#73 Added by Kyriann 6 years ago
The planned patch has been delayed due to the test server. It was postponed by a week.
The redesign of the range will go into public test mode at the end of the week. We need volunteers to carry out these tests, especially in PVP. For those who are interested in participating in the tests and who do not yet have access to the test server, contact Tamarea.
An idea for revising the pvp is currently being studied in the GameDesign team, we are trying to make it a little more dynamic, you will have more news in the coming weeks .
We are looking for volunteers for the GFX team, in 2D and 3D, if you have the skills and some time, contact Tamarea.We are also looking for CSRs in EN and FR.
Edited 4 times | Last edited by Kyriann (6 years ago)
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#74 Added by Tykus 6 years ago
Date: monday, march 4th, 20:30 UTC (21:30 CET)
AgendaNew serversRange weapons refactoringPVP 2.0Feedback for guild islandRecruitement
Last edited by Margote (6 years ago) | Reason: [EN]Fixed multi-language [FR]Correction multi-langages
#75 Added by Kyriann 6 years ago
We decided to change [the servers] (staying at OVH) for cheaper and much more efficient servers, which should considerably improve game performances. It's always ssd stuff.We also acquired a 2nd test server (named Gingo) which [...] will be a mirror of Atys, which will allow us to manage any bugs as closely as possible.Finally, the billing server will also be replaced.All these changes have been validated by Winch Gate and are already underway.
The shooting tests are entering the 2nd week of testing, we will carry out team tests, for this you need a significant number of players present at each session. We need shooters but also tanks and mages (off and heal). The more numerous we will be, the more effective the tests will be and the closer to reality.
The first things we will modify/add will be:- the gain of PVP points in PVP primes roots ;- the addition of "Resurrection NPCs" in the arenas (which will allow you to resurrect directly in the arena when you die there. From a PR point of view, they will be healers (resuscitators).
These two amendments are part of a broader plan to reform/refresh the PVP.The whole plan will be implemented over the next few months, in various small patches and not during a large one, […] allowing us to better manage any remaining bugs.
The guilds islands have been implemented with the latest patch. What do you think about them? What improvements would you like to have in the future? Do you encounter technical problems?
[...]I think a post on the forum would be the best (with a link on wiki tutorial).
We're always looking after Graphics (2D and/or 3D) and some CSR's all language.If you're interested, please contact Tamarea by email to tamarea@ryzom.com
#76 Added by Tamarea 6 years ago
Date: monday, march 18th, 20:30 UTC (21:30 CET)
Agenda[In Dev] New interface for K/K TPNew serversPublicationsRecruitement
Last edited by Maupas (6 years ago) | Reason: Date of meeting
#77 Added by Nilstilar 6 years ago
To introduce this project, i would like to talk about the current teleportation system, which is starting to be old now.The religious factions are using what we call pacts, imagined as a pearl for Kamis and ticket for Karavan. It allows one player to teleport easily over the world of Atys, by and using the law of the Powers. In Gameplay it is related to having one pact per zone in the inventory. As you know already, when one pact is used a player needs to replace it manually by buying a new pact from an altar. It is approximately 45+ pacts in the bag, and takes 0.2 bulk each pact.So, here is the original request: https://app.ryzom.com/app_forum/index.php?page=post/view/191858.So players did request a modernized interface, as an answer to this we will provide you an easy to use interface client side. It will act as a container for existant in-bag pacts. Important note: the system is local and without any loading time over network, so it do not rely on ARK (like some players asked). Since it is based on a booklet method one player can also use the old teleportation system. It is elastic enough to be used in a lot of different ways, depending the situation. Alright, to finish, It will have also an auto pacts feature, sort of "click & forget" option allowing a player to buy pact automatically without clicking on the altar every time.I hope you will be happy with this new system, I will monitor the feedback with care ! :) Any questions?PS: One more thing, to introduce the new system we will remove the bulk of teleportation pact for everyone.
The new "Gingo" test server is installed. It is an Atys mirror, which will be used exclusively for pre-patch tests.The billing server has just been changed. The switch from the old to the new was smooth, although it caused two days of blocking account creation and subscriptions via WorldPay . Everything has been operational again for a few hours. From now on, account.ryzom.com replaces secure.ryzom.com.A new storage server has just been purchased, it will be activated soon.The next server to be changed will be the game server ( Atys).Finally, we will change the WebIG server.These new servers (still SSD) are cheaper and much more efficient than the current ones, which should considerably improve game performance.
