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#234 [en] 

Elke
I have the impression that you understand it the wrong way: the general limit is 2 accounts: In European night time (22 UT - 5 UT) four accounts are allowed. So why would it impact the multi accounts outside Europe more than in Europe? Also: reducing this the the very intention...That said, basically everything can be done with 2 accounts other than killing certain bosses - where you then need 2 or 3 actual players.

I fully understand that there will be fewer European quad-boxers, but I have the impression that you do not understand my criticism. And that's fine; I'm far from the most eloquent, and depressingly accustomed to being misunderstood. Let me attempt to clarify my thinking. 

In Eastern US/Canada night time (1800-0100 EDT) four accounts are allowed. No problem. In fact, they make out quite well as they have practically unrestricted quad-boxing privilieges unless they have truly odd sleep schedules. Lifting the restrictions will work as intended. And I will concede that half of the US population is in that time zone, so if you can only pick one time zone to get more North Americans on, that's the one you should pick.

In Western US/Canada afternoon/evening time (1500 to 2200 PDT) four accounts are allowed. Quad-boxers might have to log off two alts at some point, especially if they are night owls who don't go to bed early. It may or may not be worthwhile for them to have more than two accounts, so the effectiveness of lifting the restriction is questionable. If I ran 3-4 accounts, this would make me drop a subscription or two, and I have a hard time believing that there aren't any other left-coasters that feel the same. 

In Australian day time (0800-1500 AEST; 0600-1300 AWST) four accounts are allowed. Except for the people in Western Oz that want to play for an hour or so before work, they will simply never be on when four accounts are allowed except on weekends. And Asians and Pacific Islanders are also in/near the same time zones. It simply would make no sense for them to bother with more than two accounts, period. Just as it makes little sense for European players that generally are not up between midnight and 7. 

So we have something that helps half of North America, doesn't really do much for the other half, and doesn't do a thing for pretty much anyone else around the Pacific Rim. That limits the benefits of allowing four accounts in ways that feed my skepticism. There is also an (unfortunately unavoidable) inequality there that just rubs me the wrong way. Combine that inequality with the dubious effectiveness and you will get pretty close to the reason for my having reservations about this whole thing.Does that clarify anything?

Like I said, I hope to be proven wrong, and we won't know if we don't test it. But if I'm even partially right, I hope that my input will help craft a more effective solution.

Edited 2 times | Last edited by Gidget (3 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#235 [en] 

Gidget, I envy your ability to use timezones.

The short of it is that the times were chosen because it's when the population is consistently the lowest. It's definitely not perfect but it is something to try to help fill some gaps in making teams for bosses and other activities. And hopefully a few more homins around if fresh ones need answers. Perhaps it can be expanded after the trial month.

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ErisApple
Homin Reaper Karavan

#236 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (July 12th 2021)


Date: monday, July 12th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public forge channel
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en


Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
    -Test of Ryztart, the new Ryzom installer/launcher
    -Upcoming update of the Code of Conduct
    -Events in july and august
    -Recrutement: Event team

Last edited by Tamarea (3 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#237 Multilingual 

Multilingual | English | [Français]

Compte-Rendu de la réunion de Ryzom Forge – 12 juillet 2021

1 - Test de Ryztart, le nouvel installeur/lanceur de Ryzom

Ulukyn (RT) – 19:39 UTC
Je vous informe que Ryztart est arrivé a un stade plutot satisfaisant (même s'il reste quelques petites choses à paufiner et traductions qui pourraient manquer).
Il est désormais assez stable pour le proposer en version beta sur le site web de Ryzom, du moins les version Linux et Windows (la version Mac n'as pas été finalisée). Nous ferons également un post sur le forum pour avoir vos retours. En attendant je vous donne ici les liens pour les téléchargements :
• pour Linux >>> https://me.ryzom.com/ryztart_installer_x86_64.tgz
• pour Windows >>> https://me.ryzom.com/ryztart_installer_amd64.exe (il ne s'agit que de version 64b, pour ceux si sont encore en 32b, patience).
Il n'est pas nécessaire de désinstaller ryzom_installer, ni même Ryzom, mais il est par contre fortement conseillé de sauvegarder les dossiers 0/ 1/ 2/ 3/… qui contiennent vos sauvegardes et qui se trouvent dans :
• sous Windows >>> C:/Users/<USERNAME>/AppData/Roaming/Ryzom
• sous Linux >>> ~/.local/share/Ryzom
Vous trouverez plus d'informations sur le wiki.
Voilà pour Ryztart. Des questions ou des commentaires ?
  • Je teste Ryztart depuis un moment et dans l'ensemble, c'est vraiment plus simple d'utilisation, ce qui est top. J'ai par contre une question, la plupart du temps, je reste bloqué sur « Checking » et je dois relancer l'installer pour que cela fonctionne. Est-ce quelque chose qui a déjà été remonté ?
    Oui plusieurs retours et plusieurs raisons pour que ça bloque (en fait, un crash et ça bloque). Je ne peux donc pas assurer que tout est correct, il peut y avoir des cas particuliers qui bloquent. Si ça se reproduit vous pouvez l'indiquer sur le canal de test ou sur le forum et je vous contacterai (ne postez pas de copie de la fenêtre debug, elle pourrait afficher des données sensibles).
  • Est-ce que ce nouvel outil sera obligatoire ou sera-t-il possible de s'en passer ? Notamment lors de l'application des patchs ?
    Ryztart reste compatible avec ryzom_installer. En fait, avec l'option pour patcher sans passer par Ryztart, en gros, tout est possible. Ryztart lance le client avec une option no-patch (puisqu'il patche déjà). Mais le client est toujours capable de se patcher lui-même et il est également possible d'utiliser le ryzom_patcher.
  • Où les sources sont-elles publiées et sous quelle licence ?
    On les trouve ici, sous GPL Affero (peut-être pas la licence la mieux adaptée).

