#264 Added by Kaetemi 3 years ago
Last edited by Tykus (3 years ago)
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#265 Added by Jadeyn 3 years ago
Je vais donc parler de la boutique Rywards qui remplacera du coup Rykea et la section Ryzhome du sac special (y en a des Ry xD).Voici une capture d'écran : https://app.ryzom.com/app_web_assets/assets/694863/Clipboard%20-% 207%20f%C3%A9vrier%202022%2021%2043%281%29.png.Il s'agit donc d'une nouvelle page de la fenêtre shift + E.Il y aura à la fois donc une liste d'objets d'appartement classés en fonction des catégories déjà connues via les titres mais aussi de collections à compléter.Chaque collection terminée donnant lieu à une récompense unique (toujours d'appartement).Il y aura aussi la liste des objets déjà obtenue avec une pré-visualisation 3D.Et l'information indiquant le nombre d'objets en sa possesion (donc les doublons) et combien sont posés dans l'appartement.
L'autre particularité de la boutique c'est que l'on pourra savoir ce qu'il faut pour obtenir chaque objet.Parfois (comme sur le screen) ils ne seront disponibles qu'en gain via la roue.Parfois en évènement spécial.Et d'autres fois il sera indiqué quel type de ticket est nécessaire.Les tickets Rywards étant les plus communs et génériques, ils permettront d'acheter de nombreux objets, notamment ceux des autres nations.Avec parfois des couleurs ou des textures différentes.Enfin, si vous avez des doublons, vous pourrez les convertir en tickets Rywards et donc acheter des objets de votre choix.Ainsi, obtenir des doublons à la roue, permet de les convertir en tickets Rywards qui permet alors d'acheter des objets.Plus tard, d'autres récompenses viendront compléter la boutique.Comme des perruques, des tenues ou autres objets purement esthétiques.Nous suivons différentes pistes afin d'ajouter des choses cosmétiques sympas, comme de nouveaux FX d'afk, des animations, etc ...Y a-t-il des questions, suggestions, remarques ?
Passons donc à la suite qui concerne Ryzhome et donc les appartements.Et je vais pouvoir donner la proposition d'ajout.L'idée c'est de pouvoir faire des configurations d'appartement.Et donc de pouvoir avoir plusieurs configurations d'objets et de choisir celle que l'on souhaite afficher.Par exemple une configuration pourrait contenir tous les objets de Noël.Une autre ceux d'Anlor Winn.
Enfin il sera possible de donner des items a sa guilde pour la décoration du hall de guilde.Et là pour le coup ... Va falloir remplir.Des questions ?Si pas de questions, passons à la suite.Mais avant, petite précision, il sera également possible avec des Tickets Rywards d'acheter des jetons suprêmes pour la roue.Ce qui du coup tombe assez bien puisqu'il vont être ajoutés prochainement.Les jetons permettront de gagner une récompense à coup sûr, mais évidement, certaines seront plus rares que d'autres.Mais les jetons suprêmes pourront également servir à acheter des tickets Rywards faisant ainsi un cycle.Vous aurez alors le choix entre, jouer des jetons suprêmes à la roue et gagner une récompense sûre, mais pas forcément celle que vous souhaitez.Soit convertir les jetons en ticket Ryward et vous offrir une récompense de votre choix.Ainsi les récompenses ne seront plus systématiquement le fruit du hasard.De plus, de la même manière que les objets d'appartement, les doublons des objets gagnés à la roue pourront être convertis.Donc morceaux de zig ou montures, coiffures, etc ... Ne les jetez pas, recyclez, c'est bon pour Atys !Si vous avez des idées de cadeaux, nous sommes toujours friands de suggestions.Et si vous faites un peu de 3D avec blender, sachez que l'on peut vous aider à intégrer des objets dans le jeu. (Sous licence CC-by-SA avec crédits a votre nom ou pseudo si vous le souhaitez).Des questions ?Et si pas de question, on passe à la suite.On vient de parler de récompenses esthétiques, nous avons aussi prévu du contenu plus gameplay.À commencer par les enchantements éphémères.Il s'agit d'enchantement de sorts qui ne pourront être obtenus que via des PNJs ou bâtiments.Ils pourront s'empiler et prendront la même place que les actuels.Lorsque l'on enchante une arme avec un enchantement éphémère l'arme se charge entièrement de sève.Et ne peut plus être rechargée.À chaque utilisation de l'enchantement éphémère, la charge en sève va donc baisser sans pouvoir être rechargée.Une fois la charge de l'arme insuffisante pour utiliser l'enchantement, celui-ci disparait.Ainsi, prenons l'exemple d'un enchantement éphémère qui consome 300 de sève.On l'applique sur une arme qui peut avoir au maximum 1000 de charge de sève.L'arme se charge complètement, donc à 1000.On peut alors utiliser 3 fois l'enchantement.Il ne reste alors que 100 de sève, l'enchantement disparait.Les 100 de sève restent.
