#266 Added by Jadeyn 3 years ago
Edited 2 times | Last edited by Jadeyn (3 years ago)
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#267 Added by Margote 3 years ago
AgendaPatch on March, 7thOP refactoringRecruitment
Edited 2 times | Last edited by Margote (3 years ago)
#268 Added by Jadeyn 3 years ago
Indeed, it was long the arrival of these tokens !And yes, there is some scam as in all wheels !Nevertheless, we hope that the arrival of new outfits and weapons has whetted your appetite !Because the goal is obviously to be able to continue to add more, and to the wheel, but also in other types of gameplay.For those who didn't see it (I forgot to put it up in the patch note) but the NPC next to the wheel offers you to exchange your gifts for tickets.And the tickets for supreme tokens. So, if you have too many wigs, no worries, he'll be happy to take them back.Are there any questions ?
Let's talk about OP refactoring.Well, as Silan refactoring is about to go into translation (and final testing), as the wheel has had its share of gifts, as the New Ticket System is also being tested.Well, good news, I'm full time on OP Refactoring !So in about a month, things will be moving.I will just remind you of the major changes that were validated by the working group.When the server is rebooted, there will be :- Deletion of materials 50 and 100, to keep only 150 and more.- Rotation of materials in quality and type.Basically, an outpost may not give the same type of material, nor the same quality.However, an outpost 50 will yield much less material than an outpost 250.Once the outpost is conquered.
The clock is ticking and it's time to move on to the last topic.We will put ''OP refactoring'' back on the agenda for the next meeting.So let's talk about recruitment.EVENT TEAM :We are looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.The training is assured, and the entry in the acting is done very gradually to leave time to the recruit to take its marks.Join us to benefit from this unique experience!To apply, contact Tamarea exclusively at tamarea@ryzom.comSUPPORT TEAM :We are also looking for volunteers to join the support team to help players in various ways :- Computer and technical assistance, bug handling, role of tester on the test server, ensuring compliance with the game rules.To learn more, please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2.To apply, contact Tamarea exclusively at tamarea@ryzom.comTEAM TRANSLATION :We are looking for volunteers to translate and proofread in-game texts and official announcements in the languages of the game, as well as to proofread texts in these five languages.Even if you don't have a lot of time to offer, your help is welcome !To apply, contact Tamarea exclusively at tamarea@ryzom.comTEST TEAM :Our Devs prepare regular patches, and it is thanks to the crucial role of testers that they can arrive on Atys with very few bugs.That's why we're looking for volunteers who want to give some of their time to help with bugs and test new features under development.You will be able to help according to your availability and choose freely the tests you want to participate in.If you have any questions about recruitment, you can also contact me on chat.ryzom, I will be happy to answer them!That was the last topic for today !Thanks to all, and good game on Atys !
Edited 19 times | Last edited by Margote (3 years ago)
#269 Added by Margote 3 years ago
AgendaOP refactoringBoss refactoringOffer a subscriptionActivate DeepL in more ingame channelsRecruitment
#270 Added by Jadeyn 3 years ago
Well, when you have to start !I give again here the topic on the forum : https://app.ryzom.com/app_forum/index.php?page=topic/view/32134/1 &post206409=en#1.I will quickly summarize.So last Monday there was a rotation of the OP materials and 50% of the OP were taken by tribes.So we don't know what materials the OP of the tribes produce, but the guilds that still have an OP could see their new material and the new Q, which can only be 150 200 or 250.At the same time, the betting system to obtain the right to attack in preview one of the OP of the tribes has been implemented.Do you have any questions ?