2 - Mise à jour prochaine du Code de Conduite

Tamarea (RT) – 20:05 UTC
Nous allons mettre d'ici peu le Code de Conduite à jour au niveau de la partie concernant le ''Multiboxing'', les règles de courtoisie et les sanctions. Je vais vous présenter ce que nous allons changer.
Pour rappel, l'actuel Code de Conduite est consultable ici (cliquez sur le drapeau de langue pour en changer).
Ajout d'une échelle de pénalités
Ajout (dans B. Avertissements et sanctions) d'une échelle de sanctions pour « infraction majeure »' : 1 semaine de suspension / 1 mois de suspension / 1 an de suspension (NOUVEAU) / Interdiction définitive.
Précision dans les règles de courtoisie
Ajout (dans I.7. Mauvais comportement sur un canal de discussion du jeu (serveur de jeu, IRC, forums et Rocket chat inclus)) de ceux homophobes dans la liste des propos prohibés.
[b]Modifications concernant le Multiboxing et le PvP & Multiboxing pendant les heures creuses[b]
Trois ajouts dans III.4 Multiboxing, à savoir :
a) Ajout de toutes les situations JcJ à la liste de celles soumise à limitations : pour clarifier le code de conduite, nous allons étendre la limite de 2 comptes simultanés à tout le JcJ, donc au JcJ sur les avant-postes, dans les régions JcJ (c'est-à-dire y compris les spots magiques et le Nexus), et partout sur Atys.
b) Ajout d'un nouveau paragraphe régissant le multiboxing pendant les heures creuses : pour permettre aux joueurs américains d'accéder à nouveau au jeu de haut niveau et pour nous donner une chance de repeupler le serveur pendant les heures américaines, nous testons actuellement (jusqu'au 15 juillet) la tolérance de 4 comptes simultanés pour tout sauf le JcJ pendant les heures creuses, de 22h UTC à 5h UTC (0h-7h CEST), donc pendant les heures où c'est nécessaire pour un gameplay correct. Comme l'accueil de la communauté et l'impact sur le nombre de connexions/abonnements américains sont positifs, cette règle sera ajoutée au CdC dans quelques jours, comme suit.
III.4.4 Multiboxing pendant les heures creuses
Le multiboxing est toléré pour un maximum de quatre comptes simultanés pour toutes les activités, à l'exception du JcJ, pendant les heures où il s'agit d'une nécessité de jeu en raison du faible trafic sur les serveurs de jeu (22h-10h UTC, c'est-à-dire 0h-12h CEST).

