#16 Added by Mithian 6 years ago Report | Quote
#17 Added by Revvy 6 years ago Report | Quote
Still, I do think that a tryker citizen should be able to rally the guards to attack if a bandit is sitting outside the city gates. That was my suggestion for the game. It is unrealistic in terms of rp that city guards would just go about their daily business when one of their citizens is murdered in front of them.
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#18 Added by Chutuluu 6 years ago Report | Quote
#19 Added by Placio 6 years ago Report | Quote
Even if you wanted to attack back, you can't, unless i am also baby root PvP flag or, you are flag with the (non-exist) RP flag. ...2. Baby roots ( or arena ) flag: When you go there, the game itself tells you: " You are now in a Guild PvP Zone: Here, guilds can confront each other". And, when you leave: "You left the PvP Zone, You are still attackable for 120 seconds".What mean: - If both players are on the PvP zone: they can attack each other.- If only one player was on the PvP Zone: Only this one get tagged for 120 seconds and is attackable by everyone who feel to.
#20 Added by Zendae 6 years ago Report | Quote
#21 Added by Mithian 6 years ago Report | Quote
#22 Added by Northstar 6 years ago Report | Quote
Edited 6 times | Last edited by Northstar (6 years ago)
#23 Added by Savisi 6 years ago Report | Quote
#24 Added by Lacuna 6 years ago Report | Quote
An homin with an helmet cannot be recognized, for example when his face is draw on the "wanted dead or alive" stable wall.Unless his armor or behavior show any sign of someone not from the city.->All that in RP ofc, since GP guards still recognize us; and kill on sight.<-
#25 Added by Sinvaders 6 years ago Report | Quote
#26 Added by Revvy 6 years ago Report | Quote
RevvyAn homin with an helmet cannot be recognized, for example when his face is draw on the "wanted dead or alive" stable wall.Unless his armor or behavior show any sign of someone not from the city.->All that in RP ofc, since GP guards still recognize us; and kill on sight.<-Would be nice if this was implemented into gameplay. Say the lower your fame the greater the aggro range of the guards, whether civs or tribes, and it to affect wandering patrols too. This would reflect how notorious you are.I also think that TP zones should only offer protection if you can also use that TP. Oh and that we can drag aggro on Revvy :P
#27 Added by Placio 6 years ago Report | Quote
Karma PoliceWarning message states: You are still attackable for 2 minutes.People say: I left without the timer elapsing; when the game clearly states I am attackable for 120 seconds, I got attacked and killed, therefore it's a bug.#fracklogicfullstopHAXps: This might help; https://www.wikihow.com/Read-for-Comprehension
#28 Added by Mithian 6 years ago Report | Quote
#29 Added by Revvy 6 years ago Report | Quote
Last edited by Revvy (6 years ago)
#30 Added by Zendae 6 years ago Report | Quote
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