Next topic : Offer a subscription.Last month I published a poll about "be able to gift a subscription to a friend": https://app.ryzom.com/app_forum/index.php?page=topic/view/32084/1 &post206156=en#1As nearly all the players who answered voted for it, we'll add it !So you'll have soon the ability to offer a subscription to another player.Next topic ?Activate DeepL in more ingame channels.We are testing the extend of DeepL to new channels : Leagues, Teams and Factions (Kara, Kami, Marauder, Ranger, Matis, Fyros, Tryker, Zoraï).We hope you'll enjoy the feature !Last topic ?We are looking for volunteers for different teams : event, support, translation, testing.EVENT TEAM :We are looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.The training is assured, and the entry in the acting is done very gradually to leave time to the recruit to take its marks.Join us to benefit from this unique experience !To apply, contact Tamarea exclusively at tamarea@ryzom.comSUPPORT TEAM :We are also looking for volunteers to join the support team to help players in various ways :- Computer and technical assistance, bug handling, role of tester on the test server, ensuring compliance with the game rules.To learn more, please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2.To apply, contact Tamarea exclusively at tamarea@ryzom.comTRANSLATION TEAM :We are looking for volunteers to translate and proofread in-game texts and official announcements in the languages of the game, as well as to proofread texts in these five languages.Even if you don't have a lot of time to offer, your help is welcome !To apply, contact Tamarea exclusively at tamarea@ryzom.comTEST TEAM :Our Devs prepare regular patches, and it is thanks to the crucial role of testers that they can arrive on Atys with very few bugs.That's why we're looking for volunteers who want to give some of their time to help with bugs and test new features under development.You will be able to help according to your availability and choose freely the tests you want to participate in.If you have any questions about recruitment, you can also contact me (Tamarea) on chat.ryzom, I'll be happy to answer them !
Edited 3 times | Last edited by Jadeyn (3 years ago)
#271 Added by Margote 2 years ago
AgendaNews about the projects about to be releasedRywardsSilan RefactoringFeedback about the released projectsOutpost RefactoringBoss RefactoringRecruitment
#272 Added by Nilstilar 2 years ago
Considering the way the first cycle is going, we have already decided to reduce the length of the bidding period from two weeks to one week as of the next rotation of materials.But we are still curious to know the thoughts and suggestions that this first experience has inspired to you, the practitioners. The floor is yours, then!
And let's move on: any questions, feedback, proposals about Boss Refactoring?
In the next few days we will implement the new Rywards window intended to replace the display of the objects constituting the furniture of the apartments. It has been tested and only remains to write and distribute the announcement presenting it.As soon as it is implemented, new objects will be available and new possibilities will be offered to apartment owners. Namely: purchase of furniture previously reserved for players of other nations and conversion of their duplicates and other unwanted items into tickets that can be exchanged for new ones.Your further ideas for furniture enrichment will be welcome!
The new beginners' isle is now in test on Gingo (so its implementation should not wait too long) and includes :• some pages enriching the creation of the character by allowing to indicate briefly its tastes and its background;• a new tutorial area (already in place but empty for the time being);• a dynamic tutorial organized in lessons explaining the basic gameplay;• ... and still the sleeping lady (but she doesn't snore anymore... phew).Other tutorials will be added later (and I'd be happy to have help for their design :D ).So you'll soon be able to create an "alt" to test all this.
I have been inactive for a while, but I am happy to announce that I have resumed work on the next "Quality of Life" patch.This patch will be implemented in mid-July (estimate) and will include three major changes:• Adding of pockets• Refactoring of the Equipment window• Refactoring of equipable items groups (part 1)Since we have already talked about them extensively in previous meetings, I'll skip over the pockets.As far as the Equipment window is concerned, the whole user interface has been revisited and its content (enriched with pockets, therefore) is now adaptable according to its size.The management of groups of equipable objects is a bit problematic today. The user interface is bad: everything is controlled through / commands and the SysInfo window. The problem will be solved by two patches:• the first one (mid-July, thus) will allow the player to create, display and delete groups of items via the game UI (but the / commands will remain operational, so optional use);• the second one will go deeper and allow the player to modify the content of the groups directly in the Equipment window enriched for this purpose with checkboxes.As usual, this QoL patch contains many bug fixes and small features that I won't detail one by one. But be aware that applying it will allow you to open (finally!) the exit dialog box by simply pressing the Escape key!To finish, if you want to follow the progress of the patch in a more detailed way, here is the link to the GitLab milestone that reports on it.