Les enchantements éphémères seront soit passifs, soit actifs.Actifs, il faudra les lancer comme les enchantements actuels et consommeront donc de la sève a chaque utilisation.Ce ne sont pas forcément que des sorts que l'on connaît, mais cela peut être aussi une mini aura, un effet de zone, il n'y pas vraiment de limitation technique.Passifs, ils s'activerons tout seuls à chaque utilisation de l'arme, à la manière des effets d'avant poste comme Tekorn ou Vedice.D'ailleurs, un enchantement éphémère remplacera temporairement l'effet de l'arme.Les effets temporaires de par leur fonctionnement pourront être très puissants (mais très couteux en sève et donc limités dans leur utilisation).De plus, plus ils seront puissants, plus ils seront difficiles à obtenir.
Actuellement, consommer des objets peut être assez frustrant.Je pense nottament au changement d'enchantement ou a la recharge de sève constante en PvP.Bref, ça fait mal à la main.Nous avons évaluer plusieurs suggestions pour résoudre le problème.Je vous présente aujourd'hui la solution que nous évaluons comme optimale.La barre d'objets.En gros, c'est un nouvel inventaire consistant de 5 emplacements.On peut y mettre des objets consommables, comme des potions, des larves, etc.Ainsi que des recharges de sève ou des enchantements.Les emplacements se retrouveront dans la fenêtre actuelle d'équipement et dans sa propre fenêtre (si on souhaite l'afficher).Il y aura des raccourcis clavier configurables pour chaque emplacement de la barre (pour consommer/utiliser l'objet) et la barre d'objets sera integrée avec le système de groupe d'objets actuel.Je vous présente une capture d'écran du brouillon auquel je travaille.https://app.ryzom.com/app_web_assets/assets/694863/Clipboard%20-% 20February%207%2C%202022%205%2004%20PM%281%29.pngJ'ai pris l'occasion de réarranger et de centrer la fenêtre d'équipement.Celle-ci vous donne encore plus d'informations.https://app.ryzom.com/app_web_assets/assets/694863/Clipboard%20-% 20February%207%2C%202022%205%2006%20PM%281%29.png(Notez que dans la deuxième capture d'écran, la fenêtre d'équipement n'est pas à jour).Je pense avoir fait le tour, y a t-il des questions ?
Passons donc au dernier sujet.Avant le vrai dernier sujet.La storyline va reprendre son cours et apporter aussi de la nouveauté gameplay.En termes de contenu haut niveau, comme c'est la storyline je n'en dis pas plus.Mais il faudra se bouger pour avoir les meilleurs composants pour les meilleurs enchantements éphèmeres.Et aussi remplir ses poches de potions de combat qui ne vous demandent pas de vous assoir.Bref, les prochains patchs seront surtout axés contenu comme vous pouvez le voir.Ils seront étalés le long des prochaines semaines et pour que ce soit plus simple pour nous.N'oubliez pas la section idées, que nous essayerons de maintenir à jour et si vous souhaitez aider et bien,Tamarea va vous dire comment faire.