c) Ajout d'un résumé des règles du multiboxing, comme suit.
Aux heures où le serveur de jeu est suffisamment fréquenté - 10:00 UTC-22:00 UTC (12:00 CEST-00:00 CEST)
Multiboxing limité à 2 comptes simultanés pendant :
  • JcJ
  • Chasse aux Rois
  • Assaut des Boss Maraudeurs
  • Événements scénarisés de la Storyline
Multiboxing toléré à 4 comptes simultanés pour toute autre autre activité.
Aux heures de faible trafic du serveur de jeu - 22:00 UTC-10:00 UTC (00:00 CEST-12:00 CEST)
Multiboxing toléré à 4 comptes simultanés pour toutes activités sauf JcJ.
Vous avez des commentaires ou des questions ?
  • Je voudrais juste deux confirmations : les invasions kitines ne sont pas des événements scénarisés et 4 comptes simultanés c'est bien possible à tout moment ?
    Oui. Les events scénarisés sont très souvent des missions, et le PNJ qui les donne arbore une icône Storyline. Seule exception pour le moment : les bornes de cartographe.
  • Donc, quelle que soit l'heure, je peux avoir 4 comptes connectés en même temps sauf pour les activités citées ?
    Oui.
  • Je voulais juste clarifier les règles concernant le JcJ. Peut-on emmener plus de deux personnages dans les régions JcJ (comme la Route des Ombres) dès lors qu'on ne les engage pas tous dans un combat JcJ ?
    Oui, 4 personnages peuvent se trouver simultanément dans une région JcJ, à condition de ne pas mener de combat JcJ avec plus de 2 d'entre eux. Mais attention : ces deux là seuls peuvent participer au combat (guérisons et résurrections comprises), et en cas de défaite, les deux autres ne peuvent s'engager à leur tour (reprendre le combat).
  • Lors du changement d'heure (pour l'heure d'hiver), les heures désignées resteront-elles à l'heure d'Europe centrale ?
    Je ne peux pas vous répondre de suite à ce propos, mais nous allons faire en sorte que cela ne pénalise pas ceux qui jouent aux heures de faible fréquentation du serveur.
  • Devons-nous vous signaler les joueurs en infraction ou êtes-vous en mesure de vérifier si quelqu'un fait du multiboxing pendant la chasse aux Rois ou toute autre activité prohibée mentionnée ?
    Si vous constatez qu'il y a abus (plus de 2 comptes simultanés sur un Roi, etc…), vous devez envoyer un ticket à support@ryzom.com, accompagné d'une capture d'écran ou d'une vidéo montrant les 3 ou 4 personnages ainsi que la date et l'heure en jeu (radar ou carte).
  • Si, dans une région JcJ, un de mes personnages se fait tuer mais que je n'ai pas envie de me battre en PvP, puis-je soigner mon personnage avec un troisième ?
    C'est un cas particulier, nous y réfléchirons au sein de l'équipe d'Assistance.

3 - Events en juillet et août

Tamarea (RT) – 21:03 UTC
Comme il y a beaucoup d'absents en juillet et août, tant parmi les joueurs que les animateurs, les events de la Storyline ainsi que les events de nations et factions habituellement proposés par l'Équipe d'animation (un par semaine) sont mis en pause jusqu'en septembre.
L'été laisse la place aux events joueurs, aux mini-boss, invasions kitines, events d'ambiance… Les Jeux d'Atys devraient être de retour pendant tout le mois d'août.
Des questions ?

4 - Recrutement : Équipe d'animation

Tamarea (RT) – 21:06 UTC
Nous cherchons des bénévoles souhaitant aider à écrire des scénarios d'event, ou bien souhaitant devenir acteurs en incarnant un personnage lors des events que nous jouons.
La formation est assurée, et l'entrée dans le jeu d'acteur se fait très progressivement pour laisser le temps à la recrue de prendre ses marques.
Rejoignez-nous pour bénéficier de cette expérience unique !
Pour postuler, contactez exclusivement Tamarea à [i]tamarea@ryzom.com[i].

5 - Questions diverses

(21:07 UTC)
  • Quels sont les projets pour la faction Maraudeurs ? Est-il prévu de continuer à la développer bien qu'elle compte désormais très peu de joueurs (environ 5 actifs) ?
    Oui nous continuons à la développer, d'ailleurs le prochain épisode de la Storyline la mettra en avant. Si vous voulez en savoir plus, vous pouvez demander à rejoindre le groupe de travail sur le gameplay maraudeur et participer à son développement.
  • Je sais bien que les gens veulent du nouveau contenu pour Ryzom, mais puis-je demander, au nom de beaucoup de joueurs, que les quêtes de l'Encyclopédie soient examinées, s'il vous plaît (beaucoup sont boguées et certaines complèttement hors-service) ?
    Nous avons un peu avancé sur le sujet en préparant un outil qui permettra de faire des ajouts plus facilement sur l'Encyclopédie.
  • À propos des Maraudeurs… Les boss légers et moyens vont-ils arriver un jour ? Et le butin des boss légers pourrait-il inclure le pantalon et la robe, ou sont-ce articles réservés au animateurs ? Et ne pourrait-on changer les couleurs des robes maraudeuses actuellement gagnables (via points JcJ) en bleu, blanc, noir et rouge ? Et inclure enfin les robes des couleurs des autres boss actuels dans le butin lâché par Dante et Pei-Ruz ?
    Ce sont des questions intéressantes, pourriez-vous les exposer sur le forum des idées pour Ryzom s'il vous plaît ?
  • Quand aurons-nous la faction Trytoniste ?
    Le jeu trytoniste peut bien sûr se faire en roleplay, mais nous n'avons pas prévu de le développer en gameplay.
La réunion est close à 21:48 UTC

Edited 5 times | Last edited by Nilstilar (3 years ago) | Reason: FR typo

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#238 [en] 

Regarding new players in Silan - a huge part of why i kept playing more than a week is that at the time there were advanced players there who spent most of their time helping the noobs. I met them almost instantly. It gave me a sense that this was a community. I know many people still help the newcomers in silan, but we should remember to encourage these silan mentors for the work they do to keep people playing. Perhaps even make mentoring an official thing?

