#35 Added by Kaetemi 6 years ago Report | Quote
Edited 5 times | Last edited by Kaetemi (6 years ago)
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#36 Added by Sinvaders 6 years ago Report | Quote
* Building starts at low HP, half full.* Once the building is regenned to full HP (constructed), it can be upgraded, again using more dappers.
#37 Added by Revvy 6 years ago Report | Quote
* Throw out the entire current outpost implementation.* Remove all TPs and respawn points from PR.* Make PR full open GvG, required, not optional.* Have all outposts in PR available on a first-come first-served basis, simply by whoever constructs buildings there.* Whoever pays the dappers to construct the outpost building gets the building....
Last edited by Revvy (6 years ago)
#38 Added by Kaetemi 6 years ago Report | Quote
I had a similar idea that I explained to some people. Everyone was interested by the idea :)
To add to your idea Kaetemi:Allow players to teleport on the possessed outpost to give building (and the whole system) a great value.
#39 Added by Revvy 6 years ago Report | Quote
That may need to be restricted to only serve players who don't have DP - to avoid the 'infinite lives' battle.
Edited 3 times | Last edited by Revvy (6 years ago)
#40 Added by Kaetemi 6 years ago Report | Quote
If the PvE env or the opponents get you more than 20 times before you reach your goal;You are losing the possibility to respawn on this outpost zone (tactically you may respawn on another outpost zone).So the outpost can be taken over.And it will push people to be rewarded in the survival, favor the escape route to counter attack somewhere else.Instead of spawning, heal and comeback infinitely.
Edited 2 times | Last edited by Kaetemi (6 years ago)
#41 Added by Sinvaders 6 years ago Report | Quote
#42 Added by Talkirc 5 years ago Report | Quote
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#43 Added by Revvy 5 years ago Report | Quote
#44 Added by Aleeskandaro 5 years ago Report | Quote
#45 Added by Kaetemi 5 years ago Report | Quote
love those ideas kaetemi, but if you make all of pr pvp, surface sup's are a must to keep the game fair for rangers and other pve only players; if not they would never have fair access to sup dug mats when all of pr was forced pvp with op's and whatnot everywhere.)
#46 Added by Placio 5 years ago Report | Quote
Last edited by Placio (5 years ago)
#47 Added by Fyrosfreddy 5 years ago Report | Quote
#48 Added by Tamarea 3 years ago Report | Quote
Edited 3 times | Last edited by Tamarea (3 years ago)
#49 Added by Tamarea 3 years ago Report | Quote
The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat. It will also reduce the gameplay advantage of multi-talts.Project description note : Some points to emphasize here again:• All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.• No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.• To remember: outposts will change hands much more often and regularly than in the past!
Last edited by Tamarea (3 years ago)
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