Oui, en effet je vais parler du recrutement !Plus précisément pour les équipes Event, Support et Traduction.Event team :Nous cherchons des bénévoles souhaitant aider à écrire des scénarios d'event, ou bien souhaitant devenir acteurs en incarnant un personnage lors des events que nous jouons.La formation est assurée, et l'entrée dans le jeu d'acteur se fait très progressivement pour laisser le temps à la recrue de prendre ses marques.Rejoignez-nous pour bénéficier de cette expérience unique !Pour postuler, contactez exclusivement Tamarea à tamarea@ryzom.comSupport team :Nous cherchons aussi des bénévoles souhaitant rejoindre l'équipe de Support afin d'aider les joueurs de diverses manières :- Assistance informatique : aide pour faire fonctionner le jeu correctement sous Windows, Linux ou Mac ;- Assistance technique : répondre aux questions portant sur l'utilisation du client et sur des problèmes relevant du gameplay ;- Traitement des bugs : aider les joueurs faisant face à un bug, vérifier les bugs remontés par le système de tickets et les transmettre ensuite à l'équipe de Développement ;- Rôle de testeur sur le serveur de tests ;- Veille au bon respect du règlement du jeu ;- Modération des canaux de discussions, des forums et de tout autre support utilisé par Ryzom.Pour en savoir plus, veuillez consulter ce post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2.Pour postuler, contactez exclusivement Tamarea à tamarea@ryzom.comÉquipe Traduction :Enfin, nous cherchons des bénévoles afin de traduire des textes en jeu et des annonces officielles en anglais, allemand, espagnol, russe, français, ainsi que pour effectuer la relecture de textes dans ces cinq langues.Pour postuler, contactez exclusivement Tamarea à tamarea@ryzom.comSi vous avez des questions au sujet du recrutement, vous pouvez aussi me contacter sur chat.ryzom, j'y répondrai avec plaisir !C'était le dernier sujet pour aujourd'hui !Merci à tous, et bon jeu sur Atys !
Edited 7 times | Last edited by Jadeyn (3 years ago)
#266 Added by Jadeyn 3 years ago
Edited 2 times | Last edited by Jadeyn (3 years ago)
#267 Added by Margote 3 years ago
AgendaPatch on March, 7thOP refactoringRecruitment
Edited 2 times | Last edited by Margote (3 years ago)
#268 Added by Jadeyn 3 years ago
Indeed, it was long the arrival of these tokens !And yes, there is some scam as in all wheels !Nevertheless, we hope that the arrival of new outfits and weapons has whetted your appetite !Because the goal is obviously to be able to continue to add more, and to the wheel, but also in other types of gameplay.For those who didn't see it (I forgot to put it up in the patch note) but the NPC next to the wheel offers you to exchange your gifts for tickets.And the tickets for supreme tokens. So, if you have too many wigs, no worries, he'll be happy to take them back.Are there any questions ?
Let's talk about OP refactoring.Well, as Silan refactoring is about to go into translation (and final testing), as the wheel has had its share of gifts, as the New Ticket System is also being tested.Well, good news, I'm full time on OP Refactoring !So in about a month, things will be moving.I will just remind you of the major changes that were validated by the working group.When the server is rebooted, there will be :- Deletion of materials 50 and 100, to keep only 150 and more.- Rotation of materials in quality and type.Basically, an outpost may not give the same type of material, nor the same quality.However, an outpost 50 will yield much less material than an outpost 250.Once the outpost is conquered.
