#231 Added by Nilstilar 3 years ago
Ci-après les liens vers le dernier patch appliqué : • Patch 868 du 17 avril 2021 • Patch 873 du 20 avril 2021 (correctif du patch 868) Pour information, le contenu de ce patch est désormais complétement actif sur Atys.Nous avons donc ajouté, entre autres : – des leçons et récompenses pour toute la Storyline ; – des allégories productrices d'effets et des missions Storyline permettant d'améliorer lesdits effets ; – l'activation des avant-postes du Nexus Mineur.À noter que la forme des leçons (guides illustrés des missions) de la Storyline sera reprise pour les projets : – de refonte de Silan (leçons tutorielles) ; – de la nouvelle Encyclopédie (leçons guides des Rites).Y a-t-il des questions, remarques ou des retours ?
S'agissant du « multiboxing » ainsi qu'en ce qui concerne les sanctions, nous aimerions mettre à jour d'ici peu le Code de Conduite. Je vais donc vous présenter ce que nous pensons changer.Pour rappel, l'actuel Code de Conduite est consultable ici (cliquer sur le drapeau de langue pour en changer).1 - Multiboxing et JcJNous avons actuellement un problème d'imprécision et même de contradiction au sein du Code de conduite (CdC) :En zone JcJ, les joueurs qui ne veulent pas être attaqués sont priés de quitter la zone. ==> Attaquer un joueur au Nexus avec 4 comptes simultanés est donc autorisé.Le multiboxing est limité à 2 comptes simultanés dans les événements de la Storyline. ==> Attaquer un joueur effectuant une mission Storyline au Nexus avec plus de 2 comptes simultanés est donc interdit.Ceci, outre que le cas des spots magiques n'est pas pris en compte, rend la résolution des tickets concernant le Nexus très délicate. Donc, pour clarifier le Code de Conduite, nous allons étendre la limite de 2 comptes simultanés à tout le JcJ, donc au JcJ sur les avant-postes, dans les régions JcJ (spots magiques et Nexus inclus), et partout sur Atys.2 - Multiboxing pendant les heures creusesLa limitation du multiboxing dans le CdC a eu un impact positif sur les heures de jeu européennes, mais aussi un fort impact négatif sur le nombre de joueurs présents durant les heures de jeu extra-européennes (heures de pointe de jeu dans des pays comme les USA, mais durant lesquelles le nombre de joueurs connectés sur Ryzom est très faible).Ce dernier point pose à Ryzom un problème insoluble en termes de marketing, qui a des répercussions financières. Concrètement, alors que la limitation ne pose aucun problème de jeu aux heures européennes, le faible nombre de joueurs et les nombreux fuseaux horaires rendent impossible, aux heures creuses, l'accès au jeu de haut niveau (Rois, Chefs Maraudeurs) sauf à utiliser plus de 2 comptes simultanés.Cela nous fait entrer dans un cercle vicieux : Manque de joueurs aux heures creuses ==> Pas assez de personnes pour accéder au jeu de haut niveau ==> Désabonnement et abandon du jeu ==> Personne pour accueillir les nouveaux ==> Départ des nouveaux ==> Manque de joueurs aux heures creuses.Ainsi, pour permettre aux joueurs d'heures creuses d'accéder à nouveau au jeu de haut niveau et pour nous donner une chance de repeupler le serveur pendant ces heures, nous allons tester, durant 1 mois, la tolérance de 4 comptes simultanés pour tout sauf le JcJ pendant les heures creuses, de 22h00 UTC (0h00 CEST) à 05h00 UTC (07h00 CEST), période où cette tolérance est nécessaire pour pouvoir jouer à haut niveau.Si l'accueil de la communauté et l'impact sur le nombre de connexions/abonnements aux heures creuses de cette disposition sont positifs, elle sera ajoutée au CdC après le mois de test, lequel se déroulera du 15 juin au 15 juillet.3 - Ajout d'un barème de pénalitésActuellement, le CdC ne prévoit aucune sanction intermédiaire entre 1 mois de suspension et interdiction à vie : nous allons y remédier en ajoutant une sanction d'un an de suspension (plus de détails viendront plus tard).Je vous laisse réagir sur les trois points : d'abord sur le 1 (multiboxing et JcJ), puis nous enchainerons sur les deux autres.
