#215 Added by Tykus 4 years ago
AgendaNew launcherBoss refactoringStoryline et eventsRecruitment
Last edited by Tykus (4 years ago)
#216 Added by Nilstilar 4 years ago
This page of the Ryzom Wiki lists the activities of the Ryzom team in 2020 :https://en.wiki.ryzom.com/wiki/Ryzom_Team_Activity_2020It remains to be completed but thanks to the members of the Wiki group, who created it.NB • The link is given for information so that you can read the page… later: the list is a long one!
Windows, Linux and Mac versions of the new launcher and installer are in test.We are looking for a maximum of volunteers to test this new launcher with the maximum of Windows, Linux and Mac versions.The testers will not have to uninstall the game but just connect to Atys via this new launcher and check that the updates are done correctly.Those who use different profiles on the current launcher will also be able to check that they appear on the new one.If some of them wish, they can also test the installation of the game via the launcher. Please make sure to back up your data before doing so. If you make a new installation next to the one you usually use, please allow 8 GB of free space.If you wish to help with these tests, please contact Tamarea on chat.ryzom.com or by email at tamarea@ryzom.com.
Icons, user interface textures and all Atys maps have been enlarged by IA to get an improved HD version.This improvement, currently under test, will be added in-game in the next patch.
For those who are not familiar with this project, it is detailed in the (FR) document available at this address:https://cloud.ryzom.com/s/Nbfndk8YacDJwBG et qui sera publié sous peu sur le forum.Latest developments :- all the new spots of Boss' pop have been added ;- all new Bosses and the loots they drop have been created and their translations are under testing.
The live events (scripted ones) resume at the rate of one per week.Regarding the Storyline, the end of episode 1 is approaching and the beginning of episode 2 is coming soon!
We are now focusing on recruiting volunteer testers. We have several additions under test (launcher, Boss refactoring...) and in order for them to come quickly into play, we need more testers.If you are interested in joining the testing team, contact Tamarea on chat.ryzom.com or by email at tamarea@ryzom.com.
Last edited by Nilstilar (4 years ago)
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#217 Added by Tamarea 4 years ago
AgendaInformation about the new launcherFeedback on the last patchRefugee Days (Easter OOC events)News of the volunteer team (Ryzom Team)
Last edited by Tamarea (4 years ago)
#218 Added by Nilstilar 4 years ago
Le nouveau lanceur/installeur ayant déjà été presenté lors des précédentes réunions Ryzom Forge je ne vais pas m'attarder dessus et je souhaite simplement vous donner ici un petit état des lieux et des avancées le concernant.• S'agissant de Windows plusieurs gros bogues gênants ont été corrigés, mais un majeur demeure. Après sa correction (et si aucun autre gros bogue n'est découvert d'ici là), nous pourrons, je pense proposer le lanceur en beta test à davantage de joueurs. • S'agissant de Linux, rien de particulier à signaler. Mais comme cet OS présente un grand nombre de déclinaisons, notez bien que celles non testées sont probablement, elles aussi, nombreuses. • S'agissant de macOS, c'est l'OS le moins testé pour lors. Nous avons donc fait à nouveau appel à des testeurs l'utilisant couramment et si certains ici veulent se joindre aux tests en cours, ils sont les bienvenus, particulièrement s'ils utilisent ses plus anciennes versions.Nous sommes donc assez proches d'une version diffusable à destination des bêta-testeurs (auxquels il est recommandé de sauvegarder leurs données avant d'entamer le test... on sait jamais). Mais nous ne pouvons pas aujourd'hui préciser la date de cette diffusion, vu que, entre autres, la décision de localiser ou non l'interface dans les cinq langues avant le beta test n'est pas encore prise.
Quels sont vos retours (avis et suggestions) sur les nouveautés et améliorations apportées par le patch appliqué le 11 février dernier (voir ici pour ses caractérisques) ?Pour ceux qui ne peuvent pas consulter le lien ci-dessus, le patch en question portait sur : • Améliorations graphiques • Renommée des Maraudeurs • Améliorations diverses • Mises à jour de l'auto-traduction (DeepL) • Le Cap • Gameplay Maraudeur • OP de test au Nexus
Les events HRP de la Fête des Réfugiés (events de Pâques) auront lieu du vendredi 26 mars au lundi 12 avril.Le détail en sera, comme d'ordinaire, publié auparavant sur le forum.
