#28 Added by Bitttymacod 6 years ago
I'm a pretty new player. Was just informed about the entry. The real problem for new players is not that they do not come to the materials or whose craft has no corresponding levels. But the money system. When you can accumulate endless money, that's a problem.There has to be a balance between material and money. Like a capitalist economy. At the moment it seems more like socialism to me. You need to know people who can build something or have equipment, or join a guild. Markets are not filled and it's not worth selling good equipment for lower levels for higher levels. That needs to change.
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#29 Added by Fyrosfreddy 6 years ago
#30 Added by Gidget 6 years ago
Conclusion: Capitalism will not work on Atys -- nor should the game be adjusted to make capitalism and the economy of scarcity a viable mode of exchange. This is not socialism, it is post-scarcity society.The statement, "There has to be a balance between material and money" is an axiom based on the idea that there is an inherent scarcity of raw materials. This axiom is false to fact in Atys and therefore null and void.There is nothing sacred about the idea of money.
#31 Added by Fyrosfreddy 6 years ago
#32 Added by Sarpedonia 6 years ago
Last edited by Sarpedonia (6 years ago)
#33 Added by Moniq 6 years ago
#34 Added by Fyrosfreddy 6 years ago
#35 Added by Sarpedonia 6 years ago
#36 Added by Moniq 6 years ago
For those that "have no issue" Do you report and share your dig finds on map sites?
Last edited by Moniq (6 years ago)
#37 Added by Sarpedonia 6 years ago
#38 Added by Jahuu 6 years ago
Well high end mats I believe some secrecy is good. But basic and Fine would be helpful to the community if people share what isn't already shared. Maybe Choice would be good if the digger is generous with knowledge.
#39 Added by Sarpedonia 6 years ago
#40 Added by Jahuu 6 years ago
I'm all for and ok with the concept of "If you want toys, you have to work for it"But for basic grinding and skill up garbage not so much. A little challenge sure. But I think if one honestly looks back 6+ years ago, there was a distinct difficulty gap that seemed to work well between PR, Sup and basic garbage materials.Maybe the high end could have been harder back then, but lower were about right.
#41 Added by Sarpedonia 6 years ago
Edited 2 times | Last edited by Sarpedonia (6 years ago)
#42 Added by Bitttymacod 6 years ago
Last edited by Bitttymacod (6 years ago)
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