#57 Added by Trilexis 6 years ago
Edited 2 times | Last edited by Trilexis (6 years ago)
#58 Added by Trilexis 6 years ago
Last edited by Tiximei (6 years ago) | Reason: Fixed the language button
#59 Added by Sinvaders 6 years ago
That's not OK. How can it be that an attacker is wiped and still wins the round?
#60 Added by Trilexis 6 years ago
#61 Added by Laoviel 6 years ago
More or less, these changes will punish the guilds that actively seek members. Or you get punished for becoming a kami.
---
#62 Added by Trilexis 6 years ago
Edited 3 times | Last edited by Trilexis (6 years ago)
#63 Added by Sinvaders 6 years ago
Last edited by Sinvaders (6 years ago)
#64 Added by Savisi 6 years ago
#65 Added by Trilexis 6 years ago
#66 Added by Laoviel 6 years ago
#67 Added by Siela 6 years ago
Yesterday I received the notice that one of the Karavan guilds on Atys, has 20 masters in their ranks. Crafting master, or magic and melee master? Well, I don't remember seeing more than five or six members on the battlefields from this guild. Often rather less so. I cannot claim that the Kami Guilds can regularly lead all their members into battle, but there are almost always all the guilds involved, with some of their members . With the Karavan, this fluctuates a lot.
No after reading the statement of another player at another topic, Im not that sure anymore that removing of Phase 2 is a good idea, because of timezone. People should have the chance to hold an outpost, when they are awake/not at work.
#68 Added by Tamarea 6 years ago
Date: monday, December 3rd, 20:30 UTC (21:30 CET)
AgendaStatus of projects (by Ulukyn):OP refactoringGuild IslandsJena Year 2601 Patch
Last edited by Tamarea (6 years ago)
#69 Added by Moniq 6 years ago
Elle a été entièrement mise à jour et on la trouve toujours au même endroit : en allant sur le WebIG hors jeu puis en cliquant sur l’icône "Feuille de route".Tout ce sur quoi nous travaillons y figure, avec le degré d'avancement. Je vous laisse regarder et me faire des retours, soit ici, soit en réponse au compte-rendu de la réunion sur le forum, soit via Ryzom Chat.
Je serai bref car, comme vous avez pu voir, nous avons mis en place un questionnaire afin de savoir quelles modifications sont susceptibles d'intéresser la majorité des joueurs. Des premières réponses il ressort que pour la modification du coût des attaques, les avis sont très partagés. Donc, pour le moment, nous ne ferons rien, évidemment. Les modifications pourront venir plus tard, rien n'est figé. Pour le reste, la grande majorité est d'accord avec les propositions faites. S'agisssant des modalités de mise en œuvre de chaque modification, l'équipe va y réfléchir et vous fera des propositions. Nous tiendrons compte des remarques qui ont été faites et de celles qui le seront dans les prochains jours.
Les îles sont en cours de tests. Je rappelle rapidement le principe. Le chef de guilde va pouvoir choisir parmi cinq îles d'un même écosystème. Il n'y a aucune restrictions dans le choix de cet écosystème, si ce n'est que chaque continent donne accès uniquement à un écosystème : ainsi une guilde fyros pourra très bien s'aménager une Île dans les Lacs, mais l’accès à cette île se fera forcément à proximité de Fairhaven. Une fois l’île choisie, le chef peut s'y transporter et la fenêtre de guilde présentera un nouvel onglet lui permettant d'autoriser l'entrée aux membres de sa guilde mais aussi aux visiteurs de son choix. L'interface permettra également d'ajouter sur l'Île un décor via l’Éditeur scénographique et un Sac Spécial de Guilde fera son apparition. Le Sac Spécial de Guilde permettra de peupler l'Île de créatures, de PNJ de service, de bâtiments, etc… Il sera possible de gagner ou d'obtenir de nouveaux éléments pour le Sac Spécial de Guilde.
Comme annoncé précédemment, nous avons décidé d'appliquer un patch chaque nouvel an de Jena. Soit tous les deux mois et demi environ. Comme vous le savez tous, le nouvel an de Jean est déjà passé et… il n'y a pas eu patch. Soyons honnêtes : Anlor Winn + Atysoël + patch ça faisait beaucoup à la suite. Donc le patch est toujours prévu, mais nous allons faire au mieux pour avoir des patchs plutôt réussis. Un partie des ajouts pourrait se faire en même temps que le patch Atysoël et le reste juste après. Le patch "Jenannuel" apportera entre autres de nouvelles peluches, de nouvelles coiffures, un nouveau zig, les jetons excellents et des tenues en cadeau. Et aussi un nouveau Roi, les Îles de Guilde (avec leurs Rois en Boîte) et des modifications attendues (comme les correctifs au Jeu Ranger).
