#96 Added by Gidget 5 years ago
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#97 Added by Arcueid 5 years ago
#98 Added by Sinvaders 5 years ago
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.
#99 Added by Luminatrix 5 years ago
Ulu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.
#100 Added by Revvy 5 years ago
SinvadersUlu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.I couldn't agree more. I would much rather have less frequent patches if the patches were better balanced. Slower patches are fine, especially if you pair them with a little communication, like telling us about how things are progressing every once in a while. I have seen this in other games, too - slow patches are fine, it's the silence that causes the community to grow uneasy.
#101 Added by Sinvaders 5 years ago
#102 Added by Revvy 5 years ago
#103 Added by Moniq 5 years ago
Very poor excuse.It's just one more reason to take the time before pushing a patch.The game have been living years without real additions, players can wait for things to be tested.
#104 Added by Gidget 5 years ago
#105 Added by Sinvaders 5 years ago
Yes you are right, testing is not the only problem and I personally do not understand why there is so rush with (some) changes when, by me, it is not ready to release yet. But it always ends with the testing. And we need much more testers than 2.5 or whats the average per change :/
One thing that may help in the future is a combination of communication and patience. I suspect I'm not the only one that would rather hear, "This is a thing we're working on, but it's still not working as intended.", than have a repeat of this fiasco. Sure there will still be some mistakes made, but I think that at least a little more transparency would dampen unrest.
Last edited by Sinvaders (5 years ago)
#106 Added by Loved 5 years ago
#107 Added by Moniq 5 years ago
#108 Added by Loved 5 years ago
Testers have no power to change anything directly. We can object and point out what we think is wrong with a specific change, however the goal of testing is to make sure it works as expected by rules we do not make. We are not making decisions and we are unable to delay or stop the release.To be specific about New Horizons 2.0: We did warn that the change will not make players happy and suggested at least to wait for planned mission changes. The matter of mission adjustment was not known to the Testing team by that time. The answer was it will be release separately, with mission changes following shortly after JY 2603 patch.I am not sure who you should rather address your text, maybe Level Design team?
#109 Added by Moniq 5 years ago
#110 Added by Gidget 5 years ago
In fact, depending on WHO your testers are, they may think this is JUST FINE (no sap crytals, punitive florist nerf, useless dappers on nh, no free nh transport for neutral +50s, huge buffs to combat missions and no buff to crafting missions, "just go dig" for sap crystals)It's not just about how many testers. It's about the diversity of testers, and people who aren't pushing a "make it harder, I love it" agenda.
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