#239 Multilingual 

J’ai aussi l’agréable souvenir d’avoir été aidée sur Silan par quelques joueurs qui m’ont reçu d’une façon exceptionnelle. Avec de la rigueur et du sérieux, ils m’ont conseillé pour pouvoir avancer dans le jeu. Je ne citerai pas leurs noms car j’ai peur d’oublier quelqu’un. Mais je suis complètement d’accord avec l’idée d’un « mentoring », leur dévouement et gentillesse ne mérite que gratitude.

#240 [en] 

Jorgensen
Regarding new players in Silan - a huge part of why i kept playing more than a week is that at the time there were advanced players there who spent most of their time helping the noobs. I met them almost instantly. It gave me a sense that this was a community. I know many people still help the newcomers in silan, but we should remember to encourage these silan mentors for the work they do to keep people playing. Perhaps even make mentoring an official thing?
a + on the mentoring part, but what 'reward' or benefit should they get?
maybe an 'invite' to become a mentor, resulting in a better experience share when teamed up (like not having the exp dropped to half if you are teamed with your mentor)

in truth tho, this is discouraged by the players themselves, old players to be exact, don't ask me to drop names, you know they are out there.

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SW.Dulla

#241 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (September 20th 2021)


Date: monday, September 20th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public forge channel
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en


Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
    - Ryzom installer/launcher: RyZtart
    - Wiki: Forge portal update
    - Next patch: Kitinlair occupations, Boss refactoring, Marauder gameplay
    - OP refactoring
    - Recrutement: Event team, Support Team, Translation team

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#242 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – 21 September 2021

Ryzom installer/launcher : RyZtart


So ryztart has been set as default for Windows and Linux. For Mac I continue the development (which progresses slowly).
An announcement has been put on the forum : https://app.ryzom.com/app_forum/index.php?page=topic/view/31832/1 .
Any feedback is welcome. Moreover on the announcement we are also looking for python/web developers who would like to participate in the creation of modules to facilitate the life of the players.

Q : RyZtart didn't work on my computer (arch linux), I had to use Steam. Would it be possible to develop AUR, .deb or .rpm ?
A : Any contribution is welcome. Managing all the packages is not an easy thing. One aur I could do, the rest I don't know.
Q : How long can we keep the existing system ? Will it work with the next patches ? Or do I have to install RyZtart now ? (Linux here).
A : There are 3 ways to launch the game :
1 - Run the exe and have everything on one folder (the very old method)
2 - Launch ryzom installer
3 - Launch ryztart
The 3 work with the same patch system and will continue to work.
However, if there are patching problems, in most cases, Ryztart will fix the problem.
Because Ryztart patches the game itself, where methods 1 and 2 use the client to patch itself.
If it misses ... The patch is no longer possible.
On the other hand, the ryzom installer will not be updated anymore.

Q : Ryztart will separate the part : Atys, Yubo and Gingo in the save files ?
A : In the same way as the ryzom installer does. The compatibility is 100%.
If you use RyZtart, then switch to ryzom installer, it will be able to patch the game and vice versa.

Q : I use method 1 and Steam to patch my files. Should I switch to the new installer ?
A : This is an original way of doing things but it also works very well. So no reason to change.
Q : I'm talking about those poor victims of Windows 10 and their strange sound cards : the old installer had a button to call the old Ryzom configurator where you can set the sound driver - FMod, etc.
A : It was added two days ago.
Q : I am still on Windows 7. Will I be able to use the new installer ?
A : Normally yes. But if there is a problem, please contact me.
Q : The old installer worked fine. Why did you change it ? Just curious.
A : For many reasons.
But the main one is that it did not patch the game.
The patching of the game was the responsibility of the client itself, which is never a good thing.
If the client misses the patch, there is no way to patch.
Or go through the separate patcher but that only works for Atys.
The second reason is that the ryzom installer is a pain to manage the access to the test servers.
We can spend afternoons trying to add the Yubo server or the Gingo server.

Q : Gingo, Yubo ... Are they all test servers ?
A : Yes.

Wiki : Forge portal update


We will update the Forge wiki page a bit.
Especially since we were able to simplify some processes and installations thanks to the work of ryzom core (especially Kaetemi).
Here is the new portal mockup : https://en.wiki.ryzom.com/wiki/NewForge .
The links are placeholders, it's mainly to present the new vision of the Forge wiki.
With the idea to orient the player according to what he knows or would like to do.
We will try to add as much information as possible knowing that for new contributors, finding documentation is more difficult than leveling up all the jewel creation branches ...