Je tiens tout d'abord à remercier l'ensemble des bénévoles de l'équipe Ryzom qui, en donnant de leur temps et de leur énergie, en apportant leurs idées et leur dynamisme, contribuent au quotidien à faire vivre et avancer ce jeu qui nous tient tous à cœur. MERCI !• S'agissant du gameplay, cette année, l'objectif de l'équipe est de terminer les projets en cours et d'implémenter des fonctionnalités promises de longue date, sans pour autant délaisser la Storyline qui, elle, apportera de nouveaux contenus. Nous prévoyons aussi de retravailler un peu Silan afin de mieux guider les nouveaux joueurs sur cette île tutorielle.• S'agissant du roleplay, nous continuons à vous offrir des events réguliers, au rythme d'un par semaine, en rapport ou non avec la Storyline.• De plus, suite aux retours des testeurs, le mode de fonctionnement de l'équipe de test est en cours de révision avec la mise en place d'une organisation plus structurée et plus simple.• Enfin, afin de faciliter le travail des bénévoles, les Devs sont en train de créer ou de mettre à jour divers outils internes : – un outil pour les CSR, incluant un nouveau système de tickets ; – un pour les testeurs afin de simplifier leur tâche ; – un outil pour les traducteurs afin de faciliter les traductions et corrections du texte en jeu ; – un outil pour la communication (broadcasts, annonces sur le WebIG).Je laisse la parole à ceux souhaitant réagir sur ce sujet.
Edited 5 times | Last edited by Nilstilar (4 years ago) | Reason: Closing hour
#219 Added by Tamarea 4 years ago
#220 Added by Tamarea 4 years ago
Agenda[Feedback] Your opinion about the Refugee Days OOC events[Information] Progress of ongoing projects: new launcher, marauder gameplay, OP refactoring, AIS changes
#221 Added by Nilstilar 4 years ago
The Refugees' Day events have just ended, so we would like to get your feedback on them.What did you like about these events? What do you think could be improved?
Fearing that a later addition would be problematic, we have wanted to take the time to add functionality to Ryztart before its release.To wit: Ryztart now allows you to log in with your account name and password without having to enter them when launching the game and it will automatically retrieve the list of your characters and that of the servers (Atys, Yubo and/or Gingo) your account is granted access.The objective of this addition being to make the launcher more secure, most of the work was to design a system that avoids having to store account name and password on the computer. Thus, Ryztart now only stores a token, which allows, and allows only, the connection to the game. Ryztart can also create shortcuts on your desktop for your characters that, too, do not contain either the account name or the password. Last, these shortcuts or Ryztart itself can launch the connection of a character without going through the "Character selection" step. (NB: this is already possible for those who know what parameters to provide to the current launcher).
The OOC events for the Refugee Days (Easter events) will take place from Friday, March 26th to Monday, April 12th.Details will, as usual, be posted on the forum beforehand.
We've strated the work on the outpost battles refactoring project.As some may have noticed, four outposts have popped in the Nexus, of four different "levels" (100, 150, 200 and 250).Their names suggest that they are not "like the others" and will not function in the same way at all. In fact, their ways of working will evolve following the avancement of the refactoring project.At first, their conquest will be the object of GvE battles (a single guild fighting the NPCs defending the outpost), none of them will be owned by a guild (nor will they host any drill). That in order to test the impact of the projected shortening of the battle duration (from two hours to one) in the best conditions.
This enigmatic wording actually refers to the additions made to the server to improve the artificial intelligence (AIS) that is managing the actions and abilities of the creatures and NPCs evolving within it.These additions, I'm sorry to have to tell you, have given ideas to our dear Teanwen which will make you sweat a lot.. For they result notably in the extension to the NPCs involved in punctual events of certain abilities until now specific to outpost NPCs: launchers, bombs, healing, etc. Thus, as she was in the past, Teanwen will again be in charge of designing and driving animations and events where players will have to fight "mini-bosses" able, this time, to use a launcher, to heal themselves, to throw bombs or gas...These mini-boss events will be announced in advance by in-game broadcast. Note that the AIS modifications have greatly increased the technical possibilities: be prepared, therefore, for many surprises during these little events!