Several sites have published or built on our latest press release (on the JY 2602 patch) or on our recent publication about the game backstage ("Behind the Scenes"):JeuxOnLine – Des îles de guilde pour RyzomLinuxFR – Ryzom : correctif de l’année de Jena 2602mmORPG – Ryzom Team Releases 'Jena Year 2602' Update & Looks to the FutureMassively Overpowered – Ryzom goes behind the scenes to talk guild islands and a new boss monsterММОзговед – Затерянный мир
We are looking for CSRs (DE, EN, FR, including CSRs in American time zones).We are also looking for Animators (actors) to play roleplay events (DE, EN, FR, including animators in American time zones).
Edited 5 times | Last edited by Nilstilar (6 years ago)
#78 Added by Tamarea 6 years ago
Date: monday, aprilth, 19:30 UTC (21:30 CEST)
AgendaRyzom WikisRefugee DaysJY 2603 patchRecruitement
#79 Added by Kyriann 6 years ago
The merge of the Forge and the Lore is [...] completed. But, as patrolling, I still find some little fails. So, as for now, I'm mostly working on categorization and aesthetics for them to be uniform and to Ryzom universe fit. Among other tasks, I am now answering a demand from Tamarea about Lore and Events: infoboxes for NPC. Contributors are not numerous but they are very active and work on the three original wikis (DE, EN & FR). When I find some time, I personnaly do some little bits of translation into spanish.
The Refugee Day, which began earlier, will end on April 23. It includes two OOC events: a treasure hunt and a small egg hunt, and a roleplay part, which will take place on April 18th. This RP event will highlight a part of Lore around the First Great Swarming, the Exodus and the Refugees, but also the history of the Rangers, directly linked to this part of the history of Atys. The event will continue with an expedition.
The progress of the work can be viewed on the roadmap: https://board.ryzom.com/?controller=BoardViewController&actio n=readonly&token=c46b5ea0f37c83d155f3eacc3acf6956ee75cbfca4af a3f2c107fcb4e74dNew features:Addition of Kitin dynamic invasionsAddition of a roleplay reward systemAddition of another dynamic event later in 2603: federal merchantMaintenance :Move billing on a new server (done)Move server test Yubo on a new serverCreate a second Test server: GingoRebuilding of New HorizonsAmelioration of K/K pact interfaceMove Masters of the Goo to marauder tribeWheel of Fortune: Fix of several bugsPoWo Guild Islands: Fix of several bugsTitles: Fix of several bugsStore user created channels (Store user created channels (dynamic) and restore them. This will prevent the loss of channels at server crash or reboot.)Next changes to come for 2603 or 2604:Move Atys on a new serverMove WebIg on a new server
We are looking for CSRs, Devs and Graphics members (DE, EN, FR, including CSRs on US time zones).We are also looking for Animators (actors) to play roleplay events (DE, EN, FR, including animators on American time zones).Finally, we are looking for russian and spanish translators and proofreaders.To apply, please contact Tamarea (tamarea@ryzom.com)!
#80 Added by Tamarea 6 years ago
Date: monday, may 13th, 19:30 UTC (21:30 CEST)
AgendaRyzom WikisCreation of a "Wiki" workgroupImprovement of our Wiki documentationNew publicationsCeremony in memory of Arionasis (may 10th)JY 2603 patchRecruitement
Edited 2 times | Last edited by Tamarea (6 years ago)
#81 Added by Moniq 6 years ago
This is something we need to improve significantly... Both in terms of documentation for Ryzom Forge and for players. Open question about RF documentation: how to add Khaganat documentation in our wikis? (Khaganat and Ryzom Forge are partners, but have different wikis.) We already uploaded a part of it, but it's a lot outdated and the links are dead. I let you think about the RF technical documentation, we'll talk again about it on the forum, on RC or during the next meeting. The second kind of documentation is the one for players: how to have them updated on the wiki with all gameplay changes and new content? Any proposal?
I cleaned old stuffs these last years… But I need help (knowledge), as I don't know Atys enough. The dedicated channel will help to correct errors or outdated data.
Maybe we could organize meetings closed or open to players with only some pages of contribution per session. I think we know enough people to organize ourselves moments to do it.
There are also wiki pages in other languages. And here we are short of contributors. Those who want to help with Ryzom wikis (and think about the issues) can join the public channel dedicated to the Wiki, which I will create as soon as the meeting is over. Now I let the wiki contributors speak, who will tell you about their publications, or what they want in relation to the wiki. :) Craftjenn has the floor!
