#91 Added by Ulukyn 5 years ago
#92 Added by Luminatrix 5 years ago
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.We are working on it, and will apply some fixes soon.About craft mission, the way to give dappers are different than all other missions.The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins
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#93 Added by Loved 5 years ago
#94 Added by Maiyr 5 years ago
Honestly, a lot of the anger from the community could be prevented if we got frequent updates from the dev team,
#95 Added by Placio 5 years ago
#96 Added by Gidget 5 years ago
#97 Added by Arcueid 5 years ago
#98 Added by Sinvaders 5 years ago
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.
#99 Added by Luminatrix 5 years ago
Ulu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.
#100 Added by Revvy 5 years ago
SinvadersUlu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.I couldn't agree more. I would much rather have less frequent patches if the patches were better balanced. Slower patches are fine, especially if you pair them with a little communication, like telling us about how things are progressing every once in a while. I have seen this in other games, too - slow patches are fine, it's the silence that causes the community to grow uneasy.
#101 Added by Sinvaders 5 years ago
#102 Added by Revvy 5 years ago
#103 Added by Moniq 5 years ago
Very poor excuse.It's just one more reason to take the time before pushing a patch.The game have been living years without real additions, players can wait for things to be tested.
#104 Added by Gidget 5 years ago
#105 Added by Sinvaders 5 years ago
Yes you are right, testing is not the only problem and I personally do not understand why there is so rush with (some) changes when, by me, it is not ready to release yet. But it always ends with the testing. And we need much more testers than 2.5 or whats the average per change :/
One thing that may help in the future is a combination of communication and patience. I suspect I'm not the only one that would rather hear, "This is a thing we're working on, but it's still not working as intended.", than have a repeat of this fiasco. Sure there will still be some mistakes made, but I think that at least a little more transparency would dampen unrest.
Last edited by Sinvaders (5 years ago)
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