#54 Added by Mithian 6 years ago
Edited 2 times | Last edited by Mithian (6 years ago)
#55 Added by Azazor 6 years ago
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#56 Added by Kyriann 6 years ago
We've made progress on the part about paying for the attacks. The goal is to allow as many guilds as possible to participate and have a better dynamic in OP.We're thinking of setting a price in Guild Points.Guilds will get a discount on the price of their first attacks every 2 weeks.Discounts go up to 100% of the price of the attack, each guild will choose in which continent to apply the discounts and it’s amount. The total sum of discounts for each continent may not exceed 100%.
I propose something even easier. I let you read the previous meetings on OP, understand the whole thing, think about it and ask questions on a page of the forum, so I can answer at the next meeting.
A tool has been put in place to add missing stats on ammunition and perform tests. It's moving fast and we think we're bringing a new interest to remote fire.It's still in the test phase and giving figures would make no sense. Especially since it is necessary to balance both pve and pvp.However, if you have an opinion, suggestions or remarks, you can use the forum in the same way. This could give us some leads on how to improve shooting weapons.
Soon, islands will be accessible to the guilds. One in fact. You can choose from the 5 ecosystems and 5 different islands. It will be possible to set the stage (via the scenographic editor) but also buildings (which can offer services such as extensions of GH or other), creatures (not attackable) and pnj (which will also offer services).In addition, it is possible that the island has an "open house" version available to all. There would be 2 different spawn points. One for the private version and one for the public version. Thus, you can make a part of the island, a presentation of your guild with a pnj that would give informations.
Last edited by Kyriann (6 years ago)
#57 Added by Trilexis 6 years ago
Edited 2 times | Last edited by Trilexis (6 years ago)
#58 Added by Trilexis 6 years ago
Last edited by Tiximei (6 years ago) | Reason: Fixed the language button
#59 Added by Sinvaders 6 years ago
That's not OK. How can it be that an attacker is wiped and still wins the round?
#60 Added by Trilexis 6 years ago
#61 Added by Laoviel 6 years ago
More or less, these changes will punish the guilds that actively seek members. Or you get punished for becoming a kami.
#62 Added by Trilexis 6 years ago
Edited 3 times | Last edited by Trilexis (6 years ago)
#63 Added by Sinvaders 6 years ago
Last edited by Sinvaders (6 years ago)
#64 Added by Savisi 6 years ago
#65 Added by Trilexis 6 years ago
#66 Added by Laoviel 6 years ago
#67 Added by Siela 6 years ago
Yesterday I received the notice that one of the Karavan guilds on Atys, has 20 masters in their ranks. Crafting master, or magic and melee master? Well, I don't remember seeing more than five or six members on the battlefields from this guild. Often rather less so. I cannot claim that the Kami Guilds can regularly lead all their members into battle, but there are almost always all the guilds involved, with some of their members . With the Karavan, this fluctuates a lot.
No after reading the statement of another player at another topic, Im not that sure anymore that removing of Phase 2 is a good idea, because of timezone. People should have the chance to hold an outpost, when they are awake/not at work.
#68 Added by Tamarea 6 years ago
Date: monday, December 3rd, 20:30 UTC (21:30 CET)
AgendaStatus of projects (by Ulukyn):OP refactoringGuild IslandsJena Year 2601 Patch
Last edited by Tamarea (6 years ago)
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