#16 Added by Bluaarbthi 6 years ago
#17 Added by Heernis 6 years ago
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Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#18 Added by Sinvaders 6 years ago
#19 Added by Jahuu 6 years ago
There has to be a balance between material and money. Like a capitalist economy. At the moment it seems more like socialism to me. You need to know people who can build something or have equipment, or join a guild.
Markets are not filled and it's not worth selling good equipment for lower levels for higher levels. That needs to change.
Most likely, Kitin Patrols needs a small buffers and sup spot needs to be more aggressive (like more damage when it explodes and less stabilisation) (it's just 2 ideas/pointers).
#20 Added by Sinvaders 6 years ago
#21 Added by Northstar 6 years ago
Edited 4 times | Last edited by Northstar (6 years ago)
#22 Added by Heernis 6 years ago
@Heemis The issue with money (dappers) in Ryzom is that they are mainly use for:- buying TP (and nobody knows why kamis or karavan would need this useless resource);- buying new crafting tools;- buying cheap cosmetics;- outpost;- buy marauders armor plans;Which means that they are not used by players for interactions ( or they can but what you will do with this pointless resource as you can get bunch of them more than easily ), it's not valuable and unless someone has a plan to create an economy in the game, we do not include dappers in the current discussion.Here we are talking about the fact that the available resources are not designed for the amount of players we are.
#23 Added by Heernis 6 years ago
HeernisThere has to be a balance between material and money. Like a capitalist economy. At the moment it seems more like socialism to me. You need to know people who can build something or have equipment, or join a guild.Hmm, think I like this aspect tho, it brings players closer to each other. I mean, naturally I'm trying to make everything to work by myself, "no matter the price". However, to get something I dont have craft levels in, or to get down real nasty boss, I need help. That help means, I end up talking to people and end up liking and staying in more. If I could do everything myself, I would def talk less and probably be logged in less.Like Sin says, dappers are not really good for trading between players. Real currency seems to be grindy mats (stack of basic/fine q250 dig mats) and desirable exe/sup mats.
HeernisMarkets are not filled and it's not worth selling good equipment for lower levels for higher levels. That needs to change.This is result of the 7 day timer, means you gotta retrieve gear/mats back, relog an sell again before the timer runs out or they are destroyed. Many have tried to keep merchants equiped, with very nice gear too, but it's very ofputting once you miss the deadline and see that all the gear are just gone.
Last edited by Heernis (6 years ago)
#24 Added by Fyrosfreddy 6 years ago
Edited 2 times | Last edited by Fyrosfreddy (6 years ago)
#25 Added by Sarpedonia 6 years ago
#26 Added by Sinvaders 6 years ago
#27 Added by Bitttymacod 6 years ago
As a very old timer that just had their character restored from pre-database wipe. I find that mats are obnoxiously difficult in comparison to 6+ years ago.IF there is to be any adjustments, it should return to the days of old.NO damn way should choice and lower mats only pop in areas of agro.LEAVE THE AGRO to Sup and Prime roots like it used to be.I abstain from this poll, as it is too general and far too open to interpretation of the yes vs no.
#28 Added by Bitttymacod 6 years ago
I'm a pretty new player. Was just informed about the entry. The real problem for new players is not that they do not come to the materials or whose craft has no corresponding levels. But the money system. When you can accumulate endless money, that's a problem.There has to be a balance between material and money. Like a capitalist economy. At the moment it seems more like socialism to me. You need to know people who can build something or have equipment, or join a guild. Markets are not filled and it's not worth selling good equipment for lower levels for higher levels. That needs to change.
#29 Added by Fyrosfreddy 6 years ago
#30 Added by Gidget 6 years ago
Conclusion: Capitalism will not work on Atys -- nor should the game be adjusted to make capitalism and the economy of scarcity a viable mode of exchange. This is not socialism, it is post-scarcity society.The statement, "There has to be a balance between material and money" is an axiom based on the idea that there is an inherent scarcity of raw materials. This axiom is false to fact in Atys and therefore null and void.There is nothing sacred about the idea of money.
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