Q : Is building the client and server still a pain in the ass or has it become easier ? I know this was a sticking point for some people a few years ago.
Especially running an operational ryzomcore server rather than the build itself.
Why not provide some basic primitives to have a working ryzomcore ? I'm thinking for example of the old racial start zone.

A : The client build is now done via a small script on Windows, the same script will be adapted to Linux.
As for the server, the build is also simple, but ... The server build is more complicated, especially since it requires private datas.
But ryzomcore provides a complete archive, turnkey to launch a core server.
Which in the vast majority of cases will suffice.

Q : Wasn't the rudimentary data available from Silan when the client/server became open source ? Is it still available ?
A : It is still available and ryzomcore is adding missing data continuously.

Next patch : Kitin Lair occupations, Boss refactoring, Marauder gameplay


The next patch will be accompanied by a long migration operation that will block the whole day.
We will indeed update the web server and all its components.
For this, we will do it in 3 steps :
1 - Migration of the game database and the webig to a server already up to date (and check if everything goes well)
2 - Test the code on a server already up to date (and check if the code is still functional)
3 - Update the web server
In the next few days we will proceed to step 1.
Steps 2 and 3 are planned for later.
We will take advantage of this patch day to add the last Marauders mini-camps, move the NPCs and items of the Kitin Lair occupations in the Kitin Lair and add the new bosses in the Prime Roots (boss refactoring project).
Occupations have 2 elements, an NPC that gives the occupation and the missions.
And a targetable element that allows to create the products of the occupation.
These are the NPCs and this element that will be moved.
So the NPCs and the table will now be in the Kitin Lair.
I forgot to mention that we will be implementing bosses in the Prime Roots and the next step will be to finalize the project by adding them to all of Atys

Q : Does this mean that the larvester and scroll maker tables will be moved to the Kitin Lair ?
A : Yes.
Q : Will the existing Prime Roots bosses be removed ? Will the new Prime Roots bosses change ?
A : Please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/31743/1 which explains the boss refactoring project in detail.
Q : Is there an approximate deadline? An update date? It would be good to know the approximate date so that we can plan it a bit.
A : If everything goes as planned, the patch with all-day closure of Atys will take place early next week.
We will of course keep you informed as soon as we know the exact date.

Q : For the newbosses : will there be new bosses in the Kitin Lair too ?
A : There are no plans for new bosses in the Kitin Lair at this time.
Q : Will Rocket Chat stay open ?
A : We will open the Ryzom Discord so we can communicate with you while Atys and Rocket Chat are closed. The link will be given on the forum.
The Ryzom Discord will be open this weekend. The link will be given on the forum and will be visible on the Atys login page during maintenance.

OP refactoring


Since a few weeks the tests are in progress at Nexus.
From the information we have, it seems to be quite well balanced, but we would like to have feedback (here, in the forum or on the project channel).
The idea is to validate this step to move on to the next one, the GvG (guild against guild) which will require a different NPC setting.

Q : Any context on OP refactoring, or links on forums we can read about it ?
A : https://app.ryzom.com/app_forum/index.php?page=topic/view/29200/5 0 .
Q : Some guards stand behind mountains in places that are difficult to reach. Maybe you could check all the positions again ?
A : I'm going to apologize, I put them there to see how the players would react. There is no problem about moving them.

Recrutement : Event team, Support Team, Translation team


(SUPPORT TEAM).
The Support team resumes its recruitment campaign.
We need you, your availability, your technical knowledge and gameplay of the game but also your diplomacy, to expand our ranks and best meet the expectations of players.
As a CSR, you will have a variety of tasks to perform that you feel most comfortable with :
- IT support for players : help them to run the game correctly on Windows, Linux or Mac ;
- Technical support : answering players' questions about using the client and about gameplay issues ;
- Bug handling : help players facing a bug, check the bugs reported by the ticket system and then forward them to the Development team;
- Role of tester on the test server ;
- Ensures that the rules of the game are respected ;
Moderation of discussion channels, forums and any other media used by Ryzom.
To learn more, please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2 .

EVENT TEAM
We're looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.
Training is provided, and entry into acting is done very gradual to allow time for the recruit to get his bearings.
Join us to benefit from this unique experience !
To apply, contact Tamarea exclusively at tamarea@ryzom.com

TRANSLATION TEAM
We are looking for volunteers to translate in-game texts and official announcements into English, German, Spanish, Russian, French, and to proofread texts.
To apply, contact Tamarea exclusively at tamarea@ryzom.com

Edited 3 times | Last edited by Jadeyn (3 years ago)

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Jadeyn | Senior Game Master | Polyglot/Multilingual
Ryzom Support Team

#243 [en] 

Jadeyn
Q : Is building the client and server still a pain in the ass or has it become easier ? I know this was a sticking point for some people a few years ago.
Especially running an operational ryzomcore server rather than the build itself.
Why not provide some basic primitives to have a working ryzomcore ? I'm thinking for example of the old racial start zone.

