#19 Added by Siela 6 years ago
Last edited by Siela (6 years ago)
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#20 Added by Xolok 6 years ago
#21 Added by Placio 6 years ago
Last edited by Placio (6 years ago)
#22 Added by Placio 6 years ago
#23 Added by Revvy 6 years ago
The main reason why I stopped playing was because it became so easy to have supreme materials. They are not rare at all anymore... I've seen many people destroy supreme Zun amps because they just have too many of them. Go a couple years back and they were actually rare. When it comes to boosted equipment, it has become a standard instead of an exciting improvement. When there is no challenge, the motivation goes away, and so do the players.I could not be more in favor of all this. Yes, yes and yes!I think the priority should be to drastically reduce the amount of supreme materials in a node. Also, it would be great if the nodes stopped respawning at reboots (since it only advantages random people that are there when it happens) and respawn instead at random times (a bit like bosses).
#24 Added by Bitttymacod 6 years ago
#25 Added by Revvy 6 years ago
All you people who have lots of desirable Sup materials (like Zun amber) might consider putting them on the market so that small, non PvP, guilds could have a chance at them. If the markup doesn't suit you, put them up in the Bazaar.
As for quantity of Sup mats per spawn, I'm not sure how 75-82 mats is "too many". Cut it down much below that and it becomes even less worthwhile to bother dealing with weather, KP and other random aggro just to get a few scraps.
PvP = 0 --- There's an answer to that as well as to the low server population. Invite your friends and do your thing.
Last edited by Revvy (6 years ago)
#26 Added by Sinvaders 6 years ago
A few cranky observations from an old Tryker.As for quantity of Sup mats per spawn, I'm not sure how 75-82 mats is "too many".
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