#33 Added by Tamarea 6 years ago
Date: monday, September 10th, 19:30 UTC (21:30 CEST)
AgendaRyzom Wiki (infos, questions & answers)Wheel of Fortune, tokens, Atys Points and rewards (infos, questions & answers)Jena Year's Seasons (infos, questions & answers)Purple Gubani event and future contamined cratcha boss (infos, questions & answers)CSR recruitment is opened! (infos, questions & answers)
Purple Gubani event and future contamined cratcha boss (infos, questions & answers)
Edited 4 times | Last edited by Tamarea (6 years ago)
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#34 Added by Nilstilar 6 years ago
The wiki is reaching a good maturity in my opinion. I have more or less managed to see how to align the categories, templates, etc. between the different wikis, so that we can all talk about almost the same topics.Well, it will still take me a long time!As for the life of the wiki, I am happy to see that we have more and more very dynamic contributors…. Unfortunately, mainly in the FR group. I hope others will come (DE, EN, ES), because they are the ones who make the wiki live, not me.Lastly, I was planning to create a RP meeting (in Almati Wood for instance) so that we could discuss the wiki freely and at length (excluding technical: content, look, etc.). Let me know by izam what you think, please.
JYSThe principle of the JYS (Jena Year Seasons) is to apply a patch of content at regular intervals, as it happens all the new years of Jena. Therefore, there will be additions every 2.5 months or so.Among these additions will be, for sure, wigs, new zigs (small pets), plush toys and, why not, other mounts. As for wigs, the idea is first to make the hairstyles of other nations available, then to add new ones.We will provide tutorials and have opened a bitbucket repository (https://bitbucket.org/ryzom/ryzomdatas) containing all the graphic additions we have made and will make. So we hope that more people will be able to participate.But the JYS will also be an opportunity to implement new gameplay contents. Some are already under study and others will be soon.As the JYS are set on the Atysian New Years, the next patch of this type will be applied in November or December (to be calculated). More information will be given to you later... Or maybe not, so as not to spoil your enjoyment of the surprise.Wheel of Fortune TokensThere will be basic ones to convert (one old against one new) and basic ones to buy (up to 500 per day).Fine tokens will also be available for purchase, but at a variable price. Initially very high, their price will decrease over time but will increase with each purchase. This means that the more tokens players buy, the higher their price will be. Conversely, the less tokens players buy, the lower their price will be.Tokens other than basic or fine tokens will not be available for purchase. But don't worry: little additions will allow you to regularly win tokens.Wheel of Fortune PrizesEach JYS, as you will have understood, will bring its own set of new prizes for the Wheel.Not to mention special tokens given for OOC events such as Atysoël, Anlor Winn, etc. that will help you win no less special prizes.Points AtysAs for Atys Points, it's more complicated. They will allow you to buy items that reward participation in events and we would like to reward players as fairly as possible.But we would also also like the purchasing system to be nice: that one can't get everything too easily, but that those who don't participate much in events can buy what they like. And, of course, we have to imagine kind and funny rewards.We have a lot of ideas (homina and homin dolls, for example), some of them really original, but like the Wheel of Fortune, we prefer to take the time to think things through.So be patient! It will come. Especially since the tools for the sale are online and in the process of being debugged.
Purple GubaniThe last part of the "Purple Gubani" sequence of events started at the Void, with Goo fumes modified so as not to penalize the gameplay (less lagss and much less damage).The sequence will end with the introduction of a new contaminated Cratcha Boss.Schedule of eventsFrom now on, roleplay events will take place either on Friday or Sunday because these are the evenings when more players can participate.They will be announced as far in advance as possible on the WebIG calendar, so that those who organize outpost battles can be informed of free evenings.On the other days, OOC events (such as mini-bosses) may take place several times a month.During the RL holiday periods, we will continue to offer permanent OOC events.
A: Kitin invasions, different from the old ones, are under development, yes.These will be dynamic events, i.e. the extent of an invasion will depend on how quickly you will deal with it.It will be up to you to detect the spawn of domes disgorging kitins before it is too late!I don't know yet if there will be Exterminators (the kitin bosses of the old invasions) among the invaders.Other dynamic events are also in preparation. Example: A NPC in a city leaves her/his post to ask for help, and any player can agree to be of service to her/him.