A : The client build is now done via a small script on Windows, the same script will be adapted to Linux.
As for the server, the build is also simple, but ... The server build is more complicated, especially since it requires private datas.
But ryzomcore provides a complete archive, turnkey to launch a core server.
Which in the vast majority of cases will suffice.

You can link to this directly, and you're welcome. (This is still in preview, so please share any issues.)

https://wiki.ryzom.dev/development/quickstart_windows

The package provides not only the server & client development environment, but the complete graphics and leveldesign pipeline.

It only takes about an hour to set up a local development environment and shard.

We'd love to see the old islands fully released, but WG so far won't allow us. They are empty for now.

Jadeyn
Q : Wasn't the rudimentary data available from Silan when the client/server became open source ? Is it still available ?
A : It is still available and ryzomcore is adding missing data continuously.

We only have permission to release data that does not contain any unreleased balancing or mob placement data, and only the essentials to make the assets, client and server fully build and run.

Landscape can be fully built now. We painstakingly restored several missing source assets for the Ring landscape that were lost in the transition from Gameforge to WG. (And in the process fixed some islands that were broken in the original build.)

Additionally, a group of disgruntled ex-players is working on creating tools and spreadsheets to generate new data procedurally. Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.

***DEL*** irrelevant.

Edited 6 times | Last edited by Tykus (3 years ago)

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Kaetemi

#244 [en] 

Kaetemi
Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.

I'm following this project for a while and I had tears in my eyes seeing (a more or less empty) ring shard working on my own machine! I miss this game mechanic so much and I am very thankful to all the people involved who fixed the many issues this project had.

I hope to see some of these mechanics return to the main game again, esp. for roleplay and / or events this could add some excitement granted the tools and shard is stable with a larger group of players.

I'm excited for Ryzom to see so many new projects appearing, interest in the game is still strong.

arc

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#245 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (October 4th 2021)


Date: monday, October 4th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public forge channel
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en


Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
  • Database migration and webIg server change
  • Feedbacks on the Patch: Kitinlair occupations, Boss refactoring, Marauder gameplay
  • Recrutement: Event team, Support Team, Translation team

Edited 2 times | Last edited by Ghost of Atys (3 years ago)

#246 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – 04 October 2021

Ulukyn
I'm going to review the migration and the patching that went on.
We had planned to migrate the very old web server that contained the webig and nevrax tools to a new fresh server.
In order to minimize the problems, it was agreed to migrate only the database (step 1), upgrade the server to a ubuntu version still in LTS (16.04) at least (step 2).
Then on the server me.ryzom.com make a copy of the apps and test them in php 7 (step 3).
Finally when everything would be ok, we would switch app.ryzom.com on me.ryzom.com (step 4).
Then finally a new server will come to add the replication in case it is necessary to switch services (step 5).
Well ... All this was without anticipating that the web server would fail.
This forced us to finally do steps 1 to 5 in 24 hours.
So, report of the operations :
All our servers are currently running Ubuntu 20.04.
The old web server is going to leave us (but no one is going to mourn it ...).
We have the main applications running without major errors (quite a few warnings that we will correct as we go along).
But overall, it's a very good thing done and no more big migrations are planned.
The next updates will be done during a reboot on the Atys server so that the game will not be blocked anymore.
So for the migration, we are not bad.
If there are any questions about this, don't hesitate.

Q : We have just seen that a server failure can always happen. However, as I understand it, there are not enough servers to ensure true redundancy.
Is this taken into account in the BCP/DRP ? In fact, is there such a thing as BCP/DRP ?
Not everyone is familiar with the technical terms, can you rephrase ?
Business continuity plan / disaster recovery plan : basically, the crisis management plan.
(Cf. SGDSN guide on the topic).


A : The database will be replicated with me.ryzom.com, the code too.
app.ryzom.com and me.ryzom.com will be mirrored in order to take over in case of.
All via ip failover to not have to wait for DNS propagation.

Ulukyn
If no other questions we can move on to the patch.
There is still a problem to fix concerning the occupations of the Kitin Lair which are bugged.
This will be solved soon, but we don't know if it'll be necessary to patch and reboot the server or not.
We'll keep you informed.
Boss refactoring has been fixed at launch and for the moment is running normally.
If all goes well, at the next reboot/patch we will apply the system to all Atys.

Q : When will that be estimated ?

A : Difficult to say, it will be necessary to adjust this according to the feedback of Boss Refactoring and the events of Anlor Winn.
Also missing are the icons for the Marauder mini camps (which will be added without needing a patch).


Q : If the old Boss system has a minimum respawn time of ~2 days, what's the minimum respawn time for the current new Boss system ?

A : Very good question ...
It is exactly of ...
Damn ... They deleted my post !
Well, too bad !