Lately, we've been putting two big projects into play: the OP and the Boss refactorings. Coming soon will be our third big project, Silan Refactoring. Behind each of these three projects, but also behind each new feature, each improvement of the game, each event played, each technical help brought to a player, there is not the work of one person, but the work of a whole team of devoted and passionate volunteers who give of their knowledge and their time, according to their possibilities, to allow Ryzom to evolve as it does today.And for that, I thank them.If you too have some time that you would like to devote to help them behind the scenes to make the game move forward, you can contact me on chat.ryzom or by email at tamarea@ryzom.com, and we will see together which team would suit you best and which you could join: Development, Communication & Marketing, Event, Game-Design, Computer Graphics, Level-design, Lore, Support, Testing, Translation & Proofreading. The choice is vast!If you prefer to help out by joining a group working specifically on a project, that's also possible. For example, at the moment, OP Refactoring and Silan Refactoring projects.Feel free to contact me for more information!
Edited 4 times | Last edited by Nilstilar (2 years ago)
#273 Added by Ghost of Atys 2 years ago
AgendaAtys games (feedback)Rywards (feedback)OP refactoringBoss refactoringSilan RefactoringNovel in Ryzom UniverseNew Ticket System
Edited 2 times | Last edited by Maupas (2 years ago)
#274 Added by Nilstilar 2 years ago
Ulukyn invite les participants a exprimer leurs avis et suggestions sur ces deux sujets, ainsi que sur les dernières mises à jour de Ryzom Chat.
Deux informations importantes :• la date de la prochaine rotation des matières premières produites par les avant-postes est fixée au est fixée au mercredi 5 octobre ;• le bogue qui affectait le placement des PNJ dans les avant-postes a été corrigé.Modifications programmées de la mécanique des avant-postes, qui marqueront, lorsqu'appliquées, la fin de la première étape de la refonte :• la durée de la période d'enchères sera fixée à une semaine (soit, pour la rotation à venir, du 5 au 12 octobre) ;• les rounds perdus par la guilde attaquante en GVE ne feront plus baisser de 1 le « Niveau max attaquants » (y compris au Nexus) ; ceci devrais rendre les GvE plus simples ;• une guilde échouant à reprendre un avant-poste en GVE, ne pourra plus attaquer d'avant poste en GVE durant une semaine (sauf au Nexus) ;• après l'échec d'une attaque en GVE, le seuil de l'avant-poste concerné ne sera plus remonté à sa valeur initiale, mais conservera celle atteinte à l'issue de la bataille perdue (pour diminuer ensuite au fil du temps).
RoisLes statistiques de certains d'entre eux seront corrigées et le système refondu (hors, dans un premier temps, la gestion des ossements des Rois tombés) sera étendu à l'ensemble d'Atys sous peu (probablement le 5 octobre, à défaut lors du redémarrage suivant du serveur).SilanLe patch de refonte est prévu pour intervenir avant fin septembre, accompagné d'un patch « Qualité de Vie » copieux apportant les améliorations évoquées lors des précédentes réunions de Ryzom Forge.À la demande de précisions sur ce point formulée par un joueur de retour sur Atys après une longue absence (et qui, ravi de retrouver un jeu vivant et fonctionnel, en fait compliment à la RT), Ulukyn rappelle l'URL du présent fil du forum, qui rassemble les compte-rendus des réunions en question.Sur Silan, nous avons également prévu d'ajouter des leçons destinées à présenter aux nouveaux joueurs, de manière aussi neutre que possible, les diverses nations et factions d'Atys en décrivant leurs particularités et en indiquant comment rejoindre chacune d'entre elles. Nous commencerons par bâtir la leçon présentant les Maraudeurs car, à l'inverse des autres nations et factions, ceux-ci n'ont aucun représentant parmi les PNJ de Silan.À noter : les leçons en question peuvent être bâties par des joueurs n'ayant aucune compétence en développement. Toutes les contributions seront donc les bienvenues !
