#27 Added by Sarpedonia 6 years ago Report | Quote
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#28 Added by Fyrosfreddy 6 years ago Report | Quote
#29 Added by Sarpedonia 6 years ago Report | Quote
#30 Added by Revvy 6 years ago Report | Quote
With the bugs and performance of this game compared to other games on the market (even free ones) I'd think they would burn out or just quit. Then what? Do you want to play ONLY with the same old tired names that disappear over time slowly and not see many new people?
Last edited by Revvy (6 years ago)
#31 Added by Sarpedonia 6 years ago Report | Quote
#32 Added by Fyrosfreddy 6 years ago Report | Quote
Well, OP or not, change or not; players are not interested into this very slow-paced game in 2019.Gameplay is slow and boring and the mentality is slow and static (even if very helpful and welcoming)
Last edited by Fyrosfreddy (6 years ago)
#33 Added by Moniq 6 years ago Report | Quote
...players are not interested into this very slow-paced game in 2019...
#34 Added by Revvy 6 years ago Report | Quote
#35 Added by Kaetemi 6 years ago Report | Quote
Edited 5 times | Last edited by Kaetemi (6 years ago)
#36 Added by Sinvaders 6 years ago Report | Quote
* Building starts at low HP, half full.* Once the building is regenned to full HP (constructed), it can be upgraded, again using more dappers.
#37 Added by Revvy 6 years ago Report | Quote
* Throw out the entire current outpost implementation.* Remove all TPs and respawn points from PR.* Make PR full open GvG, required, not optional.* Have all outposts in PR available on a first-come first-served basis, simply by whoever constructs buildings there.* Whoever pays the dappers to construct the outpost building gets the building....
#38 Added by Kaetemi 6 years ago Report | Quote
I had a similar idea that I explained to some people. Everyone was interested by the idea :)
To add to your idea Kaetemi:Allow players to teleport on the possessed outpost to give building (and the whole system) a great value.
#39 Added by Revvy 6 years ago Report | Quote
That may need to be restricted to only serve players who don't have DP - to avoid the 'infinite lives' battle.
Edited 3 times | Last edited by Revvy (6 years ago)
#40 Added by Kaetemi 6 years ago Report | Quote
If the PvE env or the opponents get you more than 20 times before you reach your goal;You are losing the possibility to respawn on this outpost zone (tactically you may respawn on another outpost zone).So the outpost can be taken over.And it will push people to be rewarded in the survival, favor the escape route to counter attack somewhere else.Instead of spawning, heal and comeback infinitely.
Edited 2 times | Last edited by Kaetemi (6 years ago)
#41 Added by Sinvaders 6 years ago Report | Quote
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