#232 Added by Gidget 3 years ago
As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?We chose these hours to test because they are off-peak hours in terms of connections. If the test is positive, we may adjust the time slot by one hour if needed. The goal is to allow players connected at off-peak times to also enjoy the high level game. This is not related to nationalities, so any player who is connected during these hours will benefit from the lifting of the limitation.
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#233 Added by Elke 3 years ago
Nilstilar[b]As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?
[b]As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?
Edited 2 times | Last edited by Elke (3 years ago)
#234 Added by Gidget 3 years ago
I have the impression that you understand it the wrong way: the general limit is 2 accounts: In European night time (22 UT - 5 UT) four accounts are allowed. So why would it impact the multi accounts outside Europe more than in Europe? Also: reducing this the the very intention...That said, basically everything can be done with 2 accounts other than killing certain bosses - where you then need 2 or 3 actual players.
Edited 2 times | Last edited by Gidget (3 years ago)
#235 Added by Erisapple 3 years ago
#236 Added by Tamarea 3 years ago
Agenda-Test of Ryztart, the new Ryzom installer/launcher-Upcoming update of the Code of Conduct-Events in july and august-Recrutement: Event team
Last edited by Tamarea (3 years ago)
#237 Added by Nilstilar 3 years ago
I inform you that Ryztart has reached a rather satisfactory stage (even if there are still some small things to be polished and translations that could be missing).It is now stable enough to propose it in beta version on the Ryzom website, at least the Linux and Windows versions (the Mac version has not been finalized). We will also make a post on the forum to get your feedback. In the meantime I give you here the links for the downloads:• for Linux >>> https://me.ryzom.com/ryztart_installer_x86_64.tgz • for Windows >>> https://me.ryzom.com/ryztart_installer_amd64.exe (this is only 64b version, for those who are still in 32b, be patient).It is not necessary to uninstall ryzom_installer, nor even Ryzom, but it is strongly advised to save the folders 0/ 1/ 2/ 3/... which contain your backups and which are located in : • under Windows >>> C:/Users/<USERNAME>/AppData/Roaming/Ryzom• under Linux >>> ~/.local/share/RyzomYou can find more information on the wiki.That's it for Ryztart. Any questions or comments?
We will soon update the Code of Conduct with regard to multiboxing, courtesy rules and sanctions. I will present to you what we will change.As a reminder, the current Code of Conduct is available here (click on the language flag to change it).Addition of a penalty scaleAdding (in B. Warnings and sanctions) a penalty scale for ''Major Offence'': 1 week of suspension / 1 month of suspension / 1 year of suspension (NEW) / Permanent ban.Precision in the Courtesy RulesAdding (in I.7. Bad behavior on a chat channel of the game (Game server, IRC, forums and Rocket chat included)) homophobic ones to the list of prohibited comments.[b]Modifications about Multiboxing and PvP & Multiboxing during off-peak hours[b]Three additions in III.4 Multiboxing, namely:a) Adding all PvP situations to the list of those subject to limitations: to clarify the code of conduct, we will extend the limit of 2 simultaneous accounts to all PvP, i.e. PvP on outposts, in PvP regions (i.e. including super nodes and the Nexus), and everywhere on Atys.b) Adding a new paragraph ruling multiboxing during off-peak hours: to allow US players to access the high-level game again and to give us a chance to repopulate the server during US hours, we are currently (until July 15) testing the tolerance of 4 simultaneous accounts for everything but PvP during off-peak hours, from 10pm UTC to 5am UTC (0-7am CEST), so during the hours when it is necessary for proper gameplay. As the community response and the impact on the number of US connections/subscriptions is positive, this rule will be added to the CoC in a few days, as follows.III.4.4 Multiboxing during off-peak hoursMultiboxing is tolerated for up to four simultaneous accounts for all activities except PvP during the hours when it is a gameplay necessity due to low game server traffic (22h-10h UTC, i.e. 0h-12 CEST).c) Adding a summary of the multiboxing rules, as follows.At times when the game server is busy enough - 10:00 UTC-22:00 UTC (12:00 CEST-00:00 CEST)Multiboxing limited to 2 simultaneous accounts during: • PvP • Bosses Hunts • Marauders bosses assaults • Storyline scripted eventsMultiboxing tolerated at 4 simultaneous accounts for all other activities.At times of low game server traffic - 22:00 UTC-10:00 UTC (00:00 CEST-12:00 CEST)Multiboxing tolerated at 4 simultaneous accounts for all activities except PvP.Do you have any comments or questions?
As many people are absent in July and August, both among the players and the animators, the Storyline events as well as those of nations and factions usually proposed by the Event Team (one per week) are put on pause until September.The summer leaves room for player events, mini-bosses, kitin invasions, atmosphere events… Atys Games should be back during the whole month of August.Any questions?
