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#84 Multilingual 

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Ryzom Forge meeting report - June 10th, 2019

Ingame integration of DeepL translator

Tykus (RT) - 19:38 UTC
This integration is currently being tested on Yubo and will soon be tested on Atys by players who volunteer to participate in a "DeepL Test Hour".

Q: Do we know what languages Deepl will translate?
A:
For now DeepL translate English, French, German, Spanish, Portugese, Italian, Dutch, Polish and Russian.

Q: Will Atysian languages be taken into account?
A:
No Atysian language is supported by DeepL, sorry.

JY 2603 patch balance: fix of delivery missions

Tykus (RT) - 19:47 UTC
The following changes in delivery missions are intended to offset the loss of nation (civ) points awards previously granted by New Horizons:
  • Decrease in weight of parcels to deliver
  • Decrease to 8 hours of the time limit imposed for the repetition of the same mission
  • Increase in rewards granted in lower level areas (100-150 regions)

Q: Since the proposed time limit is only one hour shorter than the current one, will the situation really improve? Shouldn't the rewards be increased enough to be as high as those New Horizons granted, even if they are more difficult to obtain?
A:
The shortening of the repetition time is not so negligible and, above all, it does not come alone: the increase in rewards in low-level regions reduces the need for repetition and the reduction in the weight of packages, by allowing delivery by teleportation, shortens the time required to complete the mission itself.
In any case, if these changes prove insufficient, others will be implemented: these first measures are emergency ones whose impact on nation points remains to be precisely measured. We are actually following a plan for overall balancing and we are relying on you to provide us with constructive feedbacks on this first step, as well as those to come.


Q: What if to order New Horizons to deliver instead? One pays dappers to New Horizons and give him package and receive desired points after it...
A:
None

Q: Are there any plans to reduce the repetition time for other missions (crafting or killing ones)? And to give another way to obtain crystals than just delivering parcels?
A:
For the other missions (this was one of the topics of the last Ryzom Forge meeting) the repetition times have indeed been greatly increased, but so have the gains! In any case, yes, our plan is to highlight ALL of Atys' missions, to make them more attractive.

Improvement for all missions

Tykus (RT) - 20:06 UTC
To help players find a particular NPC, we will add a "Where is... ?" to the dialog box of ALL NPCs.
In order to encourage players to increase the number of their missions (as earnings have been significantly increased) the help function to find other NPCs entrusting missions will be added.

Q:Afair, tourist guides do not have option to point to New Horizons now. Will New Horizons be added to "Where is...?" list?
A:
All useful NPCs will be.

Q: What about those who chose to previously level their crafting solely through missions and who are left now with very long wait times and a stockpile of mats ?
A:
If you exhaust all the crafting missions on the continent, I think your stock of materials will be very lightened…
Q+: But, if you are working on crafting q200 you're not going to want to take a crafting mission that asks and pays for q60!
A+:
You will find missions of the appropriate level in all Atys countries, in tribes etc. You are not about to be able to fill them all out…

Q: Most missions, in some way decrease tribe fame. What about players who don't want to gain or lose any fame?
A:
With the new missions system, if you don't want to change your fame you will have to balance fame gains and losses of the missions you take; there is no way for now not to loose or win fame... Maybe in the future, but the point for now is balancing.
Q+: That's my point though : it's near impossible to do that without knowing exactly how much fame each tribe gives / takes!
A+:
If you ask us to publish a list of all the missions and specify the reputation that each of them gives or takes away, the answer is no... The best part of Ryzom is the discovery. Would we give such a list, we will lose it. I'm afraid you'll have to make the list yourself.

Q: For the factions to be balanced, should there not be neutral missions, as there are Kami, Kara and Maraud missions and tribes loyal to the Rangers as there are to Kara, Kami, and Maraud ?
A:
Sorry, not for now. But you can post your ideas on the forum.

Marauder gameplay improvement

Tykus (RT) - 20:27 UTC
Marauders tribes and missions are in the process of being created and some changes in the missions (the fame rewards of some of them) is a first step in the integration of this addition.

New game content

Tykus (RT) - 20:36 UTC
• Under testing: Addition of the Marauder zone near Nexus Minor
• Work in progress:
  • Creation of the Maraudeur City map, with its NPCs locations, in the main area of the zone
  • Addition of a vortex between Nexus Minor and Marauder zone
• Next steps:
  • Move of the Marauder Camp to the new zone
  • Creation of the new Marauder City
  • Move of the camp's NPCs to their final location inside the City.
The new Marauder map is already on the test server Yubo, the work is in progress.