Cela fait plusieurs mois (voire plusieurs années) que nous avons voulu moderniser le système de tickets.La nouvelle version est en phase finale de tests et apporte pas mal de changement par rapport au système ctuel (vraiment pas terrible).Les modifications notables sont les suivantes.• Refonte complète du formulaire pour soumettre un ticket (y compris en jeu) avec des catégories en fonction de la demande, des zones de saisies claires afin de permettre aux CSR de voir les informations importantes tout de suite.• Suivi des tickets (en jeu et hors du jeu). C'est à dire une liste des tickets indiquant pour chacun son statut, la personne l'ayant pris en charge et son historique complet.• Possibilité offerte de réponse directe à un ticket, permettant d'entamer une vraie conversation illustrable par le glissé/déposé de captures d'écran (hors du jeu seulement).• Envoi, hors du jeu mais aussi en jeu, d'un mél indiqquant qu'une réponse à été donner et contenant un lien permettant d'ouvrir le ticket.• Un même joueur pourra évidemment ouvrir plusieurs tickets différents en même temps, chaque ticket étant bien individualisé.Avez-vous des questions ou des suggestions, des fonctionnalités que vous aimeriez voir ajoutées ?
Cet été, nous avons eu le grand plaisir de voir publié le premier tome d’un roman se déroulant dans l’univers de Ryzom : « La Guerre Sacrée », écrit et auto-édité par Rémi Dromnelle.L’histoire, qui se déroule dans les Anciennes Terres, est vraiment palpitante ; l’immersion est rapide, et on se laisse entraîner avec plaisir dans le tourbillon de la vie des héros, vivant avec eux quelques années de l’Histoire d’Atys.Comme l’auteur est français, le roman est naturellement paru dans cette langue. Cependant, une traduction en anglais ainsi qu’une en allemand sont en cours de réalisation par des joueurs bénévoles.Pour en savoir plus sur ce roman, voyez le fil du forum qui lui est dédié, si vous voulez visiter le site du livre, c’est ici et, enfin, si vous souhaitez l’acheter en version papier ou en version PDF, rendez-vous sur Librinova à cette page.Mais je vous préviens : c'est tellement passionnant que vous aurez du mal à lâcher le livre avant de l'avoir fini ! Et c'est du vécu ! Y a-t-il a des joueurs ayant déjà lu le roman, parmi ceux qui suivent cette réunion ? Et, le cas échéant, veulent-ils bien nous donner leur ressenti, sans spoiler l'histoire ?(Deux joueurs-lecteurs expriment leur sentiment :– À ranger de suite dans sa bibliothèque !– Déja donné sur le post qui va bien : ça sent les prémices des Rôdeurs et des Maraudeurs. C'est l'Histoire d'Atys, mais un nom a échappé à l'auteur : Kal (ça ne parlera pas à tout le monde mais aux joueurs d'Aniro certainement).)Le prochain numéro de notre magazine « Les Coulisses d'Atys » sera consacré à un entretien avec l'auteur du roman, Rémi. Auteur auquel, lorsque, après que j'ai eu terminé ma lecture du roman (à trois heures du matin), il m'a demandé mon avis, j'ai répondu : « Je veux la suite !!!!!!!!!!!!! ». Les bénévoles de l'équipe de traduction seront les premiers à avoir le privilège de lire ce numéro… et l'équipe de traduction recrute !Je signale aussi que l'auteur (et c'est quelque chose de très important pour lui) a souhaité permettre à notre communauté de lire le roman gratuitement sur le wiki de Ryzom (cliquer sur le drapeau de langue pour afficher sa traduction en cours). Mais libre à vous, bien sûr, d'acheter aussi le livre si vous souhaitez soutenir l'auteur !
