#267 Added by Margote 3 years ago
AgendaPatch on March, 7thOP refactoringRecruitment
Edited 2 times | Last edited by Margote (3 years ago)
#268 Added by Jadeyn 3 years ago
Indeed, it was long the arrival of these tokens !And yes, there is some scam as in all wheels !Nevertheless, we hope that the arrival of new outfits and weapons has whetted your appetite !Because the goal is obviously to be able to continue to add more, and to the wheel, but also in other types of gameplay.For those who didn't see it (I forgot to put it up in the patch note) but the NPC next to the wheel offers you to exchange your gifts for tickets.And the tickets for supreme tokens. So, if you have too many wigs, no worries, he'll be happy to take them back.Are there any questions ?
Let's talk about OP refactoring.Well, as Silan refactoring is about to go into translation (and final testing), as the wheel has had its share of gifts, as the New Ticket System is also being tested.Well, good news, I'm full time on OP Refactoring !So in about a month, things will be moving.I will just remind you of the major changes that were validated by the working group.When the server is rebooted, there will be :- Deletion of materials 50 and 100, to keep only 150 and more.- Rotation of materials in quality and type.Basically, an outpost may not give the same type of material, nor the same quality.However, an outpost 50 will yield much less material than an outpost 250.Once the outpost is conquered.
The clock is ticking and it's time to move on to the last topic.We will put ''OP refactoring'' back on the agenda for the next meeting.So let's talk about recruitment.EVENT TEAM :We are looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.The training is assured, and the entry in the acting is done very gradually to leave time to the recruit to take its marks.Join us to benefit from this unique experience!To apply, contact Tamarea exclusively at tamarea@ryzom.comSUPPORT TEAM :We are also looking for volunteers to join the support team to help players in various ways :- Computer and technical assistance, bug handling, role of tester on the test server, ensuring compliance with the game rules.To learn more, please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2.To apply, contact Tamarea exclusively at tamarea@ryzom.comTEAM TRANSLATION :We are looking for volunteers to translate and proofread in-game texts and official announcements in the languages of the game, as well as to proofread texts in these five languages.Even if you don't have a lot of time to offer, your help is welcome !To apply, contact Tamarea exclusively at tamarea@ryzom.comTEST TEAM :Our Devs prepare regular patches, and it is thanks to the crucial role of testers that they can arrive on Atys with very few bugs.That's why we're looking for volunteers who want to give some of their time to help with bugs and test new features under development.You will be able to help according to your availability and choose freely the tests you want to participate in.If you have any questions about recruitment, you can also contact me on chat.ryzom, I will be happy to answer them!That was the last topic for today !Thanks to all, and good game on Atys !
Edited 19 times | Last edited by Margote (3 years ago)
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#269 Added by Margote 3 years ago
AgendaOP refactoringBoss refactoringOffer a subscriptionActivate DeepL in more ingame channelsRecruitment
#270 Added by Jadeyn 3 years ago
Well, when you have to start !I give again here the topic on the forum : https://app.ryzom.com/app_forum/index.php?page=topic/view/32134/1 &post206409=en#1.I will quickly summarize.So last Monday there was a rotation of the OP materials and 50% of the OP were taken by tribes.So we don't know what materials the OP of the tribes produce, but the guilds that still have an OP could see their new material and the new Q, which can only be 150 200 or 250.At the same time, the betting system to obtain the right to attack in preview one of the OP of the tribes has been implemented.Do you have any questions ?
Next topic : Offer a subscription.Last month I published a poll about "be able to gift a subscription to a friend": https://app.ryzom.com/app_forum/index.php?page=topic/view/32084/1 &post206156=en#1As nearly all the players who answered voted for it, we'll add it !So you'll have soon the ability to offer a subscription to another player.Next topic ?Activate DeepL in more ingame channels.We are testing the extend of DeepL to new channels : Leagues, Teams and Factions (Kara, Kami, Marauder, Ranger, Matis, Fyros, Tryker, Zoraï).We hope you'll enjoy the feature !Last topic ?We are looking for volunteers for different teams : event, support, translation, testing.EVENT TEAM :We are looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.The training is assured, and the entry in the acting is done very gradually to leave time to the recruit to take its marks.Join us to benefit from this unique experience !To apply, contact Tamarea exclusively at tamarea@ryzom.comSUPPORT TEAM :We are also looking for volunteers to join the support team to help players in various ways :- Computer and technical assistance, bug handling, role of tester on the test server, ensuring compliance with the game rules.To learn more, please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2.To apply, contact Tamarea exclusively at tamarea@ryzom.comTRANSLATION TEAM :We are looking for volunteers to translate and proofread in-game texts and official announcements in the languages of the game, as well as to proofread texts in these five languages.Even if you don't have a lot of time to offer, your help is welcome !To apply, contact Tamarea exclusively at tamarea@ryzom.comTEST TEAM :Our Devs prepare regular patches, and it is thanks to the crucial role of testers that they can arrive on Atys with very few bugs.That's why we're looking for volunteers who want to give some of their time to help with bugs and test new features under development.You will be able to help according to your availability and choose freely the tests you want to participate in.If you have any questions about recruitment, you can also contact me (Tamarea) on chat.ryzom, I'll be happy to answer them !
