#33 Added by Tamarea 6 years ago
Date: monday, September 10th, 19:30 UTC (21:30 CEST)
AgendaRyzom Wiki (infos, questions & answers)Wheel of Fortune, tokens, Atys Points and rewards (infos, questions & answers)Jena Year's Seasons (infos, questions & answers)Purple Gubani event and future contamined cratcha boss (infos, questions & answers)CSR recruitment is opened! (infos, questions & answers)
Purple Gubani event and future contamined cratcha boss (infos, questions & answers)
Edited 4 times | Last edited by Tamarea (6 years ago)
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#34 Added by Nilstilar 6 years ago
The wiki is reaching a good maturity in my opinion. I have more or less managed to see how to align the categories, templates, etc. between the different wikis, so that we can all talk about almost the same topics.Well, it will still take me a long time!As for the life of the wiki, I am happy to see that we have more and more very dynamic contributors…. Unfortunately, mainly in the FR group. I hope others will come (DE, EN, ES), because they are the ones who make the wiki live, not me.Lastly, I was planning to create a RP meeting (in Almati Wood for instance) so that we could discuss the wiki freely and at length (excluding technical: content, look, etc.). Let me know by izam what you think, please.
JYSThe principle of the JYS (Jena Year Seasons) is to apply a patch of content at regular intervals, as it happens all the new years of Jena. Therefore, there will be additions every 2.5 months or so.Among these additions will be, for sure, wigs, new zigs (small pets), plush toys and, why not, other mounts. As for wigs, the idea is first to make the hairstyles of other nations available, then to add new ones.We will provide tutorials and have opened a bitbucket repository (https://bitbucket.org/ryzom/ryzomdatas) containing all the graphic additions we have made and will make. So we hope that more people will be able to participate.But the JYS will also be an opportunity to implement new gameplay contents. Some are already under study and others will be soon.As the JYS are set on the Atysian New Years, the next patch of this type will be applied in November or December (to be calculated). More information will be given to you later... Or maybe not, so as not to spoil your enjoyment of the surprise.Wheel of Fortune TokensThere will be basic ones to convert (one old against one new) and basic ones to buy (up to 500 per day).Fine tokens will also be available for purchase, but at a variable price. Initially very high, their price will decrease over time but will increase with each purchase. This means that the more tokens players buy, the higher their price will be. Conversely, the less tokens players buy, the lower their price will be.Tokens other than basic or fine tokens will not be available for purchase. But don't worry: little additions will allow you to regularly win tokens.Wheel of Fortune PrizesEach JYS, as you will have understood, will bring its own set of new prizes for the Wheel.Not to mention special tokens given for OOC events such as Atysoël, Anlor Winn, etc. that will help you win no less special prizes.Points AtysAs for Atys Points, it's more complicated. They will allow you to buy items that reward participation in events and we would like to reward players as fairly as possible.But we would also also like the purchasing system to be nice: that one can't get everything too easily, but that those who don't participate much in events can buy what they like. And, of course, we have to imagine kind and funny rewards.We have a lot of ideas (homina and homin dolls, for example), some of them really original, but like the Wheel of Fortune, we prefer to take the time to think things through.So be patient! It will come. Especially since the tools for the sale are online and in the process of being debugged.
Purple GubaniThe last part of the "Purple Gubani" sequence of events started at the Void, with Goo fumes modified so as not to penalize the gameplay (less lagss and much less damage).The sequence will end with the introduction of a new contaminated Cratcha Boss.Schedule of eventsFrom now on, roleplay events will take place either on Friday or Sunday because these are the evenings when more players can participate.They will be announced as far in advance as possible on the WebIG calendar, so that those who organize outpost battles can be informed of free evenings.On the other days, OOC events (such as mini-bosses) may take place several times a month.During the RL holiday periods, we will continue to offer permanent OOC events.
A: Kitin invasions, different from the old ones, are under development, yes.These will be dynamic events, i.e. the extent of an invasion will depend on how quickly you will deal with it.It will be up to you to detect the spawn of domes disgorging kitins before it is too late!I don't know yet if there will be Exterminators (the kitin bosses of the old invasions) among the invaders.Other dynamic events are also in preparation. Example: A NPC in a city leaves her/his post to ask for help, and any player can agree to be of service to her/him.
