#41 Added by Sinvaders 6 years ago Report | Quote
#42 Added by Talkirc 5 years ago Report | Quote
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Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#43 Added by Revvy 5 years ago Report | Quote
#44 Added by Aleeskandaro 5 years ago Report | Quote
#45 Added by Kaetemi 5 years ago Report | Quote
love those ideas kaetemi, but if you make all of pr pvp, surface sup's are a must to keep the game fair for rangers and other pve only players; if not they would never have fair access to sup dug mats when all of pr was forced pvp with op's and whatnot everywhere.)
#46 Added by Placio 5 years ago Report | Quote
Last edited by Placio (5 years ago)
#47 Added by Fyrosfreddy 5 years ago Report | Quote
#48 Added by Tamarea 3 years ago Report | Quote
Edited 3 times | Last edited by Tamarea (3 years ago)
#49 Added by Tamarea 3 years ago Report | Quote
The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat. It will also reduce the gameplay advantage of multi-talts.Project description note : Some points to emphasize here again:• All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.• No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.• To remember: outposts will change hands much more often and regularly than in the past!
Last edited by Tamarea (3 years ago)
#50 Added by Tamarea 3 years ago Report | Quote
We've strated the work on the outpost battles refactoring project.As some may have noticed, four outposts have popped in the Nexus, of four different "levels" (100, 150, 200 and 250).Their names suggest that they are not "like the others" and will not function in the same way at all. In fact, their ways of working will evolve following the avancement of the refactoring project.At first, their conquest will be the object of GvE battles (a single guild fighting the NPCs defending the outpost), none of them will be owned by a guild (nor will they host any drill). That in order to test the impact of the projected shortening of the battle duration (from two hours to one) in the best conditions.
Edited 2 times | Last edited by Maupas (3 years ago) | Reason: Typos EN
#51 Added by Tamarea 3 years ago Report | Quote
Les quatre avant-postes récemment établis dans le Nexus sont activés (ouverts aux attaques homines). Les caractéristiques des batailles à mener pour leur conquête non seulement diffèrent sensiblement de celles concernant les avant-postes "historiques", mais évolueront au fur et à mesure de l'avancement du projet de refonte. Ci-dessous celles adoptées pour la première phase de tests :
Les seuils fixés pour une guilde donnée à l'avant-poste qui sera la cible de sa prochaine bataille-test ainsi que les récompenses à en espérer évolueront comme suit :
Exemple:
Une guilde attaque pour la première fois l'avant-poste 250 du Nexus (dont le seuil est donc fixé pour elle à 3) et remporte la victoire. Dès lors, elle peut choisir, pour sa bataille-test suivante, d'attaquer le même avant-poste affecté du seuil 3 ou du seuil 4. Dans le premier cas, même si la bataille en question est victorieuse, le seuil qui lui sera proposé pour une troisième bataille vaudra 3. Dans le second cas, ce dernier seuil vaudra 5 (si elle est victorieuse) ou 4 (si elle est défaite).
#52 Added by Tamarea 3 years ago Report | Quote
#53 Added by Tamarea 3 years ago Report | Quote
#54 Added by Tamarea 3 years ago Report | Quote
#55 Added by Tamarea 3 years ago Report | Quote
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