Edited 3 times | Last edited by Jadeyn (3 years ago)
#271 Added by Margote 2 years ago
AgendaNews about the projects about to be releasedRywardsSilan RefactoringFeedback about the released projectsOutpost RefactoringBoss RefactoringRecruitment
#272 Added by Nilstilar 2 years ago
Vu le déroulement constaté du premier cycle en cours, nous avons d'ores et déjà décidé de réduire, dès la prochaine rotation des matières, la durée de la période d'enchères de deux semaines à une seule.Mais nous demeurons curieux de connaître les réflexions et suggestions que cette première expérience a inspiré aux praticiens que vous êtes. À vous, donc !
Et passons à la suite : des questions, des retours, des propositions à propos de la Refonte des Rois ?
Nous allons mettre œuvre dans les prochains jours la nouvelle fenêtre Rywards destinée à remplacer l'affichage des objets constituant le mobilier des appartements. Elle a été testée et reste seulement à rédiger et diffuser l'annonce la présentant.Dès cette mise en œuvre, de nouveaux objets seront disponibles et de nouvelles possibilités seront offertes aux propriétaires d'appartement. À savoir : achat de mobilier jusqu'alors réservé aux joueurs d'autres nations et conversion de leurs doublons et autres objets non désirés en tickets échangeables contre de nouveaux articles.À vous pour d'autres idées d'enrichissement mobilier !
La nouvelle île des débutants est désormais en test sur Gingo (donc sa mise en place ne devrait plus trop tarder) et comprend :• quelques pages enrichissant la création du personnage en permettant d'indiquer sommairement ses goûts et son histoire (background) ;• une nouvelle zone tutorielle (déjà en place mais vide pour le moment) ;• un tutoriel dynamique organisé en leçons expliquant le gameplay de base) ;• … et toujours la dame endormie (mais elle ne ronfle plus… ouf).D'autres tutoriels viendront s'ajouter par la suite (et je serais heureux d'avoir de l'aide pour leur conception :D ).Vous pourrez donc bientôt vous créer un alt pour tester tout cela.
J'ai été inactif pendant un certain temps, mais je suis heureux d'annoncer que j'ai repris le travail sur le prochain patch « Qualité de Vie ».Ce patch sera appliqué à la mi-juillet (estimation) et inclura trois changements majeurs :• Ajout de poches• Refonte de la fenêtre Équipement• Refonte des groupes d'objets équipables (1ère partie)Comme nous les avons déjà largement évoquées lors de réunions précédentes, je passe sur les poches.S'agissant de la fenêtre Équipement, c'est la totalité de l'interface utilisateur qui a été revisitée et son contenu (enrichi de poches, donc) est désormais adaptable en fonction de sa taille.La gestion des groupes d'objets équipables est aujourd'hui un peu problématique. L'interface utilisateur est mauvaise : tout est est piloté par l'intermédiaire de commandes / et de la fenêtre SysInfo. Le problème sera réglé par deux patchs :• le premier (mi juillet, donc) permettra au joueur la création, l'affichage et la suppression de groupes d'éléments via l'interface utilisateur du jeu (mais les commandes / resteront opérationnelles, donc d'usage facultatif) ;• le second ira plus en profondeur et permettra au joueur de modifier le contenu des groupes directement dans la fenêtre Équipement enrichie pour ce faire d'options à cocher.Comme d'habitude, ce patch QdV contient de nombreuses corrections de bogues et de petites fonctionnalités que je ne vais pas vous détailler une par une. Sachez cependant que son appplication vous permettra d'ouvrir (enfin !) la boîte de dialogue de sortie par simple pression sur la touche Échap !Pour finir, si vous souhaitez suivre la progression du dévelppement du patch de manière un peu plus approfondie, voici le lien vers le jalon GitLab qui en rend compte.