Q : Good evening. The wheel had problems, is it spining correctly ? And above all to bring back prizes ?

A : Yes. According to my tests, it is good.
I have added the id and the name of the items that we win in the info system.
If the wheel is blocked or an item is not won, just send us the screenshot of the info system.


Q : Does it work when you win a whole furniture too ? I feel like I've never been able to recuperate them.
The Id of the item, it also works for the complete pieces of furniture that we win at the wheel ?


A : Yes. So if it bugs, I'll know which item.
Ulukyn
If no other questions, openssl ?
I know everyone is looking forward to this topic.
So, to put it simply, our clients are no longer compatible with a modification of the let's encrypt certificates.
Which remains one of the major authorities for providing ssl certificates.
To understand : it is thanks to them that we secure our websites in https.
And as a result clients are no longer able to access https sites that have a let's encrypt certificate (which is the case for our servers).
There is a configuration that allows to keep compatibility with clients using openssl 1.0 (so the old version).
This is what we did while waiting to update the clients.
Currently we are testing Windows 64 bits and Linux 64 bits clients with openssl 3.0 and no major issues.
We will apply the same modification to Steam and Macos versions.
If you are hosting webig apps that are no longer accessible from the game, you can come see me and I will help you configure your server to enable compatibility (this is a certbot option).
Well, it's still under discussion but we wonder if we will continue to maintain 32 bits versions under Linux (and Windows).
There are really very few people left on 32 bits configuration.

Q : Your last sentence let me suppose that I have my answer : is there a volume of Windows (7, 8, 10), Linux (I don't make the list), MacOS clients with 32 or 64 bits precision ?
Without revealing it to us of course. Or percentages, maybe ?


A : We use Steam's stats as a basis, but we don't have this kind of information on our side.
MacOS it's easy : there are no more 32 bits clients for years.


Q : My new laptop that is Windows 10 will only run ryzom on 32 bits config so what will happen to that ?
I had to go into advanced config and choose 32 bits, to make it work.


A : The OS is 32 bits ?
So we have at least one player still in 32 bits.
We can talk about it again in private message, it can be interesting to know what forces the use of 32 bits.


Q : Hum, why openSSL 3.0, and not 1.1 ? 3.0 seems a bit too experimental, for now.

A : It has been stable since September 7.
It is only used with curl in a very basic way.


Q : If I may interject, that wasn't a change in let's encrypt certificates : one of their root certificate expired, which is quite different.
All the certificates were cross-signed and therefore there was another path to valid root.
As far as I know the issue was that old versions of OpenSSL have troubles finding this alternate path.
New certificates shouldn't have this issue, therefore a quick workaround could be to rotate the certificates before their expiration date.
That's not perfect because each app would have to do so, but it seems better that whatever hack.
By the way, there is better ACME client than certbot, but this is a different topic.


A : We based this information on : https://openssl.org/blog/blog/2021/09/13/LetsEncryptRootCertExpir e/ .
And indeed, an openssl 1.0.2 client doesn't work, if you upgrade it to openssl 3.0 it works.


A : Yes, that's what I explained.

A : Ah ok, great then !
This meeting is quite technical !


Now the last topic : recruitment.

Support Team
The Support team continues its recruitment campaign.
We need you, your availability, your technical knowledge and gameplay of the game but also your diplomacy, to expand our ranks and best meet the expectations of players.
To learn more, please see this post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2 .
To apply, contact Tamarea exclusively at tamarea@ryzom.com

Event team
We're looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.
Training is provided, and entry into acting is done very gradual to allow time for the recruit to get his bearings.
To apply, contact Tamarea exclusively at tamarea@ryzom.com

Translation Team
We are looking for volunteers to translate in-game texts and official announcements into English, German, Spanish, Russian, French, and to proofread texts.
To apply, contact Tamarea exclusively at tamarea@ryzom.com

Edited 2 times | Last edited by Jadeyn (3 years ago)

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Jadeyn | Senior Game Master | Polyglot/Multilingual
Ryzom Support Team

#247 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (November 8th 2021)


Date: monday, November 8th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public forge channel
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en


Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda[list]
  • Current projects
    • Pen-and-paper role-playing game in Ryzom universe
    • OP refactoring
  • Recrutement: Event team, Support Team, Translation team

#248 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – November 8, 2021

1 - Pen-and-paper role-playing game in Ryzom universe

Drumel (RT) – 20:39 UTC
For some time we have been working on a role-playing game in the Ryzom universe. The goal is to be able to play outside the New Lands, either on the Old Lands, now or before the Swarmings, or in other more remote places. Places that will never be in the MMO, for example places where resurrection does not exist.
There is a playable first draft, and I need testers, initially one or two teams of four people. People to play and point out what works well and give suggestions for improvement. For the moment, the working version is in French, and my level in other languages means that I can only have people playing in French. But if a game master wants to get involved, we can also set up tests in other languages.

