#41 Added by Sinvaders 6 years ago Report | Quote
#42 Added by Talkirc 5 years ago Report | Quote
---
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#43 Added by Revvy 5 years ago Report | Quote
#44 Added by Aleeskandaro 5 years ago Report | Quote
#45 Added by Kaetemi 5 years ago Report | Quote
love those ideas kaetemi, but if you make all of pr pvp, surface sup's are a must to keep the game fair for rangers and other pve only players; if not they would never have fair access to sup dug mats when all of pr was forced pvp with op's and whatnot everywhere.)
#46 Added by Placio 5 years ago Report | Quote
Last edited by Placio (5 years ago)
#47 Added by Fyrosfreddy 5 years ago Report | Quote
#48 Added by Tamarea 3 years ago Report | Quote
Edited 3 times | Last edited by Tamarea (3 years ago)
#49 Added by Tamarea 3 years ago Report | Quote
Ce projet a pour objectif de redynamiser les batailles d'avant-poste en redonnant de l'intérêt à tous les OP, en les faisant changer régulièrement de propriétaire et en diversifiant les genres de combat. Il permettra lui aussi de réduire l'avantage gameplay que procurent les multi-alts.Note descriptive du projet : Quelques points à souligner là encore :• Tous les avant-postes, quel que soit leur niveau (qui demeurera inchangé), vont produire soit des MP Q150, soit des MP Q200, soit des MP Q250.• Nulle guilde ne sera plus autorisée à conserver un avant-poste pour le seul plaisir que lui procure (éventuellement) sa possession.• À retenir : les avant-postes changerons de mains beaucoup plus souvent et régulièrement que par la passé !
Last edited by Tamarea (3 years ago)
#50 Added by Tamarea 3 years ago Report | Quote
We've strated the work on the outpost battles refactoring project.As some may have noticed, four outposts have popped in the Nexus, of four different "levels" (100, 150, 200 and 250).Their names suggest that they are not "like the others" and will not function in the same way at all. In fact, their ways of working will evolve following the avancement of the refactoring project.At first, their conquest will be the object of GvE battles (a single guild fighting the NPCs defending the outpost), none of them will be owned by a guild (nor will they host any drill). That in order to test the impact of the projected shortening of the battle duration (from two hours to one) in the best conditions.
Edited 2 times | Last edited by Maupas (3 years ago) | Reason: Typos EN
#51 Added by Tamarea 3 years ago Report | Quote
The four outposts recently established in the Nexus are activated (opened to homin attack). The characteristics of the battles to be fought for their conquest not only differ significantly from those of the "historical" outposts, but will evolve as the redesign project progresses. Below are those adopted for the first phase of testing:
The thresholds set for a given guild at the outpost that will be the target of its next test battle and the rewards to be expected for the latter will evolve as follows:
Example:
A guild attacks for the first time the outpost 250 of the Nexus (whose threshold is then for it set to 3) and wins. From then on, it can choose, for its next test battle, to attack the same outpost with threshold 3 or threshold 4. In the first case, even if the said next battle is victorious, the threshold that will be proposed it for a third battle will be 3. In the second case, the latter threshold will be preset to 5 (if victorious) or 4 (if defeated).
#52 Added by Tamarea 3 years ago Report | Quote
#53 Added by Tamarea 3 years ago Report | Quote
#54 Added by Tamarea 3 years ago Report | Quote
#55 Added by Tamarea 3 years ago Report | Quote
powered by ryzom-api