Dernièrement, nous avons mis en jeu deux gros projets : la refonte des avant-postes et celle des Rois. Prochainement arrivera notre troisième grand projet, la refonte de Silan.Derrière chacun de ces trois projets mais aussi derrière chaque nouveauté, chaque amélioration du jeu, chaque événement joué, chaque aide technique apportée à un joueur, il y non pas le travail d'une personne, mais celui de toute une équipe de bénévoles dévoués et passionnés qui donnent de leur savoir et de leur temps, selon leurs possibilités, pour permettre à Ryzom d'évoluer tel qu'il le fait aujourd'hui.Et pour cela, je les remercie.Si vous avez vous aussi un peu de temps que vous aimeriez consacrer à les aider en coulisse à faire avancer le jeu, vous pouvez me contacter sur chat.ryzom ou par mél adressé à tamarea@ryzom.com, et nous verrons ensemble quelle équipe vous conviendrait le mieux et que vous pourriez rejoindre : Développement, Communication & Marketing, Event, Game-Design, Infographie, Level-design, Lore, Support, Test, Traduction & Correction. Le choix est vaste !Si vous préférez donner un coup de main en rejoignant un groupe travaillant spécifiquement sur un projet, c'est également possible. Par exemple, en ce moment, les projets Refonte des avant-postes et Refonte de Silan.N'hésitez pas à me contacter pour en savoir plus !
Edited 4 times | Last edited by Nilstilar (2 years ago)
#273 Added by Ghost of Atys 2 years ago
AgendaAtys games (feedback)Rywards (feedback)OP refactoringBoss refactoringSilan RefactoringNovel in Ryzom UniverseNew Ticket System
Edited 2 times | Last edited by Maupas (2 years ago)
#274 Added by Nilstilar 2 years ago
Ulukyn invites attendees to express their opinions and suggestions on these two topics, as well as on the latest updates of Ryzom Chat.
Two important pieces of information:• the next rotation date for raw materials produced by outposts is Wednesday, October 5;• the bug that affected NPC placement in outposts has been fixed.Scheduled changes to the outpost mechanics, which will mark the end of the first stage of the refactoring when implemented:• the length of the bidding period will be set to one week (i.e., for the upcoming rotation, October 5-12);• battle-rounds lost by the attacking guild in GVE will no longer lower the "Max Attacker Level" by 1 (including Nexus); this should make GvE easier;• a guild failing to retake an outpost in GVE will not be able to attack an outpost in GVE for a week (except in Nexus);• after a failed GVE attack, the threshold of the concerned outpost will no longer be raised back to its initial value, but will keep the value reached at the end of the lost battle (and then decrease over time).
BossesStatistics of some of them will be corrected and the overhauled system (except, at first, the management of the bones of fallen Bosses) will be extended to the whole of Atys soon (probably on October 5th, or at the next server reboot).SilanThe refactoring patch is scheduled to be released before the end of September, along with a substantial "Quality of Life" patch that will bring the improvements mentioned in the previous Ryzom Forge meetings.On asking of a player who returned to Atys after a long absence (and who, delighted to find a living and working game, complimented the RT on it) for more details on this point, Ulukyn points to the URL of the present forum thread, which collects the minutes of the said meetings.On Silan, we also plan to add lessons to introduce new players to the various nations and factions of Atys in as neutral a manner as possible, describing their particularities and how to join each of them. We'll start by building the lesson about the Marauders because, unlike the other nations and factions, they don't have any representatives among the NPCs in Silan.Please note: these lessons can be built by players with no development skills. So, all contributions will be welcome!
It's been several months (even years) since we wanted to modernize the ticket system.The new version is in the final testing phase and brings a lot of changes compared to the current system (which is not so good).The notable changes are the following.• Complete redesign of the ticket submission form (including in-game) with categories based on the request, clear input fields to allow CSRs to see important information right away.• Ticket tracking (in-game and out-of-game). That is to say, a list of tickets indicating for each one its status, the person who took care of it and its complete history.• Possibility offered to answer directly to a ticket, allowing to start a real conversation illustrable through drag and drop of screenshots (out of game only).• Sending, out of game but also in game, of an email indicating that an answer has been given and containing a link allowing to open the ticket.• The same player can obviously open several different tickets at the same time, each ticket being individualized.Do you have any questions or suggestions, features you would like to see added?
