#88 Added by Gidget 5 years ago
Last edited by Gidget (5 years ago)
---
#89 Added by Luminatrix 5 years ago
I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.
#90 Added by Loved 5 years ago
GidgetI think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.I don't think things are this bleak. The changes seem well intentioned, just a little hamfisted. They definitely need tweaking. I agree that right now, there is no point in doing crafting missions compared to hunting or digging ones. That needs to be adjusted. Same with faction point rewards. I don't know about overseer missions in cities, since I obviously can't do those, but tribe prospector missions are great. It's not difficult to make a million dappers in 20 minutes once you know where to dig mission mats. Don't get me wrong, I was upset by the changes as well, at first. But then I figured out that they're really not *that* bad.
Edited 2 times | Last edited by Loved (5 years ago)
#91 Added by Ulukyn 5 years ago
#92 Added by Luminatrix 5 years ago
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.We are working on it, and will apply some fixes soon.About craft mission, the way to give dappers are different than all other missions.The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins
#93 Added by Loved 5 years ago
#94 Added by Maiyr 5 years ago
Honestly, a lot of the anger from the community could be prevented if we got frequent updates from the dev team,
#95 Added by Placio 5 years ago
#96 Added by Gidget 5 years ago
#97 Added by Arcueid 5 years ago
#98 Added by Sinvaders 5 years ago
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.
#99 Added by Luminatrix 5 years ago
Ulu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.
#100 Added by Revvy 5 years ago
SinvadersUlu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.I couldn't agree more. I would much rather have less frequent patches if the patches were better balanced. Slower patches are fine, especially if you pair them with a little communication, like telling us about how things are progressing every once in a while. I have seen this in other games, too - slow patches are fine, it's the silence that causes the community to grow uneasy.
#101 Added by Sinvaders 5 years ago
#102 Added by Revvy 5 years ago
powered by ryzom-api