#232 Added by Gidget 3 years ago
As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?We chose these hours to test because they are off-peak hours in terms of connections. If the test is positive, we may adjust the time slot by one hour if needed. The goal is to allow players connected at off-peak times to also enjoy the high level game. This is not related to nationalities, so any player who is connected during these hours will benefit from the lifting of the limitation.
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#233 Added by Elke 3 years ago
Nilstilar[b]As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?
[b]As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?
Edited 2 times | Last edited by Elke (3 years ago)
#234 Added by Gidget 3 years ago
I have the impression that you understand it the wrong way: the general limit is 2 accounts: In European night time (22 UT - 5 UT) four accounts are allowed. So why would it impact the multi accounts outside Europe more than in Europe? Also: reducing this the the very intention...That said, basically everything can be done with 2 accounts other than killing certain bosses - where you then need 2 or 3 actual players.
Edited 2 times | Last edited by Gidget (3 years ago)
#235 Added by Erisapple 3 years ago
#236 Added by Tamarea 3 years ago
Agenda-Test of Ryztart, the new Ryzom installer/launcher-Upcoming update of the Code of Conduct-Events in july and august-Recrutement: Event team
Last edited by Tamarea (3 years ago)
#237 Added by Nilstilar 3 years ago
I inform you that Ryztart has reached a rather satisfactory stage (even if there are still some small things to be polished and translations that could be missing).It is now stable enough to propose it in beta version on the Ryzom website, at least the Linux and Windows versions (the Mac version has not been finalized). We will also make a post on the forum to get your feedback. In the meantime I give you here the links for the downloads:• for Linux >>> https://me.ryzom.com/ryztart_installer_x86_64.tgz • for Windows >>> https://me.ryzom.com/ryztart_installer_amd64.exe (this is only 64b version, for those who are still in 32b, be patient).It is not necessary to uninstall ryzom_installer, nor even Ryzom, but it is strongly advised to save the folders 0/ 1/ 2/ 3/... which contain your backups and which are located in : • under Windows >>> C:/Users/<USERNAME>/AppData/Roaming/Ryzom• under Linux >>> ~/.local/share/RyzomYou can find more information on the wiki.That's it for Ryztart. Any questions or comments?
We will soon update the Code of Conduct with regard to multiboxing, courtesy rules and sanctions. I will present to you what we will change.As a reminder, the current Code of Conduct is available here (click on the language flag to change it).Addition of a penalty scaleAdding (in B. Warnings and sanctions) a penalty scale for ''Major Offence'': 1 week of suspension / 1 month of suspension / 1 year of suspension (NEW) / Permanent ban.Precision in the Courtesy RulesAdding (in I.7. Bad behavior on a chat channel of the game (Game server, IRC, forums and Rocket chat included)) homophobic ones to the list of prohibited comments.[b]Modifications about Multiboxing and PvP & Multiboxing during off-peak hours[b]Three additions in III.4 Multiboxing, namely:a) Adding all PvP situations to the list of those subject to limitations: to clarify the code of conduct, we will extend the limit of 2 simultaneous accounts to all PvP, i.e. PvP on outposts, in PvP regions (i.e. including super nodes and the Nexus), and everywhere on Atys.b) Adding a new paragraph ruling multiboxing during off-peak hours: to allow US players to access the high-level game again and to give us a chance to repopulate the server during US hours, we are currently (until July 15) testing the tolerance of 4 simultaneous accounts for everything but PvP during off-peak hours, from 10pm UTC to 5am UTC (0-7am CEST), so during the hours when it is necessary for proper gameplay. As the community response and the impact on the number of US connections/subscriptions is positive, this rule will be added to the CoC in a few days, as follows.III.4.4 Multiboxing during off-peak hoursMultiboxing is tolerated for up to four simultaneous accounts for all activities except PvP during the hours when it is a gameplay necessity due to low game server traffic (22h-10h UTC, i.e. 0h-12 CEST).c) Adding a summary of the multiboxing rules, as follows.At times when the game server is busy enough - 10:00 UTC-22:00 UTC (12:00 CEST-00:00 CEST)Multiboxing limited to 2 simultaneous accounts during: • PvP • Bosses Hunts • Marauders bosses assaults • Storyline scripted eventsMultiboxing tolerated at 4 simultaneous accounts for all other activities.At times of low game server traffic - 22:00 UTC-10:00 UTC (00:00 CEST-12:00 CEST)Multiboxing tolerated at 4 simultaneous accounts for all activities except PvP.Do you have any comments or questions?
As many people are absent in July and August, both among the players and the animators, the Storyline events as well as those of nations and factions usually proposed by the Event Team (one per week) are put on pause until September.The summer leaves room for player events, mini-bosses, kitin invasions, atmosphere events… Atys Games should be back during the whole month of August.Any questions?
We are looking for volunteers who want to help write event scripts, or wish to become actors by playing a character during the events we play.Training is provided, and entry into acting is accomplished very progressively to allow time for the recruit to bed in.Join us to benefit from this unique experience!To apply, contact Tamarea exclusively at [i]tamarea@ryzom.com[i].