The Support team is recruiting!For more information, please see: https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1
Edited 4 times | Last edited by Nilstilar (6 years ago)
#35 Added by Tamarea 6 years ago
Date: monday, September 24th, 19:30 UTC (21:30 CEST)
AgendaStatus of projects (by Dev Ulukyn): creation of maps, wheel of fortune, boss in a box, Game Design Team projects (Outpost refactoring, Nexus reload, ranged weapons)Graphics repositoryRyzom WikiRecruitment
#36 Added by Nilstilar 6 years ago
RyzomChat went crazy and started slowing down all our internal tools. So I migrated the infrastructure from Apache alone to Nginx+Apache.This resulted in a bug in a script that filled the server with log files.... And when the server is full, nothing goes right.Everything has now returned (or is expected to return soon) to normal.
The project that was the ultimate goal of Team Ryzom when it was created, adding a new map, is now complete.We were able to add an extension to the Nexus map, an island that will be connected to it by vortices.The card is 100% functional. This means that all its elements (fog sheets, collisions, map of the region, etc.) are well connected.
I didn't have the time to add the excellent tokens.As for supreme tokens, it will be for later (they are special): a bit of patience then!The titles are operational (in theory) and the Bymgo grid will be repaired, if possible, as soon as the meeting over.
This is a project that will use the Pocket Worlds system and the Scenographic Editor.The idea is to open an area in one of the Ring Islands where the Bosses can be fought with strategies as crazy and varied as their creator (the same genius who animates the mini Bosses).
The purpose of this project, led by the Game Design Team, is to restore value to the Nexus, thanks to a PvP zone and gameplay of which it would be the heart.It will be an opportunity to bring something new to the items, but also to have regular opportunities for players to compete against each other.It is a complex project because it must be able to attract players who are not familiar with PvP, without adding a constraint to this style of play..To be continued, then: I think we will have a proposal to submit very soon.
The Game Design Team's validation of this project was obtained in a single evening, and everyone is excited to see the changes in game.Initially the duration of the attacks will be reduced to one hour to match more closely with the players' connection possibilities.The cost of declarations of war will be considerably reduced (or even modified for a system excluding dappers) in order to encourage their multiplication. However, multiple declarations (for several simultaneous attacks) will be more expensive.There will no longer be a defence phase, which is considered constraining and penalizing for the dynamics of the outposts (the original project aimed at more frequent ownership changes than at present).Finally, the materials produced by the Outposts will be randomly redistributed each new year of Jena and their quality will no longer depend on the level of the Outpost. The mechanics have not yet been precisely defined, but the goal is to enable, for example, a Level 50 Outpost to produce (albeit in smaller quantities and at a higher drilling cost) 250-quality materials.We are also considering having the Outposts attacked by tribes or others. With such changes, a guild, even an average one, of a weaker faction, will be able to attack an outpost and obtain good quality materials... at least for a while.
Finally, the latest project under study (and under test) concerns remote weapons (which, as you may know, are not yet completed - bad balancing, useless ammunition stats).All this sounds like a great deal of work, but I would like to remind you that each project is studied and then carried out by the most competent people in separate teams and that some require only one person (such as the one regarding the Outposts, where I am the only one in charge of changes). So we always have projects in progress and projects under study at the same time.
A quick word first about the graphic repository of Ryzom Forge: it has been moved to the Ryzom bitbucket: https://bitbucket.org/ryzom/ryzomdatas/srcAnd finally the last but important topic. Recruitment is open: Event, Computer Graphics, Support, Game Design, Level Design, Translation, Test, Comm-Marketing, Dev, Ark.... If you want to help us and be part of a project, join a team! Send an email to tamarea@ryzom.com and be aware that signing a Non-Disclosure Agreement is only required to join Event or Support teams.