The clock is ticking and it's time to move on to the last topic.We will put ''OP refactoring'' back on the agenda for the next meeting.So let's talk about recruitment.EVENT TEAM :We are looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.The training is assured, and the entry in the acting is done very gradually to leave time to the recruit to take its marks.Join us to benefit from this unique experience!To apply, contact Tamarea exclusively at tamarea@ryzom.comSUPPORT TEAM :We are also looking for volunteers to join the support team to help players in various ways :- Computer and technical assistance, bug handling, role of tester on the test server, ensuring compliance with the game rules.To learn more, please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2.To apply, contact Tamarea exclusively at tamarea@ryzom.comTEAM TRANSLATION :We are looking for volunteers to translate and proofread in-game texts and official announcements in the languages of the game, as well as to proofread texts in these five languages.Even if you don't have a lot of time to offer, your help is welcome !To apply, contact Tamarea exclusively at tamarea@ryzom.comTEST TEAM :Our Devs prepare regular patches, and it is thanks to the crucial role of testers that they can arrive on Atys with very few bugs.That's why we're looking for volunteers who want to give some of their time to help with bugs and test new features under development.You will be able to help according to your availability and choose freely the tests you want to participate in.If you have any questions about recruitment, you can also contact me on chat.ryzom, I will be happy to answer them!That was the last topic for today !Thanks to all, and good game on Atys !
Edited 19 times | Last edited by Margote (3 years ago)
#269 Added by Margote 3 years ago
AgendaOP refactoringBoss refactoringOffer a subscriptionActivate DeepL in more ingame channelsRecruitment
#270 Added by Jadeyn 3 years ago
Well, when you have to start !I give again here the topic on the forum : https://app.ryzom.com/app_forum/index.php?page=topic/view/32134/1 &post206409=en#1.I will quickly summarize.So last Monday there was a rotation of the OP materials and 50% of the OP were taken by tribes.So we don't know what materials the OP of the tribes produce, but the guilds that still have an OP could see their new material and the new Q, which can only be 150 200 or 250.At the same time, the betting system to obtain the right to attack in preview one of the OP of the tribes has been implemented.Do you have any questions ?
Next topic : Offer a subscription.Last month I published a poll about "be able to gift a subscription to a friend": https://app.ryzom.com/app_forum/index.php?page=topic/view/32084/1 &post206156=en#1As nearly all the players who answered voted for it, we'll add it !So you'll have soon the ability to offer a subscription to another player.Next topic ?Activate DeepL in more ingame channels.We are testing the extend of DeepL to new channels : Leagues, Teams and Factions (Kara, Kami, Marauder, Ranger, Matis, Fyros, Tryker, Zoraï).We hope you'll enjoy the feature !Last topic ?We are looking for volunteers for different teams : event, support, translation, testing.EVENT TEAM :We are looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.The training is assured, and the entry in the acting is done very gradually to leave time to the recruit to take its marks.Join us to benefit from this unique experience !To apply, contact Tamarea exclusively at tamarea@ryzom.comSUPPORT TEAM :We are also looking for volunteers to join the support team to help players in various ways :- Computer and technical assistance, bug handling, role of tester on the test server, ensuring compliance with the game rules.To learn more, please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2.To apply, contact Tamarea exclusively at tamarea@ryzom.comTRANSLATION TEAM :We are looking for volunteers to translate and proofread in-game texts and official announcements in the languages of the game, as well as to proofread texts in these five languages.Even if you don't have a lot of time to offer, your help is welcome !To apply, contact Tamarea exclusively at tamarea@ryzom.comTEST TEAM :Our Devs prepare regular patches, and it is thanks to the crucial role of testers that they can arrive on Atys with very few bugs.That's why we're looking for volunteers who want to give some of their time to help with bugs and test new features under development.You will be able to help according to your availability and choose freely the tests you want to participate in.If you have any questions about recruitment, you can also contact me (Tamarea) on chat.ryzom, I'll be happy to answer them !
Edited 3 times | Last edited by Jadeyn (3 years ago)
#271 Added by Margote 2 years ago
AgendaNews about the projects about to be releasedRywardsSilan RefactoringFeedback about the released projectsOutpost RefactoringBoss RefactoringRecruitment
#272 Added by Nilstilar 2 years ago
Considering the way the first cycle is going, we have already decided to reduce the length of the bidding period from two weeks to one week as of the next rotation of materials.But we are still curious to know the thoughts and suggestions that this first experience has inspired to you, the practitioners. The floor is yours, then!