This summer, we had the great pleasure to see published the first volume of a novel taking place in the universe of Ryzom: "The Sacred War", written and self-published by Rémi Dromnelle.The story, which takes place in the Old Lands, is really exciting; the immersion is fast, and one lets oneself be carried away with pleasure in the whirlwind of the heroes' life, living with them a few years of the History of Atys.As the author is French, the novel was naturally published in that language. However, an English translation as well as a German one are in progress by volunteer players.To learn more about this novel, see the forum thread dedicated to it, if you want to visit the book's website, it's here and, finally, if you want to buy it in hard copy or in PDF version, go to Librinova at this page.But I warn you: it's so exciting that you'll have trouble letting go of the book before you finish it! And it's true to life!Are there any players who have already read the novel, among those who are following this meeting? And, if so, would they be willing to give us their feelings, without spoiling the story?(Two player-readers express their feelings:– To get in your library right away!– Already given on the right post: It smells like the beginnings of Rôdeurs and Marauders. It's the History of Atys, but one name escaped the author: Kal (it won't speak to everyone, but to Aniro players certainly).)The next issue of our magazine "Behind the Scenes" will be dedicated to an interview with the author of the novel, Rémi. When I finished reading the novel (at 3 a.m.) and he asked me what I thought, I replied: "I want the sequel !!!!!!!!!!!!!". The volunteers of the translation team will be the first to have the privilege of reading this issue... and the translation team is recruiting!I should also point out that the author (and this is something very important to him) wanted to allow our community to read the novel for free on the Ryzom wiki (click on the language flag to display its ongoing translations). But feel free, of course, to buy the book too if you want to support the author!
The dynamic event of kitin invasion seldom runs during the week and, given the large number of invaders, it sometimes takes a long time to resolve.What would you think, then, of more frequent invasions involving fewer invaders?(The suggestion is welcomed and Ulukyn, on the remark of an attendee, confirmed that this frequency/importance ratio of kitin invasions could indeed be adapted to the number of players present on Atys at such or such time of the year.)
Last edited by Maupas (2 years ago)
#275 Added by Krill 2 years ago
And we'll start as usual with the feedbacks. Are there any feedbacks/comments/suggestions about the last patch?
I won't go into detail, but it might give you an idea.The QoL (Quality of Life) patches will continue to add new features to make the game more enjoyable and fix bugs. And in order to make the work of the devs easier, we have gathered the whole client code in one place: https://gitlab.com/ryzom/ryzom-core, whereas it was previously on 3 different repositories. You can now see the list of issues (bugs): https://gitlab.com/ryzom/ryzom-core/-/issuesEverything is public :)About the Storyline, it will start again soon, we had a rather busy year and we couldn't progress on it as we wanted.We'll have to improve this in order to make it progress more regularly, the lessons system should help :)Speaking of lessons, we will obviously continue the tutorial and lessons on nations/factions. Especially since it's pretty quick to do now that the system is coded.We will continue to add the rewards to Rywards so that it can list all the items to be won. Including the underwear (and I know this will make people happy :D )Finally, and still with the idea of finishing things that are not finished, the guild islands will be fixed and finished (with the possibility to visit other islands).Content for the guilds can then be added.This is the big development axis we have planned.Of course the ongoing projects like op refactoring, bosses refactoring and all refactorings will be continued and finalized.
#276 Added by Tamarea 2 years ago
Last edited by Ghost Of Atys (2 years ago)
#277 Added by Ghost of Atys 2 years ago
AgendaBoss refactoringRywardsOP refactoring
#278 Added by Nilstilar 2 years ago
The next patch (which we plan to apply this Friday starting at 23:00 UTC—expect about 2 hours of downtime on the game server) implements the activation of Bosses in all regions of Atys. The new Bosses system has indeed been running smoothly for several weeks now in Prime Roots.The associated guild application may not have been updated yet, but it will be shortly after the patch.In the new regions concerned (on the surface of Atys), the species of the 6 Bosses that will receive your assaults will be chosen exclusively from those present in the region. However, the places where the Bosses obeying a particular mechanic appear (such as Gebre, Cratchakin, Shooketh, etc.) will remain unchanged.The redesign of the Bosses will then proceed with the testing and implementation of new mechanics for all Bosses, wherever they spawn on Atys.
The above mentioned patching will be accompanied by a rotation of the outposts (OP) and followed by an bidding period set this time to about ten days (in order to include two weekends).The distribution of OP materials has been reviewed: after this rotation all types of materials (8 in all) will be available in Q250, Q200 and Q150 on at least one of Atys' OPs. Therefore, no Q250 material will be missing during the so started cycle.