Last edited by Tamarea (6 years ago)
#37 Added by Tamarea 6 years ago
Date: monday, October 8th, 19:30 UTC (21:30 CEST)
AgendaStatus of projects (by Jayvaraman and Ulukyn):Guild PointsOP refactoringCollectionsWebsite
#38 Added by Kyriann 6 years ago
La team Ryzom est actuellement en train de travailler sur un nouveau projet nommé Collections.Les joueurs pourront trouver, plus ou moins aléatoirement, des objets qui seront pop. Une récompense sera donnée une fois que la collection sera complète.Vous pourrez voir votre collection dans une nouvelle App IG avec une visualisation 3D.Les objets auront différentes fréquence d’apparition. Certains objets seront plus simples que d'autres à trouver. Les objets que les joueurs pourront trouver, iront de « fun » et « extraordinaire » à « unique » et même « dangereux ».La version 1.0 concerne Silan. Il y a 5 collections de prévues avec 20 objets au total pour cette région.Après la version 1.0, nous améliorerons le système et l'étendrons avec le temps. Donc, les joueurs pourront trouver des objets partout sur Atys.Certaines collections viendront accompagnées d'une petite histoire, comme la collection explorateur. Certaines histoires vont combiner plusieurs collections (et même, dans plusieurs régions). En terminant ces dernières, il y aura une récompense spéciale.Il y aura aussi des collections dépendant des factions et des collections d'événements (comme Atysoël).Pour l'avenir, nous espérons que nous pourrons également utiliser ces objets dans les appartements comme décoration, mais ce n'est pas vraiment prévu pour l'instant.
Comme je l'ai déjà dit, nous prévoyons également de créer un nouveau site web pour Ryzom. L'équipe marketing a déjà une vision claire et nous voulons la partager avec vous.Le but de la nouvelle présentation en ligne est de capter l'atmosphère du jeu, d'attirer de nouveaux joueurs en montrant le jeu sous son meilleur jour et en combinant toutes les fonctions nécessaires dans une interface utilisateur intuitive. Il s'agira d'un site web moderne avec de nombreuses images et animations de grande taille. Les liens ci dessous vous montreront une vidéo et des images du nouveau site. Veuillez noter qu'il s'agit d'un travail en cours ! Ce n'est pas le site Web fini que vous regardez. C'est juste une démonstration.J’ai aussi un nouveau logo pour Ryzom.
On a fait des tests sur la durée des attaques. Et ça s'est plutôt bien passé. La phase a bien duré 1h, les rounds ont bien augmenté comme prévu. Il reste l'affichage à modifier (qui indique encore 2h) et les rounds courants. Une fois la phase d'attaque terminée, il n'y a pas eu de phase de défense comme prévu. C'est donc pas mal du tout pour un premier essai.Pour le prix des attaques, nous avions parlé, soit de baisser leur prix en dappers, soit de remplacer par un autre système. L'autre système possible et que nous avons déjà mis en place, serait basé sur les Point de Guilde, une attaque serait donc payée avec des PG. (Les montants seraient relativement faibles pour une première attaque et augmenterait en cas d'attaques multiples)
Pour toutes les idées, il est possible de faire un post sur le forum ou à la suite du compte rendu. On le consulte régulierement pour chaque prise de décision dans la team Game Design, n'hesitez pas.
Le fonctionnement est simple. Chaque joueur qui gagne de l'xp gagnera aussi des points pour sa guilde, et cela, même si c'est un 250. (Car un 250 continue de gagner de l'xp, même si elle ne sert qu'à enlever de la DP)La quantité d'xp nécessaire pour faire gagner un point à sa guilde augmente pour chaque point gagné dans une journée. Il devient, ainsi, de plus en plus difficile d'en obtenir dans une journée. La journée d'après, le compteur revient à zéro et la quantité d'xp nécessaire au plus bas.Il est également prévu, soit de limiter le gain de Points de guildes à partir d'un niveau minimum de personnage, soit d'avoir un % supérieur en fonction du niveau.Les Points de Guildes ont été mis en place vendredi afin justement d'obtenir des statistiques détaillées et pouvoir régler au mieux les paramètres. Pour le moment, la quantité maximum de points de guildes a été fixée à 1000, cette limite n'est pas fixe, elle évolura en fonction des ajouts futurs.Il ne faut pas voir les PG comme des points à récompenses, c'est plus un indicateur d'activité de guilde. Plus une guilde est active, plus elle obtiendra de services auprès de pnjs de guilde.
Last edited by Kyriann (6 years ago)
#39 Added by Tamarea 6 years ago
Date: monday, November 19th, 20:30 UTC (21:30 CET)
AgendaStatus of projects (by Ulukyn):OP refactoringGuild IslandsShooting Weapons
#40 Added by Asharan 6 years ago
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#41 Added by Mithian 6 years ago
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#42 Added by Asharan 6 years ago
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#43 Added by Northstar 6 years ago
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#44 Added by Asharan 6 years ago
#45 Added by Northstar 6 years ago
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#46 Added by Sinvaders 6 years ago
#47 Added by Zvorax 6 years ago
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