L'event dynamique d'invasion des kitins n'est lancé que rarement en semaine et, vu le grand nombre d'envahisseurs, il met parfois longtemps à se résoudre.Que penseriez-vous, donc, d'invasions plus fréquentes mais impliquant moins d'envahisseurs ?(La suggestion est favorablement accueillie et Ulukyn, sur remarque d'un participant, confirme que ce rapport fréquence/importance des invasions kitines pourrait en effet être adapté au nombre de joueurs présents sur Atys à telle ou telle période de l'année.)
Last edited by Maupas (2 years ago)
#275 Added by Krill 2 years ago
And we'll start as usual with the feedbacks. Are there any feedbacks/comments/suggestions about the last patch?
I won't go into detail, but it might give you an idea.The QoL (Quality of Life) patches will continue to add new features to make the game more enjoyable and fix bugs. And in order to make the work of the devs easier, we have gathered the whole client code in one place: https://gitlab.com/ryzom/ryzom-core, whereas it was previously on 3 different repositories. You can now see the list of issues (bugs): https://gitlab.com/ryzom/ryzom-core/-/issuesEverything is public :)About the Storyline, it will start again soon, we had a rather busy year and we couldn't progress on it as we wanted.We'll have to improve this in order to make it progress more regularly, the lessons system should help :)Speaking of lessons, we will obviously continue the tutorial and lessons on nations/factions. Especially since it's pretty quick to do now that the system is coded.We will continue to add the rewards to Rywards so that it can list all the items to be won. Including the underwear (and I know this will make people happy :D )Finally, and still with the idea of finishing things that are not finished, the guild islands will be fixed and finished (with the possibility to visit other islands).Content for the guilds can then be added.This is the big development axis we have planned.Of course the ongoing projects like op refactoring, bosses refactoring and all refactorings will be continued and finalized.
#276 Added by Tamarea 2 years ago
Last edited by Ghost Of Atys (2 years ago)
#277 Added by Ghost of Atys 2 years ago
AgendaBoss refactoringRywardsOP refactoring
#278 Added by Nilstilar 2 years ago
The next patch (which we plan to apply this Friday starting at 23:00 UTC—expect about 2 hours of downtime on the game server) implements the activation of Bosses in all regions of Atys. The new Bosses system has indeed been running smoothly for several weeks now in Prime Roots.The associated guild application may not have been updated yet, but it will be shortly after the patch.In the new regions concerned (on the surface of Atys), the species of the 6 Bosses that will receive your assaults will be chosen exclusively from those present in the region. However, the places where the Bosses obeying a particular mechanic appear (such as Gebre, Cratchakin, Shooketh, etc.) will remain unchanged.The redesign of the Bosses will then proceed with the testing and implementation of new mechanics for all Bosses, wherever they spawn on Atys.
The above mentioned patching will be accompanied by a rotation of the outposts (OP) and followed by an bidding period set this time to about ten days (in order to include two weekends).The distribution of OP materials has been reviewed: after this rotation all types of materials (8 in all) will be available in Q250, Q200 and Q150 on at least one of Atys' OPs. Therefore, no Q250 material will be missing during the so started cycle.
We will continue the migration of rewards into Rywards (shift+e) to include everything possible to include and make it a big catalog.Like mounts, the Zigs will be migratable in Rywards which will make it easier to change them and not risk losing them. For that, as for the mounts again, it will be necessary to send them to the pasture to then list them in Rywards. It will not be necessary for a Zig to be in the stable to be able to replace it with another one, it will be enough for it to be in your bag. Only Zig #1, however, will be substitutable: the others will have to go through the pasture to be substituted. As it is already the case with the mounts, the inventories will not be affected by this operation.Underclothes will be real underclothes, usable as such, not equipable inventory items anymore. Therefore, it will be enough to equip them once for them to hide (or highlight) your character's forms when this one takes off her/his armor, without depriving you of any slot that can be occupied by a piece of armor. Trading them will still be possible but will be done via a special interface allowing you to indicate the name of the character and via Izam exchange.