The Support team is recruiting!For more information, please see: https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1
Edited 4 times | Last edited by Nilstilar (6 years ago)
#35 Added by Tamarea 6 years ago
Date: monday, September 24th, 19:30 UTC (21:30 CEST)
AgendaStatus of projects (by Dev Ulukyn): creation of maps, wheel of fortune, boss in a box, Game Design Team projects (Outpost refactoring, Nexus reload, ranged weapons)Graphics repositoryRyzom WikiRecruitment
#36 Added by Nilstilar 6 years ago
RyzomChat est devenu fou et s'est mis à ralentir tous nous outils internes. J'ai donc migré l'infrastructure d'Apache seul vers Nginx+Apache.Cela a causé un bogue dans un script qui a rempli le serveur de fichiers journaux... Et quand le serveur est plein, rien ne va plus.Tout est désormais revenu (ou devrait revenir sous peu) à la normale.
Le projet qui constituait l'objectif ultime de l'Équipe Ryzom lors de sa création, ajouter une nouvelle carte, est désormais abouti.Nous avons pu ajouter une extension à la carte du Nexus, une île qui y sera connectée par des vortex.La carte est fonctionnelle à 100%. C'est à dire que tous ses éléments (nappes de brouillard, collisions, carte de la région, etc.) sont bien raccordés.
Je n'ai pas eu le temps d'ajouter les jetons excellents.Quant aux jetons suprêmes ce sera pour plus tard (ils sont spéciaux) : un peu de patience donc !Les titres sont opérationnels (en principe) et la grille du Bymgo sera réparée si possible dès la réunion close.
Il s'agit d'un projet qui utilisera le système PoWo ([/i]Pocket Worlds[/i]) et l'Éditeur Scénographique.L'idée est d'ouvrir une zone dans une des Îles Ring où les Rois pourront être combattus avec des stratégies aussi folles et variées que leur créateur (le même génie qui anime les mini Rois).
Le but de ce projet, porté par l'Équipe Game Design, est de redonner de la valeur au Nexus, grâce à une zone JcJ et un gameplay dont il serait le cœur.Ce sera l'occasion d'apporter de la nouveauté du coté des objets, mais aussi d'avoir régulièrement l'occasion aux joueurs de s'affronter les uns les autres.C'est un projet complexe car il faut qu'il puisse attirer des joueurs qui ne sont pas familiers du jeu JcJ, sans que cela ajoute une contrainte à ce dernier.À suivre, donc : je pense que nous aurons une proposition à soumettre très bientôt.
La validation de ce projet par l'Équipe Game Design a été obtenue en une seule soirée, et tout le monde est enthousiaste à l'idée de voir les modifications en jeu.Dans un premier temps la durée des attaques sera réduite à une heure pour coller d'avantage avec les possibilités de connexion des joueurs.Le coût les déclarations de guerre sera considérablement réduit (voire modifié pour un système excluant les dappers) afin d'en favoriser la multiplication. Toutefois, les déclararations multiples (pour plusieurs attaques simultanées) seront plus coûteuses.Il n'y aura plus de phase de défense, jugée contraignante et pénalisante pour la dynamique des Avant-Postes (le projet original visait des changements de propriétaire plus fréquents qu'actuellement).Enfin, les matières premières produites par les Avant-Postes seront redistribués aléatoirement lors de chaque nouvelle années de Jena et leur qualité ne dépendra plus du niveau de l'Avant -Poste. La mécanique n'est pas encore précisément définie mais l'objectif est de permettre, par exemple, à un Avant-Poste de niveau 50 de produire (quoiqu'en quantité moindre et moyennant un coût de forage plus important) des matières premières de qualité 250.Nous pensons également à faire attaquer les Avant-Postes par des tribus ou autres. Avec de tels changements, une guilde, même moyenne, d'une faction plus faible, pourra attaquer un Avant-Poste et obtenir des matières premières de bonne qualité... au moins pour un temps.
Enfin, le dernier projet à l'étude (et en cours de test) concerne les armes à distance (qui, comme vous le savez peut-être ne sont pas abouties – mauvais équilibrage, statistiques de munitions inutiles).Tout ça fait beaucoup de projets, mais je rappelle que chacun d'entre eux est étudié puis mené par les plus compétents au sein d'équipes distinctes et que certains ne requièrent qu'un seul personne (tel celui concernant les Avant-Postes, où je suis seul en charge des modifications). Ainsi avons-nous toujours en simultané des projets en cours et des projet à l'étude.