And let's move on: any questions, feedback, proposals about Boss Refactoring?
In the next few days we will implement the new Rywards window intended to replace the display of the objects constituting the furniture of the apartments. It has been tested and only remains to write and distribute the announcement presenting it.As soon as it is implemented, new objects will be available and new possibilities will be offered to apartment owners. Namely: purchase of furniture previously reserved for players of other nations and conversion of their duplicates and other unwanted items into tickets that can be exchanged for new ones.Your further ideas for furniture enrichment will be welcome!
The new beginners' isle is now in test on Gingo (so its implementation should not wait too long) and includes :• some pages enriching the creation of the character by allowing to indicate briefly its tastes and its background;• a new tutorial area (already in place but empty for the time being);• a dynamic tutorial organized in lessons explaining the basic gameplay;• ... and still the sleeping lady (but she doesn't snore anymore... phew).Other tutorials will be added later (and I'd be happy to have help for their design :D ).So you'll soon be able to create an "alt" to test all this.
I have been inactive for a while, but I am happy to announce that I have resumed work on the next "Quality of Life" patch.This patch will be implemented in mid-July (estimate) and will include three major changes:• Adding of pockets• Refactoring of the Equipment window• Refactoring of equipable items groups (part 1)Since we have already talked about them extensively in previous meetings, I'll skip over the pockets.As far as the Equipment window is concerned, the whole user interface has been revisited and its content (enriched with pockets, therefore) is now adaptable according to its size.The management of groups of equipable objects is a bit problematic today. The user interface is bad: everything is controlled through / commands and the SysInfo window. The problem will be solved by two patches:• the first one (mid-July, thus) will allow the player to create, display and delete groups of items via the game UI (but the / commands will remain operational, so optional use);• the second one will go deeper and allow the player to modify the content of the groups directly in the Equipment window enriched for this purpose with checkboxes.As usual, this QoL patch contains many bug fixes and small features that I won't detail one by one. But be aware that applying it will allow you to open (finally!) the exit dialog box by simply pressing the Escape key!To finish, if you want to follow the progress of the patch in a more detailed way, here is the link to the GitLab milestone that reports on it.
Lately, we've been putting two big projects into play: the OP and the Boss refactorings. Coming soon will be our third big project, Silan Refactoring. Behind each of these three projects, but also behind each new feature, each improvement of the game, each event played, each technical help brought to a player, there is not the work of one person, but the work of a whole team of devoted and passionate volunteers who give of their knowledge and their time, according to their possibilities, to allow Ryzom to evolve as it does today.And for that, I thank them.If you too have some time that you would like to devote to help them behind the scenes to make the game move forward, you can contact me on chat.ryzom or by email at tamarea@ryzom.com, and we will see together which team would suit you best and which you could join: Development, Communication & Marketing, Event, Game-Design, Computer Graphics, Level-design, Lore, Support, Testing, Translation & Proofreading. The choice is vast!If you prefer to help out by joining a group working specifically on a project, that's also possible. For example, at the moment, OP Refactoring and Silan Refactoring projects.Feel free to contact me for more information!
Edited 4 times | Last edited by Nilstilar (2 years ago)
#273 Added by Ghost of Atys 2 years ago
AgendaAtys games (feedback)Rywards (feedback)OP refactoringBoss refactoringSilan RefactoringNovel in Ryzom UniverseNew Ticket System
Edited 2 times | Last edited by Maupas (2 years ago)
#274 Added by Nilstilar 2 years ago
Ulukyn invites attendees to express their opinions and suggestions on these two topics, as well as on the latest updates of Ryzom Chat.