Edited 5 times | Last edited by Nilstilar (2 years ago)
#279 Added by Ghost of Atys 2 years ago
AgendaNew Ticket systemNew EncyclopediaAllegories
#280 Added by Nilstilar 2 years ago
Ryzom's ticket system, which regulates the interactions between the support team and the players, has been updated for a new interface and better usability.You will find in a few minutes, the details of the changes of use implied by this improvement in the announcement published on the forum.I only specify here that some categories of posts can only be read by Senior Game Masters.
In fact, we talk about "new" because the interface and some other things will change, but the idea remains the same. The Encyclopedia will remain a collection of rites, each of which will unlock an interesting item (a stanza or access to a new in-game ability) along with a text explaining the thing. But sometimes, several rites will have to be completed to obtain such an item.The interface of this new Encyclopedia is largely inspired by that of the lessons. It will present a complete list of "finishable" rites (those that a player character can actually accomplish).Some of the rites proposed by the current Encyclopedia will be gradually converted into a new version where :• the pre-ritual missions, although as simple as the current ones, will be more in line with the objective of the rite and not ordinary missions;• except for four of them (national rites providing the same stanza in a specific version for each nation), no fame condition will be required;• the progression in the rite will be in six steps (each corresponding to a face of an amber cube);• the first and last steps of the rite will require dialogue with an NPC;• the three steps following the first one will consist in the completion of simple missions (current pre-ritual assignments, rewritten);• the fifth step will require the completion of a more complex and challenging mission: the "ritual quest", which constitutes the rite itself.As for the future rites, they will also include six steps, but the character of each one will vary according to the rite that they will compose.
I remind you that allegories are engravings that a Majestic Garden NPC applies on jewels which, once engraved and when worn by the character, give the latter special abilities. Because they are rarely used by players, because they are expensive, because it is not easy to get one for each ecosystem, and because some of them are no longer very useful, the system that regulates their use will be reworked.But above all, we are going to add three new ones that should be more interesting. The first one will allow the wearer to obtain generic materials instead of those he currently gets by looting on killed creatures. Thus, the player, if he simply wants to increase his character's skills of armorer, tailor, etc. through training, will be able to alternate hunting sessions with crafting sessions.
The other two new allegories are identical in their effects, but one is for use during hunting sessions and the other during drilling sessions. They will give the character n % chance to find, while drilling or hunting, an object to identify buried in the bark or in the corpse of a creature.The quality of these items will depend on the level of the region where they have been collected and they will be extremely diverse: excellent and supreme materials (these very rare), materials from a Boss of the region (also very rare), generic colored materials, pieces of pattern of weapon winnable at the Wheel, etc. Note, however, that generic weapon patterns will not be such items: they will be in the Encyclopedia.In addition, we plan to introduce, in the fure, every week or month, special items for an unique player to find. If you have ideas for other such items, do not refrain from proposing them on the forum. Of course, the more valuable the item to be identified, the rarer it will be.During a session, the wearer of the allegory will be able to obtain an item to identify on any creature (or source of raw materials), regardless of the number of creatures killed (or sources exhausted) during the session. Indeed, the popping of the item depends on successive dice rolls at a frequency calculated from the n % mentioned above.Finally (the best, in my opinion) some objects to be identified will be treasure maps indicating more or less precisely the location of a chest to be extracted from the bark, and it will be up to you to set up a group expedition to go and get it.The chest in question could contain various precious objects, Elyps and other tokens, as well as (even if it is not really decided yet) the Muse-Ham dress (LAM skin 3).
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