Un petit mot d'abord sur le dépôt graphique de Ryzom Forge : il a été déplacé sur le bitbucket de Ryzom : https://bitbucket.org/ryzom/ryzomdatas/srcEt enfin le dernier mais important sujet. Le recrutement est ouvert : Event, Infographie, Assistance, Game Design, Level Design, Traduction, Test, Comm-Marketing, Dev, ARK.... Si vous voulez nous aider et faire partie d'un projet, rejoignez une équipe ! Envoyez un courriel à tamarea@ryzom.com et sachez que la signature d'un Accord de non-divulgation n'est requise que pour se joindre à des équipes d'Event ou d'Assistance.
Last edited by Tamarea (6 years ago)
#37 Added by Tamarea 6 years ago
Date: monday, October 8th, 19:30 UTC (21:30 CEST)
AgendaStatus of projects (by Jayvaraman and Ulukyn):Guild PointsOP refactoringCollectionsWebsite
#38 Added by Kyriann 6 years ago
The team is currently working on a project called CollectionsPlayers will be able to find more or less randomly spawned items. A reward will be given, once a collection is completed.You can see all your collections in a new ingame app, where the items will be displayed in a 3D object viewer.The items will have a different dropchance. Some items will be easy to find, others are not. The items players can find range from fun and extraordinary to unique and even dangerous items.Version 1.0 is all about Silan. There are 5 collections planned with 20 items at all for this region.After the release of version 1.0, we will go on to improve the system and expand it over the time. So players will be able to find items all over Atys.Some Collection will come along with a small storyline, like the Explorer Collection. Some storylines will combine multiple collections (even from different regions). For finishing those, the player will get a special reward.There will be also faction depended collections and event collections (like atysmas).For the future, we hope that we can also use those items in apartments as decorations, but it is not really planned for now.
Like I already said, we are also planning to create a new website for Ryzom. The marketing team has already a clear vision and we want to share it with you. The goal of the new online presence is to catch the atmosphere of the game, attract new players by showing the game from its best side and combining all needed functions in an intuitive user interface. It will be a modern website with many, large images and animations. The below links will show you a video and some images from the new website. Please note, that this is work in progress! It is not the finished website what you're looking at. It's just a demonstration.I have one more thing: a new logo for ryzom.
We ran tests on the duration of the attacks. And that's pretty good. The phase lasted well 1 hour, the rounds increased well as expected. There is still the display to be modified (which still indicates 2h) and the current rounds. Once the attack phase was over, there was no defence phase as planned. So it's not bad at all for a first try.For the price of the attacks, we had talked about either lowering their price in dappers or replacing it with another system. The other possible system, that we have already set up, is based on Guild Points, so an attack would be paid with PG (the amounts being relatively small for a first attack and increasing in case of multiple attacks)
For all ideas, it is possible to post on the forum or after the report. We regularly consult it for each decision in the Game Design team, don't hesitate.
The operation is simple. Each player who wins xp will also earn points for his (her) guild and this, even if he (she) is a 250. (Because a 250 continues to earn XP even if it is only used to remove DP)The amount of xp needed to earn a point for his (her) guild increases for each point earned in a day. So, it becomes more and more difficult to get it in a day. The day after, the counter returns to zero and the amount of xp required is at its lowest.For low level characters, it is also planned either to limit the number of Guild Points earned from a minimum level or to have a higher % depending on the level.The guild points were set up on Friday in order to obtain detailed statistics and to be able to adjust the parameters as efficiently as possible. For the moment the maximum number of guild points has been set at 1000, this limit is not fixed, it will evolve according to future additions.PG should not be seen as rewards points, it is more an indicator of guild activity. The more active a guild is, the more services it will get from guild pnjs.
Last edited by Kyriann (6 years ago)
#39 Added by Tamarea 6 years ago
Date: monday, November 19th, 20:30 UTC (21:30 CET)
AgendaStatus of projects (by Ulukyn):OP refactoringGuild IslandsShooting Weapons
#40 Added by Asharan 6 years ago
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#41 Added by Mithian 6 years ago
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#43 Added by Northstar 6 years ago
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#46 Added by Sinvaders 6 years ago
#47 Added by Zvorax 6 years ago
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