We are looking for volunteers who want to help write event scripts, or wish to become actors by playing a character during the events we play.Training is provided, and entry into acting is accomplished very progressively to allow time for the recruit to bed in.Join us to benefit from this unique experience!To apply, contact Tamarea exclusively at [i]tamarea@ryzom.com[i].
Edited 5 times | Last edited by Nilstilar (3 years ago) | Reason: FR typo
#238 Added by Jorgensen 3 years ago
#239 Added by Wixarika 3 years ago
#240 Added by Dullahan 3 years ago
Regarding new players in Silan - a huge part of why i kept playing more than a week is that at the time there were advanced players there who spent most of their time helping the noobs. I met them almost instantly. It gave me a sense that this was a community. I know many people still help the newcomers in silan, but we should remember to encourage these silan mentors for the work they do to keep people playing. Perhaps even make mentoring an official thing?
#241 Added by Tamarea 3 years ago
Agenda- Ryzom installer/launcher: RyZtart- Wiki: Forge portal update- Next patch: Kitinlair occupations, Boss refactoring, Marauder gameplay- OP refactoring- Recrutement: Event team, Support Team, Translation team
#242 Added by Jadeyn 3 years ago
Edited 3 times | Last edited by Jadeyn (3 years ago)
#243 Added by Kaetemi 3 years ago
Q : Is building the client and server still a pain in the ass or has it become easier ? I know this was a sticking point for some people a few years ago.Especially running an operational ryzomcore server rather than the build itself.Why not provide some basic primitives to have a working ryzomcore ? I'm thinking for example of the old racial start zone.A : The client build is now done via a small script on Windows, the same script will be adapted to Linux.As for the server, the build is also simple, but ... The server build is more complicated, especially since it requires private datas.But ryzomcore provides a complete archive, turnkey to launch a core server.Which in the vast majority of cases will suffice.
Q : Wasn't the rudimentary data available from Silan when the client/server became open source ? Is it still available ?A : It is still available and ryzomcore is adding missing data continuously.
Edited 6 times | Last edited by Tykus (3 years ago)
#244 Added by Arcueid 3 years ago
Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.
#245 Added by Ghost of Atys 3 years ago
AgendaDatabase migration and webIg server changeFeedbacks on the Patch: Kitinlair occupations, Boss refactoring, Marauder gameplayRecrutement: Event team, Support Team, Translation team
Edited 2 times | Last edited by Ghost of Atys (3 years ago)
#246 Added by Jadeyn 3 years ago
I'm going to review the migration and the patching that went on.We had planned to migrate the very old web server that contained the webig and nevrax tools to a new fresh server.In order to minimize the problems, it was agreed to migrate only the database (step 1), upgrade the server to a ubuntu version still in LTS (16.04) at least (step 2).Then on the server me.ryzom.com make a copy of the apps and test them in php 7 (step 3).Finally when everything would be ok, we would switch app.ryzom.com on me.ryzom.com (step 4).Then finally a new server will come to add the replication in case it is necessary to switch services (step 5).Well ... All this was without anticipating that the web server would fail.This forced us to finally do steps 1 to 5 in 24 hours.So, report of the operations :All our servers are currently running Ubuntu 20.04.The old web server is going to leave us (but no one is going to mourn it ...).We have the main applications running without major errors (quite a few warnings that we will correct as we go along).But overall, it's a very good thing done and no more big migrations are planned.The next updates will be done during a reboot on the Atys server so that the game will not be blocked anymore.So for the migration, we are not bad.If there are any questions about this, don't hesitate.
If no other questions we can move on to the patch.There is still a problem to fix concerning the occupations of the Kitin Lair which are bugged.This will be solved soon, but we don't know if it'll be necessary to patch and reboot the server or not.We'll keep you informed.Boss refactoring has been fixed at launch and for the moment is running normally.If all goes well, at the next reboot/patch we will apply the system to all Atys.
If no other questions, openssl ?I know everyone is looking forward to this topic.So, to put it simply, our clients are no longer compatible with a modification of the let's encrypt certificates.Which remains one of the major authorities for providing ssl certificates.To understand : it is thanks to them that we secure our websites in https.And as a result clients are no longer able to access https sites that have a let's encrypt certificate (which is the case for our servers).There is a configuration that allows to keep compatibility with clients using openssl 1.0 (so the old version).This is what we did while waiting to update the clients.Currently we are testing Windows 64 bits and Linux 64 bits clients with openssl 3.0 and no major issues.We will apply the same modification to Steam and Macos versions.If you are hosting webig apps that are no longer accessible from the game, you can come see me and I will help you configure your server to enable compatibility (this is a certbot option).Well, it's still under discussion but we wonder if we will continue to maintain 32 bits versions under Linux (and Windows).There are really very few people left on 32 bits configuration.
Edited 2 times | Last edited by Jadeyn (3 years ago)
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