A pity Zorroargh is not here… I don't have many feed back from readers / users. It's hard to know what is missing, too. As a Ranger, we help lot of youngs, and I was quite fed up to give the same old advices over and over again. I starded contributions because of that… just a note pad, to copy and paste. Then I noticed that the main contributor was of my own Guild. As you (maybe) know, there are six wikis: one for images and five wiki, very differents for each language (mains are EN FR DE), written by different people. Same issue with the forum: as Atys has a very long history, many posts are outdated (especially technical details and spoilers). A part of contributions are free (see the work of Lou Tei-Sang, or some writings as Eleanide's ones), an other part is LORE validated.
Jenn and me are working on pages Arionasis, Teeneemai, Tyneetryk's Tears…
My POV I used wiki not often at the beginning. Everything was French and English translation, many articles were bad and german ones didnt exist.
I think a begining would be focus on FR and EN. I was as Heernis, reading english stuffs. I thought: I am not the best translator, but I can take some notes (summarize), try to translate, it could help an other French reader
It would be great to get members of all teams involved on the wiki channel. Contributors, translators, proofreaders, lorists, sys-admin, …
Here is an other example (EN and FR) of https://en.wiki.ryzom.com/wiki/Wheel_of_fortune
At the moment it seems I am alone at writing content for the German part of the wiki. Would be good to involve other german writers. And even if french people use DeepL to translate then put articles in German wiki, it is much better that nothing.
Good idea to use DeepL for German translations. Otherwise the Germans will have an entire wiki to translate…
Do other contributors wish to speak?
At the moment I am updating article about the Wheel, an article whose original was in FR. I don't reveal there all that can be won at the Wheel. To keep suspense. But I try to explain all is worth to know about the Wheel. Here is an example of an article to update :)
My last contribution: https://fr.wiki.ryzom.com/wiki/Avant-propos. A fine story, written in French by a fellow player, that I'll translate to EN someday. I also contributed to User's Manual, Silan's Missions and Botanical articles.
It's time to move on to the next topic, the clock is ticking! Think about joining #pj-ryzom_wiki on RC if you want to help in any way with our wikis!
I hope that most of those who so wished were able to attend this tribute ceremony. For the record, we just removed the Arionasis banner from the game, which was laying on the ground near Chiang. But Ari, his yubo zig, will remain permanently present (you can pet him). It was very emotional to see everyone present on Silan and to listen to everyone's words… We will publish the report of the ceremony, with pictures, on the forum. But I've seen that contributors have already created articles on the wiki: well done! For info, we have since one year the project of a permanent memorial for all players who passed away (waiting project). Any comment before to move to next topic?
On the French wiki, there's a dedicated category for that. I will build the structure for that.
It is scheduled for May 18th (after midnight CEST). For US, on May 17th after 22:00 UTC.
Topic added to the agenda. Internally RRT and RF use a lot of DeepL automatic translator: https://www.deepl.com/translator We use it easily in events, by copy/paste, and I am doing the same right now for this meeting. DeepL translates much better than Google Translation, and this is particularly visible between German and French. We are testing the DeepL app on the test server, in order to use it as an automatic translator on all channels of the game. If it is successful (and it is on the way), we will install it on Atys. Then, there will be an option to enable/disable machine translations. This should greatly help to overcome the language barrier. And also to make events and meetings more comfortable!
I must note that the number of supported languages is limited however.
DeepL supports more and more languages. In the beginning, there were four, compared to nine now, including the five languages of the game.
German, English, French, Spanish, Portuguese, Italian, Dutch, Polish and Russian are supported.
We recruit volunteers in almost all our teams: Ark, Comm-Marketing, Dev, Event, Game-Design, Level-Design, Support, Test, Translation. If you have any questions or are interested in any of these teams, please contact Tamarea on RC or by e-mail at tamarea@ryzom.com. To apply directly: tamarea@ryzom.com
Edited 3 times | Last edited by Moniq (6 years ago) | Reason: #ryzom-wiki -> #pj-ryzom_wiki
#82 Added by Moniq 6 years ago
Cette réunion spéciale de Ryzom Forge est faite à la demande d'Inky, qui est le créateur de l'interface des pactes K/K et de l'ajout des messages d'accueil sur les canaux en jeu. Il aimerait avoir vos retours sur ces ajouts. Inky, tu as la parole !
Nous allons commencer avec des retours sur la nouvelle interface de téléportation pour les Kara et les Kami, à vous la parole ! Tout d'abord, je m'excuse pour les soucis liés à la résurrection, c'est corrigé. Comme certains d'entre vous l'ont peut-être remarqué, le système d'achat auto ne nécessite pas une réputation maximale. C'était un malentendu. J'essaye de vous donner un moyen d'utiliser votre système de téléportation en y ajoutant un confort visuel ( et, l'ajout de l'auto rachat ). Le but est de faire disparaître ce besoin de multiplier les pactes pour ne pas risquer de se retrouver incapable de rejoindre une région !)
je voulais dire que les couleurs sont très bien car ceux qui ont des problèmes de vue distinguent bien les icônes et nations. Donc merci !
