master players :D
#40 Added by Laoviel 6 years ago
#41 Added by Moniq 6 years ago
Last edited by Moniq (6 years ago)
#42 Added by Arcueid 6 years ago
Hopefuly dynamic events will satisfy you.
onSeasonChange() { if (isWinter) { spawn(NPC, Quest[i]); i++; if (i > i_max) i = 0; }}onQuestComplete() { if (chance(30)) StartDialog(additionalQuest);}
Last edited by Arcueid (6 years ago)
#43 Added by Bones 6 years ago
#44 Added by Arcueid 6 years ago
onGroupDefeat() { if (Group.time_alive < time_limit) score_homin++; kitin_level++; if (kitin_level < max_kitin_level) spawnKitinGroup(kitin_level); else spawnQueen(); }onTimer() { spawnKitinGroup(random(1, 5)); // assume those are difficulty tiers}onQueenDefeat() { disableTimer(); spawnNPC(rewardGiver, score_homin);}
#45 Added by Bones 6 years ago
#46 Added by Vanixia 6 years ago
#47 Added by Jahuu 6 years ago
que on noublie se qui ne parle que francais et que se soit un peux plus traduit car sa ne l aie pas assez
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