Q: Will we be able to go there to kill them?
A:
Of course !

Recruitment

Tykus (RT) - 20:53 UTC
• Translation team recruits volunteers!
  • To translate / proofread into Spanish
  • To translate / proofread into Russian
  • To translate / proofread into German
• Support team recruits volunteers!
  • From North America
  • From South America (speaking Spanish and English)
  • From Australia timezone
  • From Spain
• Event team recruits volunteers!
  • From North America
  • From South America (speaking Spanish and English)
  • From Australia timezone
  • From Spain
We have now some dynamics events which can be launched easily, but we need some event lauchers living in US timezone.
If you are interested, please send a mail to tamarea@ryzom.com.

Q : Don't we also need more testers?
A :
Yes, for that just contact Tamarea on Rocket Chat: https://chat.ryzom.com/

21:00 UTC: Tykus closes the meeting.

Edited 2 times | Last edited by Maupas (5 years ago) | Reason: Typo

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#85 [en] 

Nilstilar
Q: Are there any plans to reduce the repetition time for other missions (crafting or killing ones)? And to give another way to obtain crystals than just delivering parcels?
A:
For the other missions (this was one of the topics of the last Ryzom Forge meeting) the repetition times have indeed been greatly increased, but so have the gains! In any case, yes, our plan is to highlight ALL of Atys' missions, to make them more attractive.

Is there any more detailed information regarding this question and the crafting missions? Maybe it is just the translation, but it seems like all missions are just being lumped together, yet Overseer missions ( craft for dappers ) were not broken before, but they are now. Craft missions specifically did NOT receive increased rewards.

SOrry, please delete, I found the rather unsatisfactory answer several lines down :(

Last edited by Placio (5 years ago) | Reason: please delete

#86 [fr] 

Nilstilar

Équilibrage du patch JY 2603 : correction des missions de livraison

Tykus (RT) - 19:47 UTC
Les changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :
  • Diminution du poids des colis à livrer

Je trouve dommage de perdre tout l'intérêt de ces missions en réduisant le poids des colis… et par conséquent, supprimer le Mektoub de l'équation.
Ajouter des missions du même genre qui demande l'utilisation de monture et/ou toub de bât aurait été plus intéressant ! Là on a un unique colis à transporter, pourquoi ne pas avoir une missions qui demanderait d'en transporter plusieurs très volumineux et lourd à répartir sur plusieurs toub ?

Last edited by Ekoh (5 years ago)

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#87 [en] 

EDIT:
As promised Ulukyn, I am updating all my recent posts to say thank you for reaching out. Your customer service and real understanding matter a lot.  Thank you for your messages and your efforts. I will wait to see the announcements and the fixes.

I was trying not to get involved because it's only going to make me angry

However, this is so bad, so uncaring, such terrible customer service, I must speak

Crafting missions have straight up been nerfed. The times are days long not hours, the dappers are the same as the Fame which was always bad, is now worse

Then you have the balls to say oh just go to other lands? Listen, I've done all lands high level missions. It's not enough.

Don't you order me to do tribe missions. This is my game, my play. Not your pushing your agenda on me.

Don't say all missions were increased for the time. That's a lie.

Don't tell me that a little package mission boost is enough. I declare, you are not right. It is not enough.

The slap in the face which was the nh Nerf, then being told hey you can go dig.. no. That's not the right way to treat customers.

Sorry we don't sell chocolate anymore, but you can have the vegan beer...

How about I just go find a new shop?

Guess how many people are going to unsubscribe? More than zero,I promise you.

Forcing a mission AGENDA , yes, agenda, is against so much. It's not like the missions are fun either.

No thank you. At times I have kept my sub going just to support the game, not even playing. But no longer.

If anyone is looking for something else to play, it even read, please send me a message. I can recommend lots.

Last edited by Loved (5 years ago)

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#88 [en] 

I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.

Last edited by Gidget (5 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#89 [en] 

Gidget
I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.

I don't think things are this bleak. The changes seem well intentioned, just a little hamfisted. They definitely need tweaking. I agree that right now, there is no point in doing crafting missions compared to hunting or digging ones. That needs to be adjusted. Same with faction point rewards.

I don't know about overseer missions in cities, since I obviously can't do those, but tribe prospector missions are great. It's not difficult to make a million dappers in 20 minutes once you know where to dig mission mats.

Don't get me wrong, I was upset by the changes as well, at first. But then I figured out that they're really not *that* bad.

---

Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#90 [en] 

EDIT:
As promised Ulukyn, I am updating all my recent posts to say thank you for reaching out. Your customer service and real understanding matter a lot.  Thank you for your messages and your efforts. I will wait to see the announcements and the fixes.