Je veux juste appuyer ce qu'a dit Eleanide. Ce qui est très important à mes yeux, c'est le contraste. Je constate que beaucoup d'icônes ont de plus en plus de contraste permettant de mieux voir l'objet. Donc, pour moi, à poursuivre !
Si vous me le permettez, j'aimerais que la liste des pactes soit aussi complète que je l'ai toujours eu avec des descriptions.
Ceci est prévu dans ma liste de tâches, pour se comporter comme la liste courante dans le sac, mais plus condensée.
J'ai utilisé l'interface quelques fois. Ça a l'air bien, pas beaucoup de retours à donner, c'est cool d'utilisation.
Je l'utilise depuis le lendemain du patch, et à part un TP perdu, c'est cool à utiliser. Bon boulot !
Ashuleila 20:33 UTC Nous aurions besoin de plus d'options, je pense. Comme un tri par prix d'achat ou alphabétique.Tuffgong 20:34 UTC Possibilité de verrouiller le mode de fenêtre de l'interface pour rester dans le même mode au redémarrage.Maiyr 20:59 UTC Je pense que quand des changements de ce type ont lieu, il serait bien d 'avoir plus d'informations sur comment ce sera implémenté. La plupart d'entre nous ne savent pas comment obtenir l'artéfact et ce n'était pas expliqué.Ashuleila 21:01 UTC Est-il possible d'avoir la fenêtre de l'artéfact à la connexion? A chaque déco/reco, il faut réouvrir.
Des commentaires à propos des messages d'accueil dans les différents canaux ?
Le message en canal Alentours et en canal Région est un peu dit bizarrement.
Je pense que ce changement s'est produit dans le contexte d'un fil de discussion lancé par Revvy. Le but était d'inviter des homins à faire du jeu de rôle (Role Play ou RP) et d'expliquer un peu ce qu'est le RP, etc. Cependant, l'intro en Alentours dit juste : "ok ici quelques personnes RP" et ça ne va pas aussi loin qu'il le faudrait. Je suis également d'accord qu'il y a quelques erreurs mais je sais que certaines corrections ont déjà été proposées.
Tamarea et un Lorist travaillent sur ce sujet, pour l'instant nous avons ajouté l'introduction. Nous n'avons pas oublié la demande originale, c'est en cours de réalisation.
En fr, je trouve que les phrases sont sympa
(à propos de la suggestion d'ajouter des liens vers des messages) Plutôt qu'une description individuelle pour tous les canaux, ce serait bien un lien vers le forum pour l'expliquer.
L'ajout de la description du jeu de rôle est dans les "Travaux en cours" (comme indiqué précédemment), l'équipe de communication et la lore sont dessus. Il n'y a pas de message sur les canaux de langue parce que les règles sont les mêmes que pour l'Uni général. Les joueurs sont assez intelligents pour le comprendre. Les messages d'annonces sont également envoyé dans l'info Système. Bien, merci de votre participation, je vous laisse débattre sur le forum. ( Je lis tous les posts dans la section idée pour Ryzom.
Laoviel 21:08 UTC L'explication arrive quand on change de canal. Par exemple, en Univers, le message peut apparaître même après avoir discuté pendant un moment. Ça peut être compliqué, du coup, de comprendre que c'est un message d'information.Laoviel 21:11 UTC Une nouvelle ligne, avant et après, et pourquoi pas un tag informatif ou quelque chose de similaire.Eleanide 21:13 UTC Des *** sufirait avec un "notice"Aleeskandaro 21:14 UTC (à propos de ALENTOURS) "Pour en savoir plus, cliquez ici" (un lien)Bubbason 21:14 UTC Au lieu d'une description individuelle pour chaque canal, serait-il préférable d'avoir un lien vers un forum commun qui donne une explication sur l'utilisation optimale de chaque canal ? De cette façon, vous avez la possibilité d'ajouter plus de texte, au lieu d'une seule phrase.Aleeskandaro 21:14 UTC Il serait bon de fixer la description du canal en haut de la fenêtre de chat.Figment 21:18 UTC (à propos de l'explication du terme RP) Donnez à Chiang un petit ami pour présenter le RP. Peut-être avoir un représentant du RP dans chaque ville .Bubbason 21:21 UTC Je pense toujours que l'option pour ajouter plus de texte est la meilleure. Par exemple, si, à cause de la description dans le canal Alentours, un nouveau joueur décide de ne pas vouloir RP et ferme le canal Alentours, il va louper toute sorte de messages.Aleeskandaro 21:32 UTC Toutes les descriptions de canaux doivent inclure un lien vers le code de conduite (COC) du jeu et pour le canal Alentours, ce lien vers le COC et, en plus, une description de ce qu'est le RP et comment les gens RP, que ce soit dans un autre lien ou la description elle-même, peu importe
Last edited by Moniq (6 years ago) | Reason: +missing styles
#83 Added by Kyriann 6 years ago
A brief word on the progress of the new group working on Ryzom wikis: the contributors are now "clearing" the wikis: they are searching, sorting, reflecting, organizing. It is a long preparatory work but very promising for the future! They will tell you more about it at a future meeting.
