#1 Added by Northstar 6 years ago
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#2 Added by Mithian 6 years ago
#3 Added by Fyrosfreddy 6 years ago
#4 Added by Northstar 6 years ago
Edited 2 times | Last edited by Northstar (6 years ago)
#5 Added by Naema 6 years ago
Edited 4 times | Last edited by Naema (6 years ago)
#6 Added by Northstar 6 years ago
Sounds to me, basically you are asking to remove the 250 skills cap.I am not sure I agree that for one person who grinds up sword master to 250 and uses it constantly should lose to another one who has mastered all melee (Due to a 'bump' in HP). You can only use one weapon at a time and other skills may become 'rusty' over time or neglect to keep ALL your skills up. It doesn't make sense really. I understand the desire for a reward for your hard work, but just not this way.the 'Madness skill?' Well perhaps a better resistance to it. (Haven't looked to see if there is a jewel recipe that works against it, so I am not commenting on that yet. Otherwise perhaps better jewels can be crafted)?So getting back to getting rid of the 250 skill cap. I think it has to end somewhere, and I'm fine with 250. Otherwise, are you going to have homins who are 750 in skills zapping Kinkoo like he was an ant? No, I don't think so. I have entertained the Idea of rewarding Rangers with a PvE 'Buff' while maybe rewarding Marauders with a PvP 'Buff,' after certain requirements are met, but I am not so sure we want to go down that road.I am in favor of adding content where we can, but we can't change this game into another game without massive rewritting of the code, in which case, we would have to remake the game. I would be all for that, it needs perhaps a little refresh. (Imagine it in 3D?) Like ...ah nevermind, I regress. I admit, I didn't read every post on this thread, so my comments reflect either this one or posts on part one, but I really don't like the idea of rewarding someone just because they mastered ALL melee skills against someone who only has 1 master. That person who has 1 melee master uses it all the time and has also worked up to 250 just like the other person, so they should be just as good at using it, if not better.So, I have to say: -1P.S. Oh sorry, after going back you are talking about focus here, I guess my post here refers more to Part 1 about giving multi masters a 'Buff' over those with only 1 master in melee or whatever. Feel free to move this post to the other one whoever can do that. :)
Edited 3 times | Last edited by Northstar (6 years ago)
#7 Added by Sinvaders 6 years ago
the 'Madness skill?' Well perhaps a better resistance to it. (Haven't looked to see if there is a jewel recipe that works against it, so I am not commenting on that yet. Otherwise perhaps better jewels can be crafted)?
#8 Added by Jahuu 6 years ago
About your madness question: The Skill is Bugged. This is a well known thing for years now. Even boosted PvP jewels dont work. The bug is that a q fifteen skill has one in four chance to pass to someone with boosted gear and being an affli master; and the user doing the affli doesnt have to be a master at all. (But that discussion has been exhausted; evidently no one cares; or those that do do not know how to fix it; but if my proposal passes I dont really mind).
#9 Added by Northstar 6 years ago
#10 Added by Jahuu 6 years ago
Yes blue:DThe link can't be hold by a non-master as that of a master; but the q fifteen has one in four to pass to anyone by anyone..
Discussion is here:https://app.ryzom.com/app_forum/index.php?page=topic/view/26 251/7#7(you can use translate function to get the gist of it)
#11 Added by Northstar 6 years ago
#12 Added by Sinvaders 6 years ago
#13 Added by Naema 6 years ago
Naema:) We are saying that it makes 0 sense for someone who is a spirit of war to lose to one weapon master. What we are talking about is to cumulatively reward every person who is on the process of mastering skills so that they get an advantage (which is what happens in all games) over someone who is just starting over.
On the contrary what we propose makes much more sense than the current situation; since everyone who PvPs switches around 5-7 weapons each fight to match the oposition's set up. However and again; the diversity and plurality that could be presented in this game; is gone to hell, because again, someone who has mastered one weapon can kill you...So effectively you gain nothing in a Player vs Player environment by being the master of all combat skills.
When it comes to pvp: If you have mastered one handed axe you dont need to master one handed mace, if you have mastered 2 handed axe, you dont have to master 2 handed sword etc. Players dont seem to comprehend that the "advantages" each weapon supposedly has over another are imaginary (excluding spear/pike which have their merits only due to the ignore armor factor) because in actual PvP scenarios it doesn't matter. The only thing that matters is the set-up; counter-dodge/counter-parry etc...But even this is nullified by what has already been stated.
#14 Added by Northstar 6 years ago
Last edited by Northstar (6 years ago)
#15 Added by Bitttymacod 6 years ago
The person who has spent more time MUST be better off than a new-comer. This is a reality in every game that there is; it's the de facto situation. (MMORPG).At the time of this writing this is not the case. What we get is frustration and the super sad question when playing a game:"Why bother? It makes no difference!".
P.S.In case you don't get the "cookie" reference:Remickla (atys)Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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