Two important pieces of information:• the next rotation date for raw materials produced by outposts is Wednesday, October 5;• the bug that affected NPC placement in outposts has been fixed.Scheduled changes to the outpost mechanics, which will mark the end of the first stage of the refactoring when implemented:• the length of the bidding period will be set to one week (i.e., for the upcoming rotation, October 5-12);• battle-rounds lost by the attacking guild in GVE will no longer lower the "Max Attacker Level" by 1 (including Nexus); this should make GvE easier;• a guild failing to retake an outpost in GVE will not be able to attack an outpost in GVE for a week (except in Nexus);• after a failed GVE attack, the threshold of the concerned outpost will no longer be raised back to its initial value, but will keep the value reached at the end of the lost battle (and then decrease over time).
BossesStatistics of some of them will be corrected and the overhauled system (except, at first, the management of the bones of fallen Bosses) will be extended to the whole of Atys soon (probably on October 5th, or at the next server reboot).SilanThe refactoring patch is scheduled to be released before the end of September, along with a substantial "Quality of Life" patch that will bring the improvements mentioned in the previous Ryzom Forge meetings.On asking of a player who returned to Atys after a long absence (and who, delighted to find a living and working game, complimented the RT on it) for more details on this point, Ulukyn points to the URL of the present forum thread, which collects the minutes of the said meetings.On Silan, we also plan to add lessons to introduce new players to the various nations and factions of Atys in as neutral a manner as possible, describing their particularities and how to join each of them. We'll start by building the lesson about the Marauders because, unlike the other nations and factions, they don't have any representatives among the NPCs in Silan.Please note: these lessons can be built by players with no development skills. So, all contributions will be welcome!
It's been several months (even years) since we wanted to modernize the ticket system.The new version is in the final testing phase and brings a lot of changes compared to the current system (which is not so good).The notable changes are the following.• Complete redesign of the ticket submission form (including in-game) with categories based on the request, clear input fields to allow CSRs to see important information right away.• Ticket tracking (in-game and out-of-game). That is to say, a list of tickets indicating for each one its status, the person who took care of it and its complete history.• Possibility offered to answer directly to a ticket, allowing to start a real conversation illustrable through drag and drop of screenshots (out of game only).• Sending, out of game but also in game, of an email indicating that an answer has been given and containing a link allowing to open the ticket.• The same player can obviously open several different tickets at the same time, each ticket being individualized.Do you have any questions or suggestions, features you would like to see added?
This summer, we had the great pleasure to see published the first volume of a novel taking place in the universe of Ryzom: "The Sacred War", written and self-published by Rémi Dromnelle.The story, which takes place in the Old Lands, is really exciting; the immersion is fast, and one lets oneself be carried away with pleasure in the whirlwind of the heroes' life, living with them a few years of the History of Atys.As the author is French, the novel was naturally published in that language. However, an English translation as well as a German one are in progress by volunteer players.To learn more about this novel, see the forum thread dedicated to it, if you want to visit the book's website, it's here and, finally, if you want to buy it in hard copy or in PDF version, go to Librinova at this page.But I warn you: it's so exciting that you'll have trouble letting go of the book before you finish it! And it's true to life!Are there any players who have already read the novel, among those who are following this meeting? And, if so, would they be willing to give us their feelings, without spoiling the story?(Two player-readers express their feelings:– To get in your library right away!– Already given on the right post: It smells like the beginnings of Rôdeurs and Marauders. It's the History of Atys, but one name escaped the author: Kal (it won't speak to everyone, but to Aniro players certainly).)The next issue of our magazine "Behind the Scenes" will be dedicated to an interview with the author of the novel, Rémi. When I finished reading the novel (at 3 a.m.) and he asked me what I thought, I replied: "I want the sequel !!!!!!!!!!!!!". The volunteers of the translation team will be the first to have the privilege of reading this issue... and the translation team is recruiting!I should also point out that the author (and this is something very important to him) wanted to allow our community to read the novel for free on the Ryzom wiki (click on the language flag to display its ongoing translations). But feel free, of course, to buy the book too if you want to support the author!