We will continue the migration of rewards into Rywards (shift+e) to include everything possible to include and make it a big catalog.Like mounts, the Zigs will be migratable in Rywards which will make it easier to change them and not risk losing them. For that, as for the mounts again, it will be necessary to send them to the pasture to then list them in Rywards. It will not be necessary for a Zig to be in the stable to be able to replace it with another one, it will be enough for it to be in your bag. Only Zig #1, however, will be substitutable: the others will have to go through the pasture to be substituted. As it is already the case with the mounts, the inventories will not be affected by this operation.Underclothes will be real underclothes, usable as such, not equipable inventory items anymore. Therefore, it will be enough to equip them once for them to hide (or highlight) your character's forms when this one takes off her/his armor, without depriving you of any slot that can be occupied by a piece of armor. Trading them will still be possible but will be done via a special interface allowing you to indicate the name of the character and via Izam exchange.
Edited 5 times | Last edited by Nilstilar (2 years ago)
#279 Added by Ghost of Atys 2 years ago
AgendaNew Ticket systemNew EncyclopediaAllegories
#280 Added by Nilstilar 2 years ago
Ryzom's ticket system, which regulates the interactions between the support team and the players, has been updated for a new interface and better usability.You will find in a few minutes, the details of the changes of use implied by this improvement in the announcement published on the forum.I only specify here that some categories of posts can only be read by Senior Game Masters.
In fact, we talk about "new" because the interface and some other things will change, but the idea remains the same. The Encyclopedia will remain a collection of rites, each of which will unlock an interesting item (a stanza or access to a new in-game ability) along with a text explaining the thing. But sometimes, several rites will have to be completed to obtain such an item.The interface of this new Encyclopedia is largely inspired by that of the lessons. It will present a complete list of "finishable" rites (those that a player character can actually accomplish).Some of the rites proposed by the current Encyclopedia will be gradually converted into a new version where :• the pre-ritual missions, although as simple as the current ones, will be more in line with the objective of the rite and not ordinary missions;• except for four of them (national rites providing the same stanza in a specific version for each nation), no fame condition will be required;• the progression in the rite will be in six steps (each corresponding to a face of an amber cube);• the first and last steps of the rite will require dialogue with an NPC;• the three steps following the first one will consist in the completion of simple missions (current pre-ritual assignments, rewritten);• the fifth step will require the completion of a more complex and challenging mission: the "ritual quest", which constitutes the rite itself.As for the future rites, they will also include six steps, but the character of each one will vary according to the rite that they will compose.
I remind you that allegories are engravings that a Majestic Garden NPC applies on jewels which, once engraved and when worn by the character, give the latter special abilities. Because they are rarely used by players, because they are expensive, because it is not easy to get one for each ecosystem, and because some of them are no longer very useful, the system that regulates their use will be reworked.But above all, we are going to add three new ones that should be more interesting. The first one will allow the wearer to obtain generic materials instead of those he currently gets by looting on killed creatures. Thus, the player, if he simply wants to increase his character's skills of armorer, tailor, etc. through training, will be able to alternate hunting sessions with crafting sessions.
The other two new allegories are identical in their effects, but one is for use during hunting sessions and the other during drilling sessions. They will give the character n % chance to find, while drilling or hunting, an object to identify buried in the bark or in the corpse of a creature.The quality of these items will depend on the level of the region where they have been collected and they will be extremely diverse: excellent and supreme materials (these very rare), materials from a Boss of the region (also very rare), generic colored materials, pieces of pattern of weapon winnable at the Wheel, etc. Note, however, that generic weapon patterns will not be such items: they will be in the Encyclopedia.In addition, we plan to introduce, in the fure, every week or month, special items for an unique player to find. If you have ideas for other such items, do not refrain from proposing them on the forum. Of course, the more valuable the item to be identified, the rarer it will be.During a session, the wearer of the allegory will be able to obtain an item to identify on any creature (or source of raw materials), regardless of the number of creatures killed (or sources exhausted) during the session. Indeed, the popping of the item depends on successive dice rolls at a frequency calculated from the n % mentioned above.Finally (the best, in my opinion) some objects to be identified will be treasure maps indicating more or less precisely the location of a chest to be extracted from the bark, and it will be up to you to set up a group expedition to go and get it.The chest in question could contain various precious objects, Elyps and other tokens, as well as (even if it is not really decided yet) the Muse-Ham dress (LAM skin 3).
#281 Added by Tamarea 2 years ago
Agenda[Marauder Gameplay] Fame update[New Encyclopedia] Next Rite[Guild Island] Outpost Material Enhancer Building
Edited 3 times | Last edited by Tamarea (2 years ago)
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