Edited 5 times | Last edited by Nilstilar (3 years ago) | Reason: FR typo
#238 Added by Jorgensen 3 years ago
#239 Added by Wixarika 3 years ago
#240 Added by Dullahan 3 years ago
Regarding new players in Silan - a huge part of why i kept playing more than a week is that at the time there were advanced players there who spent most of their time helping the noobs. I met them almost instantly. It gave me a sense that this was a community. I know many people still help the newcomers in silan, but we should remember to encourage these silan mentors for the work they do to keep people playing. Perhaps even make mentoring an official thing?
#241 Added by Tamarea 3 years ago
Agenda- Ryzom installer/launcher: RyZtart- Wiki: Forge portal update- Next patch: Kitinlair occupations, Boss refactoring, Marauder gameplay- OP refactoring- Recrutement: Event team, Support Team, Translation team
#242 Added by Jadeyn 3 years ago
Edited 3 times | Last edited by Jadeyn (3 years ago)
#243 Added by Kaetemi 3 years ago
Q : Is building the client and server still a pain in the ass or has it become easier ? I know this was a sticking point for some people a few years ago.Especially running an operational ryzomcore server rather than the build itself.Why not provide some basic primitives to have a working ryzomcore ? I'm thinking for example of the old racial start zone.A : The client build is now done via a small script on Windows, the same script will be adapted to Linux.As for the server, the build is also simple, but ... The server build is more complicated, especially since it requires private datas.But ryzomcore provides a complete archive, turnkey to launch a core server.Which in the vast majority of cases will suffice.
Q : Wasn't the rudimentary data available from Silan when the client/server became open source ? Is it still available ?A : It is still available and ryzomcore is adding missing data continuously.
Edited 6 times | Last edited by Tykus (3 years ago)
#244 Added by Arcueid 3 years ago
Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.
#245 Added by Ghost of Atys 3 years ago
AgendaDatabase migration and webIg server changeFeedbacks on the Patch: Kitinlair occupations, Boss refactoring, Marauder gameplayRecrutement: Event team, Support Team, Translation team
Edited 2 times | Last edited by Ghost of Atys (3 years ago)
#246 Added by Jadeyn 3 years ago
Je vais refaire un point sur la migration et le patch qu'il y a eu.Nous avions prévu de migrer le très vieux serveur web qui contenait le webig et des outils de nevrax vers un nouveau serveur tout frais.Afin de minimiser les problèmes, il était convenu de ne migrer que la base de données (étape 1), mettre à jour le serveur vers une version ubuntu encore en LTS (16.04) au minimum (etape 2).Puis sur le serveur me.ryzom.com y faire une copie des apps et les tests en php 7 (etape 3).Enfin quand tout serait ok, on basculerait app.ryzom.com sur me.ryzom.com (etape 4).Puis finalement un nouveau serveur viendrai ajouter la réplication au cas où il soit nécessaire de basculer des services (etape 5).Bon ... Tout ça c'était sans prévoir que le serveur web allait nous lâcher.Ce qui nous a obligé à finalement faire les étapes 1 à 5 en 24h.Donc, compte rendu des opérations :Tous nos serveurs sont actuellement en Ubuntu 20.04.Le vieux serveur web va nous quitter (mais personne ne va le pleurer ...).Nous avons les principales applications qui fonctionnent sans erreurs majeures (pas mal de warning que nous corrigerons au fur et a mesure).Mais globalement, c'est une très bonne chose de faite et il n'est plus prévu de grosses migrations.Les prochaines mise à jour se feront pendant un redémarrage sur le serveur Atys afin de ne plus bloquer le jeu.Donc pour la migration, nous sommes pas mal.S'il y a des questions à ce sujet, n'hésitez pas.
Si pas d'autres questions on peut passer au patch.Il reste pour le moment un souci à corriger concernant les métiers de la kinitière qui sont buggés.Ce sera fait prochainement, mais nous ne savons pas s'il est necessaire de faire un patch + reboot du serveur ou pas.On vous tiendra au courant.Boss refactoring a été corrigé lors de son lancement et pour le moment tourne normalement.Si tout se passe bien, au prochain redémarrage/patch nous appliquerons le système à tout Atys.
Si pas d'autres questions, openssl ?Je sais que tout le monde attend ce sujet avec impatience.Donc, pour faire simple, nos clients ne sont plus compatibles avec une modification des certificats de let's encrypt.Qui reste l'une des autorités majeurs pour ce qui est de fournir des certificats ssl.À comprendre : c'est grâce à eux qu'on sécurise nos sites en https.Et du coup, les clients ne sont plus capables d'accéder aux sites https qui ont un certificat let's encrypt (ce qui est le cas pour nos serveurs).il existe une configuration qui permet de conserver une compatibilité avec les clients utilisant openssl 1.0 (donc la vieille version).C'est ce que nous avons fait en attendant de mettre à jour les clients.Actuellement nous testons les clients Windows 64 bits et Linux 64 bitss avec openssl 3.0 et pas de soucis majeurs.Nous appliquerons la même modification aux versions Steam et a Macos.Si vous hébergez des appps webig qui ne sont plus accéssible depuis le jeu, vous pouvez venir me voir et je vous aiderai a configurer votre serveur pour activer la compatibilité (c'est une option certbot).Mais nous pensons pouvoir fournir les nouvelles versions assez rapidementEnfin, c'est encore en discussion mais nous nous demandons si nous allons continuer à maintenir des versions 32 bits sous linux (et Windows).Il reste vraiment très très peu de monde sur des configuration 32 bits.
Edited 2 times | Last edited by Jadeyn (3 years ago)
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