The dynamic event of kitin invasion seldom runs during the week and, given the large number of invaders, it sometimes takes a long time to resolve.What would you think, then, of more frequent invasions involving fewer invaders?(The suggestion is welcomed and Ulukyn, on the remark of an attendee, confirmed that this frequency/importance ratio of kitin invasions could indeed be adapted to the number of players present on Atys at such or such time of the year.)
Last edited by Maupas (2 years ago)
#275 Added by Krill 2 years ago
And we'll start as usual with the feedbacks. Are there any feedbacks/comments/suggestions about the last patch?
I won't go into detail, but it might give you an idea.The QoL (Quality of Life) patches will continue to add new features to make the game more enjoyable and fix bugs. And in order to make the work of the devs easier, we have gathered the whole client code in one place: https://gitlab.com/ryzom/ryzom-core, whereas it was previously on 3 different repositories. You can now see the list of issues (bugs): https://gitlab.com/ryzom/ryzom-core/-/issuesEverything is public :)About the Storyline, it will start again soon, we had a rather busy year and we couldn't progress on it as we wanted.We'll have to improve this in order to make it progress more regularly, the lessons system should help :)Speaking of lessons, we will obviously continue the tutorial and lessons on nations/factions. Especially since it's pretty quick to do now that the system is coded.We will continue to add the rewards to Rywards so that it can list all the items to be won. Including the underwear (and I know this will make people happy :D )Finally, and still with the idea of finishing things that are not finished, the guild islands will be fixed and finished (with the possibility to visit other islands).Content for the guilds can then be added.This is the big development axis we have planned.Of course the ongoing projects like op refactoring, bosses refactoring and all refactorings will be continued and finalized.
#276 Added by Tamarea 2 years ago
Last edited by Ghost Of Atys (2 years ago)
#277 Added by Ghost of Atys 2 years ago
AgendaBoss refactoringRywardsOP refactoring
#278 Added by Nilstilar 2 years ago
The next patch (which we plan to apply this Friday starting at 23:00 UTC—expect about 2 hours of downtime on the game server) implements the activation of Bosses in all regions of Atys. The new Bosses system has indeed been running smoothly for several weeks now in Prime Roots.The associated guild application may not have been updated yet, but it will be shortly after the patch.In the new regions concerned (on the surface of Atys), the species of the 6 Bosses that will receive your assaults will be chosen exclusively from those present in the region. However, the places where the Bosses obeying a particular mechanic appear (such as Gebre, Cratchakin, Shooketh, etc.) will remain unchanged.The redesign of the Bosses will then proceed with the testing and implementation of new mechanics for all Bosses, wherever they spawn on Atys.
The above mentioned patching will be accompanied by a rotation of the outposts (OP) and followed by an bidding period set this time to about ten days (in order to include two weekends).The distribution of OP materials has been reviewed: after this rotation all types of materials (8 in all) will be available in Q250, Q200 and Q150 on at least one of Atys' OPs. Therefore, no Q250 material will be missing during the so started cycle.
We will continue the migration of rewards into Rywards (shift+e) to include everything possible to include and make it a big catalog.Like mounts, the Zigs will be migratable in Rywards which will make it easier to change them and not risk losing them. For that, as for the mounts again, it will be necessary to send them to the pasture to then list them in Rywards. It will not be necessary for a Zig to be in the stable to be able to replace it with another one, it will be enough for it to be in your bag. Only Zig #1, however, will be substitutable: the others will have to go through the pasture to be substituted. As it is already the case with the mounts, the inventories will not be affected by this operation.Underclothes will be real underclothes, usable as such, not equipable inventory items anymore. Therefore, it will be enough to equip them once for them to hide (or highlight) your character's forms when this one takes off her/his armor, without depriving you of any slot that can be occupied by a piece of armor. Trading them will still be possible but will be done via a special interface allowing you to indicate the name of the character and via Izam exchange.
Edited 5 times | Last edited by Nilstilar (2 years ago)
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