Last edited by Nilstilar (3 years ago) | Reason: Fixes after Ulukyn's check
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#232 Added by Gidget 3 years ago
As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?We chose these hours to test because they are off-peak hours in terms of connections. If the test is positive, we may adjust the time slot by one hour if needed. The goal is to allow players connected at off-peak times to also enjoy the high level game. This is not related to nationalities, so any player who is connected during these hours will benefit from the lifting of the limitation.
#233 Added by Elke 3 years ago
Nilstilar[b]As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?
[b]As the off-peak period ends in the early afternoon for players in Australia and New Zealand, and that some European players might want to use their alts as well, I was wondering : if the test goes well and the community largely wants it, would you consider in the future the possibility of extending this increased tolerance to more time zones?
Edited 2 times | Last edited by Elke (3 years ago)
#234 Added by Gidget 3 years ago
I have the impression that you understand it the wrong way: the general limit is 2 accounts: In European night time (22 UT - 5 UT) four accounts are allowed. So why would it impact the multi accounts outside Europe more than in Europe? Also: reducing this the the very intention...That said, basically everything can be done with 2 accounts other than killing certain bosses - where you then need 2 or 3 actual players.
Edited 2 times | Last edited by Gidget (3 years ago)
#235 Added by Erisapple 3 years ago
#236 Added by Tamarea 3 years ago
Agenda-Test of Ryztart, the new Ryzom installer/launcher-Upcoming update of the Code of Conduct-Events in july and august-Recrutement: Event team
Last edited by Tamarea (3 years ago)
#237 Added by Nilstilar 3 years ago
I inform you that Ryztart has reached a rather satisfactory stage (even if there are still some small things to be polished and translations that could be missing).It is now stable enough to propose it in beta version on the Ryzom website, at least the Linux and Windows versions (the Mac version has not been finalized). We will also make a post on the forum to get your feedback. In the meantime I give you here the links for the downloads:• for Linux >>> https://me.ryzom.com/ryztart_installer_x86_64.tgz • for Windows >>> https://me.ryzom.com/ryztart_installer_amd64.exe (this is only 64b version, for those who are still in 32b, be patient).It is not necessary to uninstall ryzom_installer, nor even Ryzom, but it is strongly advised to save the folders 0/ 1/ 2/ 3/... which contain your backups and which are located in : • under Windows >>> C:/Users/<USERNAME>/AppData/Roaming/Ryzom• under Linux >>> ~/.local/share/RyzomYou can find more information on the wiki.That's it for Ryztart. Any questions or comments?