A video is available on Youtube: https://www.youtube.com/watch?v=DvXBGnc1FaY&feature=youtu.be.
https://app.ryzom.com/app_forum/index.php?page=topic/view/29721/1 We are listening to your feedback.
Ryzom used to be about freedom of choice. A player, choosing their own destiny, their own style of play etc. Now, new Ryzom: Seems to be more about Ryzom dictating to players.For example, every reward seems to be Gubani Tokens, but what about players who don't want to play the Gubani wheel? RP rewards, what about players that don't want to get involved in RP etc. Dapper missions, it used to take 30 minutes to earn dapper, then you were free to do what you enjoy. Now, to get the same dapper you need to do 13 Corporal missions.To offer a suggestion : maybe it would be useful to put some effort into completing some of the unfinished Rites or Encyclopaedia missions.
Were you able to test it from the fixing patch earlier?
I can't cause artefact disappeared since reboot.
There was a problem with the artifact, but normally everything came back in order... except for those who logged in at the time of the bug, like you two.
I was able to test it a little bit, it works pretty well, but I get scared at first. I didn't immediately understand that it only buys back the *last* TP. On the other hand, if we could have the names of the TPs in the interface rather than in popup, it would be ideal.
What do you think of the new saturation of the icon colors?
Nice job for me. I have some regrets on the tryker blue that turns grey, but nothing excessive.
French said it's nice.
I strongly dislike the grey that has replaced tryker blue.
#84 Added by Nilstilar 5 years ago
This integration is currently being tested on Yubo and will soon be tested on Atys by players who volunteer to participate in a "DeepL Test Hour".
The following changes in delivery missions are intended to offset the loss of nation (civ) points awards previously granted by New Horizons:Decrease in weight of parcels to deliverDecrease to 8 hours of the time limit imposed for the repetition of the same missionIncrease in rewards granted in lower level areas (100-150 regions)
To help players find a particular NPC, we will add a "Where is... ?" to the dialog box of ALL NPCs.In order to encourage players to increase the number of their missions (as earnings have been significantly increased) the help function to find other NPCs entrusting missions will be added.
Marauders tribes and missions are in the process of being created and some changes in the missions (the fame rewards of some of them) is a first step in the integration of this addition.
• Under testing: Addition of the Marauder zone near Nexus Minor• Work in progress:Creation of the Maraudeur City map, with its NPCs locations, in the main area of the zoneAddition of a vortex between Nexus Minor and Marauder zone• Next steps:Move of the Marauder Camp to the new zoneCreation of the new Marauder CityMove of the camp's NPCs to their final location inside the City.The new Marauder map is already on the test server Yubo, the work is in progress.
• Translation team recruits volunteers!To translate / proofread into SpanishTo translate / proofread into RussianTo translate / proofread into German• Support team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom Spain• Event team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom SpainWe have now some dynamics events which can be launched easily, but we need some event lauchers living in US timezone.If you are interested, please send a mail to tamarea@ryzom.com.
Edited 2 times | Last edited by Maupas (5 years ago) | Reason: Typo
#85 Added by Placio 5 years ago
Q: Are there any plans to reduce the repetition time for other missions (crafting or killing ones)? And to give another way to obtain crystals than just delivering parcels?A: For the other missions (this was one of the topics of the last Ryzom Forge meeting) the repetition times have indeed been greatly increased, but so have the gains! In any case, yes, our plan is to highlight ALL of Atys' missions, to make them more attractive.
Last edited by Placio (5 years ago) | Reason: please delete
#86 Added by Ekoh 5 years ago
Équilibrage du patch JY 2603 : correction des missions de livraisonTykus (RT) - 19:47 UTCLes changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :Diminution du poids des colis à livrer
Les changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :Diminution du poids des colis à livrer
Last edited by Ekoh (5 years ago)
#87 Added by Loved 5 years ago
Last edited by Loved (5 years ago)
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