#70 Added by Tamarea 6 years ago
Date: monday, December 17th, 20:30 UTC (21:30 CET)
AgendaRyzom Team:Team infosRecruitementRyzom Projects:Project infos
Last edited by Tykus (6 years ago)
#71 Added by Moniq 6 years ago
Let's start with the news from the Ryzom team. My two main roles are to manage the Ryzom team and its projects, as well as to ensure external communication and communication with the players. But for that to happen, it takes time. A lot of time. This means that I must be assisted at maximum by assistants in each team in order to be able to free up time and focus on these two roles. This is resulting in the following changes:Tykus becomes my assistant on the management side of the Ryzom team. Tykus replaces me as "Support Head"Jayvaraman becomes my Marketing AssistantArionasis assists me with Communication.
CommunicationCreation of flyers to visually communicate on future additions (in addition to the detailed text version), to be published on the forum, websites, social networks...Ongoing brainstorming to improve communication (mainly with players and inside team)MarketingBubbason (RF) has joined the team.Brainstoming in progress to write a marketing plan.Development of the new website in progress.
Big applause for Azazor's work and publication about the Fyros tribes. He is not part of the Lore team, but his work is Lore validated and therefore becomes an official document. And thanks you to Siela for hosting all his texts! I hope they will all be published on the Ryzom Wiki!
Since the last time, I mainly work on categorization of the wikis, so that it fits to various users. Users as well as developers, animators, expect to easily find their documentary spaces, while at the other extreme the players of each language group have their interests that do not necessarily converge. In between, it is worthwhile that game guides and tips are comparable and easily accessible.The idea is to create four roots:Encyclopatys for allWikipatys, the toolbox of our wikisForgeLoreEncyclopatys presents branches which match the various common interests of the game, as "How to craft?", "Who are the Fyros?", etc. These first branches are the guides for the 5 linguistic wikis, but the small branches and the leaves are the free story of each one. I wrote down this plan which will be achieved in a week or so (my hope). I'm done, and a big thank to Nilstilar
I would now like to introduce you to a new team about to be created: the "Event Launchers" team.Observation: we currently have a problem: we have scripted OOC events (mini-boss and invasions), a tool to launch them simply (needs only to select and click) but... nobody or almost nobody is therer to launch them.Reason: it is not the role of the actors to launch scripted OOC events, nor the one of the Arkitects who created these events. Result: too few scripted OOC events are launched. Solution: creation of a team (NDA + RF) whose role will be to launch these events: the "Event Launchers" team.
This week, I would like to highlight the following three teams: Ark, Event and Event Launchers. We pay very well in virtual cookies and coffee! In fact, our best reward is the smiles of the players. It's for them that we're all here! :) The common point between all those of the Ryzom team is that they love this game and have chosen to give a little of their time for it and its community. Some have a lot of time to devote to it, others have very little time, but it doesn't matter. Because all together, step by step, we are making progress. A number of new features and improvements are in progress. But we still have bottlenecks: teams in insufficient supply. And that's where we need recruits.Ark team (optional NDA): to work on Ark, the tool which allows creation of game content (Pocket Worlds, but also missions, rites, bosses, scripted events, etc.)Event Launcher (optional NDA): (see above for explanations)Event team (mandatory NDA): to play as an actor during roleplay eventsIf any of you would like to apply or simply get more information, please write to Tamarea at tamarea@ryzom.com
Reminder: you can see Roadmap and Calendar on WebIG main page. There is an icon to display the roadmap. I advise you to do it out of game for a better rendering.Some dates:Dec 20th: Atysmas patchDec 21st - Jan 6th: Atysmas eventsJan 6th: First RP event of 2019In test / Soon in test:Atysmas eventsNew boss (Yubokin)Guild Islands (step 1)Ranger Gameplay balanceExcellent tokensDynamic EventsPart of Jena's year 2601 patch should have taken place on December 20th, at the same time as Atymas patch, but the time frame will be too short to finish everything and test it correctly, so we prefer to wait until January for the "Jena's year 2601 patch"
Last edited by Moniq (6 years ago)
powered by ryzom-api