Hi Lum

I'm not saying there's nothing good. I'm happy some* people got their cake and ate it. I always* advocate more, not less. So, great, we got a well needed buff.

That said, the disrespect to the* section that only got nerfed is laser focused, and very clear. It's not classy at all. The agenda is absolutely transparent. Don't like it? Too bad, suck it, go do something else, stop complaining.

I'm not saying you're doing that. This is the official response. There is no empathy, compassion, understanding or sympathy.

I am not a thing to be talked down to. So, to those of you who enjoy what you got, good. But know this, your day will come. When the make-it-harder crew decide it, your Nerf will come too. They had no care for the lack of balance.

I will not support quietly.
Sorry for the human emotions for a place that was once my home.


Luminatrix
Gidget
I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.

I don't think things are this bleak. The changes seem well intentioned, just a little hamfisted. They definitely need tweaking. I agree that right now, there is no point in doing crafting missions compared to hunting or digging ones. That needs to be adjusted. Same with faction point rewards.

I don't know about overseer missions in cities, since I obviously can't do those, but tribe prospector missions are great. It's not difficult to make a million dappers in 20 minutes once you know where to dig mission mats.

Don't get me wrong, I was upset by the changes as well, at first. But then I figured out that they're really not *that* bad.

Edited 2 times | Last edited by Loved (5 years ago)

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#91 [fr] 

Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

#92 [fr] 

Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

Really glad to see you guys are working on it! Honestly, a lot of the anger from the community could be prevented if we got frequent updates from the dev team, just like this one. It won't work for everyone, of course, but a "we're on it" is quite reassuring to me.

---

Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#93 [fr] 

As promised Ulukyn, I will update ALL my posts to say thank you for reaching out. Your customer service and real understanding matter a lot. 

Thank you for your messages and your efforts.
Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

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#94

Luminatrix
Honestly, a lot of the anger from the community could be prevented if we got frequent updates from the dev team,

I completely agree with this. There is a complete lack of communication between the deve team and the player base. I truly belve there would be less people rage quitting and quitting there subs if there was more communication.
Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

We are working on it, and will apply some fixes soon.

About craft mission, the way to give dappers are different than all other missions.
The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.
But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.

About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins

Thank you for the update. It's greatly appreciated.

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~ Ranger Aspirant ~ Officer of Fluffy Bunnies ~ Generally Mischievous ~

#95 [en] 

Well unfortunately we did get updates, basically telling us that our concerns were not relevant..

Letting us know that the timer is connected to a global formula and would require more study, to see if it could even be changed, is much more helpful.

#96 [en] 

@Ulukyn - Thank you for addressing our concerns and letting us know we were heard. That means a lot!

* * * * *

@Luminatrix - It's not the fame or dappers or cooldowns so much as the imbalance and feeling forced to behave a certain way. I already go to multiple cities/tribes on multiple continents for overseer missions anyways, but that was by choice. Now it's no longer a choice; the decision is made for us all. And when you add in the Ranger-specific fame issues and the unique hassles of traveling Aeden Aqueous for camp tours/prospector mission (Greenvale is a looong swim from FH compared to the short jog Matis get, not that I'd do that for 40% of the rewards others get for the same thing), it's a bit hard to not feel punished for choices I feel are valid, like being a Trykette Ranger who enjoys her homeland more than the other regions. I've felt pressured to be Kara/Matis to match my guild/friends for most of the time I've played (which is a restriction I also dislike immensely, but that's a separate discussion), and now it feels far less optional.

Now more than ever, the mechanics are forcing me in ways I don't feel are right. Hopefully there will be tweaks that will lessen that feeling....

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#97 [en] 

Don't take this game too serious. If you think about it more like a hobby everything will be fine. I'm here for jena knows how many years, I saw many homins come and leave, devs come and leave, csr come and leave, but the game is still functional. It might not be the game I used to play and love, but I'm curious where it is headed.

arc

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#98 [fr] 

Ulukyn
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.

Ulu, the thing is by pushed the first changes it just looks like nobody has acknowledge (or think maybe) of the real impact it will have in-game.
Pushing a big changes (which seemed very unbalanced) and then adjust it step by step is not a very nice way for doing this kind of things.
As I already said it multiples times: you should not rush for Jena patch but take a bit of more time to design/implement/test the actual thing and make a bigger patch when everything is ready.

In another hand, it's funny to see people afraid of loosing their way of getting income while a certain faction never had way to get dappers before this patch (and thanks for it!!).
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