Q: What is the purpose of this? I have a hard time understanding the principle of taking people out of the MMO to go to restricted areas when the MMO is sorely lacking in players.
A:
No, it's not that at all! It's a complement, we're not taking anyone away from the MMO. Tabletop roleplaying allows you to explore the game world without the need for tehnique, it's a game played around a table with paper, pencils, and dice. We chat, and we don't need a screen or a computer :-) and we are currently working on a "rule book".
To put it simply, it's Dungeons & Dragons in the Ryzom universe, if that makes for you more sense.


Q: What type of table game it is? Card game like [/i]Magic: The Gathering[i], card game with map, map with dices, miniatures with rulers?
A:
It is not a card game, it is a game where each player plays a character, and one of the players, the game master, embodies the entire environment. (See Wikipedia article.)

Q: Is the goal to build a game that Winchgate can publish?
A:
A priori the game will remain in PDF or POD, and will be distributed for free. As for the rules, I plan to put them under a CC-By-SA license, but I haven't discussed it with Winchgate yet.

Q: I just wanted to add that tabletop roleplaying has been gaining a lot of popularity in the last few years in France. I can't say if a Ryzom tabletop roleplaying game will succeed in bringing roleplayers to the MMO, but in any case, it can help to make the universe known. So this is a good initiative in itself, because the Ryzom universe is worth knowing. Do you plan to record/film games? In stream, maybe. Hot to test if not!
A:
At the moment no, and I think it would make me too uncomfortable to do so.

Q: Can we have a precise idea of the method used to test, then?
A:
Precise no, but it will either be a visio, or just voice with screen sharing, maybe using a dedicated software like Rolisteam.

Q: I was wondering if, when I would like to play with so and so, I should put my webcam, my microphone…. Otherwise, what will it bring us more? A comeback to conviviality?
A:
The final objective, beyond the tests, is to allow players to play at home with their friends, around a real table. The tests are to help in the development.
A comeback I don't know: personally, I have never stopped playing tabletop roleplaying games since university.


Drumel notes the names of the five participants at the meeting who expressed interest in testing (including two non-French speakers whom he will contact directly afterwards) and retains the idea of a wider call for testers (on the forums) before closing his contribution.

2 - OP refactoring

Tamarea (RT) – 21:28 UTC
The outpost refactoring project is Dev's current #1 priority.
Now that GvE tests are finished, we are preparing the next tests on Atys, which will involve GvG. Like GvE tests, these ones will be performed on special outposts.
Ulukyn (Dev) will come to present this GvG part in detail during the next Ryzom Forge meeting on Monday, December 6th.

Q: Since I'm currently without a guild, I was wondering: is the lack of "traditional" outpost battles for the past few weeks due to guilds being busy with testing?
A:
No, there are other explanations for this stalling (participants give some). But the latter is the reason why we keep the redesign of the outposts as our #1 priority. We'll talk about it again at the next Ryzom Forge meeting.

3 - Recruitment

Tamarea (RT) – 21:42 UTC
Support Team

The Support team continues its recruitment campaign for volunteers.
We need you, your availability, your technical and gameplay knowledges of the game but also your diplomacy, to expand our ranks and best meet the expectations of players.
To learn more, please consult this post: https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2 .
To apply, contact Tamarea exclusively at tamarea@ryzom.com, and do not tell anyone about your application!

Event Team
We're looking for volunteers who want to help write event scripts, or who want to become actors by playing a character in the events we play.
Training is provided, and the entry into acting is done very gradually to give the recruit time to get used to it.
Join us to benefit from this unique experience!
To apply, contact Tamarea exclusively at tamarea@ryzom.com and do not tell anyone about your application!

Translation Team
We are looking for volunteers to translate in-game texts and official announcements into English, German, Spanish, Russian, French, as well as to proofread texts in these five languages.
To apply, contact Tamarea exclusively at tamarea@ryzom.com.

That was the last topic for today!
If you'd like to contact Drumel about tabletop roleplaying, you can do so on chat.ryzom, or reply to the meeting minutes on the forum when they're posted.
The next meeting will be held on Monday, December 6th!
The two main topics will be Bugs and testing, and Outpost redesign.

Off-topic

(21:51 UTC)

Q: Would it be possible to know if patch here the proposed can be authorized? I'm itching to share it (and use it). I don't necessarily expect a definite answer now, but I would really like to have an official answer at some point, because I want to go kitin hunting with my friend. And I know that this kind of topic is easily overlooked... At the same time I'm not going to use and spread what can be considered as a feat, without official authorization.
A:
I can't answer now, the idea must be investigated by the Devs. But we will answer you on the forum.

The meeting is closed at 22:00 UTC

Edited 2 times | Last edited by Nilstilar (3 years ago)

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