We will soon update the Code of Conduct with regard to multiboxing, courtesy rules and sanctions. I will present to you what we will change.As a reminder, the current Code of Conduct is available here (click on the language flag to change it).Addition of a penalty scaleAdding (in B. Warnings and sanctions) a penalty scale for ''Major Offence'': 1 week of suspension / 1 month of suspension / 1 year of suspension (NEW) / Permanent ban.Precision in the Courtesy RulesAdding (in I.7. Bad behavior on a chat channel of the game (Game server, IRC, forums and Rocket chat included)) homophobic ones to the list of prohibited comments.[b]Modifications about Multiboxing and PvP & Multiboxing during off-peak hours[b]Three additions in III.4 Multiboxing, namely:a) Adding all PvP situations to the list of those subject to limitations: to clarify the code of conduct, we will extend the limit of 2 simultaneous accounts to all PvP, i.e. PvP on outposts, in PvP regions (i.e. including super nodes and the Nexus), and everywhere on Atys.b) Adding a new paragraph ruling multiboxing during off-peak hours: to allow US players to access the high-level game again and to give us a chance to repopulate the server during US hours, we are currently (until July 15) testing the tolerance of 4 simultaneous accounts for everything but PvP during off-peak hours, from 10pm UTC to 5am UTC (0-7am CEST), so during the hours when it is necessary for proper gameplay. As the community response and the impact on the number of US connections/subscriptions is positive, this rule will be added to the CoC in a few days, as follows.III.4.4 Multiboxing during off-peak hoursMultiboxing is tolerated for up to four simultaneous accounts for all activities except PvP during the hours when it is a gameplay necessity due to low game server traffic (22h-10h UTC, i.e. 0h-12 CEST).c) Adding a summary of the multiboxing rules, as follows.At times when the game server is busy enough - 10:00 UTC-22:00 UTC (12:00 CEST-00:00 CEST)Multiboxing limited to 2 simultaneous accounts during: • PvP • Bosses Hunts • Marauders bosses assaults • Storyline scripted eventsMultiboxing tolerated at 4 simultaneous accounts for all other activities.At times of low game server traffic - 22:00 UTC-10:00 UTC (00:00 CEST-12:00 CEST)Multiboxing tolerated at 4 simultaneous accounts for all activities except PvP.Do you have any comments or questions?
As many people are absent in July and August, both among the players and the animators, the Storyline events as well as those of nations and factions usually proposed by the Event Team (one per week) are put on pause until September.The summer leaves room for player events, mini-bosses, kitin invasions, atmosphere events… Atys Games should be back during the whole month of August.Any questions?
We are looking for volunteers who want to help write event scripts, or wish to become actors by playing a character during the events we play.Training is provided, and entry into acting is accomplished very progressively to allow time for the recruit to bed in.Join us to benefit from this unique experience!To apply, contact Tamarea exclusively at [i]tamarea@ryzom.com[i].
Edited 5 times | Last edited by Nilstilar (3 years ago) | Reason: FR typo
#238 Added by Jorgensen 3 years ago
#239 Added by Wixarika 3 years ago
#240 Added by Dullahan 3 years ago
Regarding new players in Silan - a huge part of why i kept playing more than a week is that at the time there were advanced players there who spent most of their time helping the noobs. I met them almost instantly. It gave me a sense that this was a community. I know many people still help the newcomers in silan, but we should remember to encourage these silan mentors for the work they do to keep people playing. Perhaps even make mentoring an official thing?
#241 Added by Tamarea 3 years ago
Agenda- Ryzom installer/launcher: RyZtart- Wiki: Forge portal update- Next patch: Kitinlair occupations, Boss refactoring, Marauder gameplay- OP refactoring- Recrutement: Event team, Support Team, Translation team
#242 Added by Jadeyn 3 years ago
Edited 3 times | Last edited by Jadeyn (3 years ago)
#243 Added by Kaetemi 3 years ago
Q : Is building the client and server still a pain in the ass or has it become easier ? I know this was a sticking point for some people a few years ago.Especially running an operational ryzomcore server rather than the build itself.Why not provide some basic primitives to have a working ryzomcore ? I'm thinking for example of the old racial start zone.A : The client build is now done via a small script on Windows, the same script will be adapted to Linux.As for the server, the build is also simple, but ... The server build is more complicated, especially since it requires private datas.But ryzomcore provides a complete archive, turnkey to launch a core server.Which in the vast majority of cases will suffice.
Q : Wasn't the rudimentary data available from Silan when the client/server became open source ? Is it still available ?A : It is still available and ryzomcore is adding missing data continuously.
Edited 6 times | Last edited by Tykus (3 years ago)
#244 Added by Arcueid 3 years ago
Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.
#245 Added by Ghost of Atys 3 years ago
AgendaDatabase migration and webIg server changeFeedbacks on the Patch: Kitinlair occupations, Boss refactoring, Marauder gameplayRecrutement: Event team, Support Team, Translation team
Edited 2 times | Last edited by Ghost of Atys (3 years ago)
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