#222 Added by Sinvaders 4 years ago
#223 Added by Nilstilar 4 years ago
#224 Added by Tamarea 4 years ago
Agenda[Presentation] Ryzom's marketing plan: increase player loyalty[Presentation] Silan Refactoring project
#225 Added by Tamarea 4 years ago
#226 Added by Tamarea 4 years ago
#227 Added by Nilstilar 4 years ago
A 2021 marketing plan has been developed by the Ryzom Team, which pursues three goals: 1. Win players' loyalty 2. Get more subscribers 3. Attract new playersWe will detail today the actions undertaken by the team to achieve the first objective, and your suggestions to enrich them will be welcome.We are losing too many players, including high-level players, because of the lack of new content to motivate them to log in, because the long-promised additions are still overdue, and because the pace of maintenance remains slow.That's why we decided to focus on the projects already underway and on maintenance. Specifically:• To complete ongoing and long-announced projects: new launcher/installer, Boss refactoring, outpost battles refactoring, Marauders' gameplay, balancing of range weapons (see information given during previous Ryzom Forge meetings).• To add new events to the Storyline on a regular basis, each leading to new permanent gameplay content.• To not neglect maintenance: fixing bugs, adding new rewards, etc.The upcoming patch will begin to put some of this content into play, with the activation of the test outposts of the Nexus and the gradual addition of the new Bosses.• To encourage roleplay which, while remainining of course optional, is one of the raisons d’être of the MMORPG Ryzom. So, to make roleplayers want to stay, the team is working on two axes: • School of initiation to role-playing (in project) • Regular (weekly) events, impacting or not the History of AtysDo you have any questions or comments about these actions?
In order to increase player loyalty, in addition to offering more attractive game content, we will work to better guide new players. We actually lose a lot of them shortly after they arrive on the tutorial island of Silan. After investigating the causes of this, we agreed on a possible remediation. This is how the Silan refactoring project was born, which will not result in a big change but only in various adjustments and improvements.The objective of this refactoring is twofold:• on the one hand, give the desire to new players to go further (at the moment very few of them take the step - i.e. pass to the continent);• on the other hand, try to make the global experience of the game more homogeneous (at the moment, as Dorothée – may she be thanked – pointed out during the RT meeting preparing this one, there are too many differences between the game on Silan and the one on mainland).Said Improvements and adjustments are planned for:• The map of Silan Island. To make it more useful for beginners it: • will no longer be shown to players alone, but with the general map of Atys; • will allow the player to zoom in on the Ranger Camp (as is the case on the mainland towns); • will display icons showing the location of NPCs useful to players (at their stage of progress).• Texts describing missions that are currently unclear, such as those that present a team-building suggestion as a necessity to players who cannot (or do not know how to) form a team.• Damages from creature attacks near the Ranger Camp. They will be reduced as it currently causes too many deaths. Character dying too frequently suggests to players that the game is not for them, or that they have misunderstood the rules, increasing the risk that they will abandon Ryzom without delay.
Actually, few players take the time to read everything (this is natural: the excitement of discovering a new game pushes them to immediate action, not to think about its mechanisms). So I'm going to show you what we have planned to overcome the disadvantages of this understandable haste.We won't rewrite the mission texts: it would require too much time. But I've noticed, when accompanying players who don't know Ryzom in their first session, that displaying an adapted screenshot on their screen was often more efficient than giving them a long speech to explain them such or such gameplay mechanism.This is why we will introduce the concept of schools (or academies) whose function will be to provide in-game "Academic Knowledge" that will be available, at any time, to all players and delivered in the form of practical lessons that will guide them, in a visual and playful way, in the accomplishment of the missions as well as in their actual learning. Each school will contain several pieces of information about a gameplay topic (e.g., the mastery of magic or that of jewelry) or a more general topic (e.g., the game's interface, or even, as mentioned above, role-playing).Below a prototype, for the school of "Melee fight mastery", of a window showing in game the information made available by a school.It presents a teaching plan with four sections (or lessons), which can be activated (if your progress allows it) or not (greyed out) so that you do not get lost in a long list. When you activate a lesson, a list of exercises to do (presented in the form of cards) will be proposed to you. Once you have completed all the exercises on this list, you will be offered a reward.You will find below a prototype, for "Elementary Movements", of a sheet describing such an exercise.It is composed of four parts displaying respectively:• A title with a short explanation in subtitle• An illustrated goal, optional (button to click for acceptance)• A small reward, optional (button to be clicked for recovery once the goal reached)• A set of pictures to make it easier to understand how to reach the goal.Why, you may ask, propose an objective and a reward and not only the explanation and the illustrations? Quite simply because proposing an action in exchange for a reward is more motivating and fun, much more so than a long explanation text.Do you have any questions?
Edited 4 times | Last edited by Nilstilar (4 years ago) | Reason: FR typos
#228 Added by Mazenmar 4 years ago
Last edited by Vynir (4 years ago)
#229 Added by Gidget 4 years ago
Damages from creature attacks near the Ranger Camp. They will be reduced as it currently causes too many deaths. Character dying too frequently suggests to players that the game is not for them, or that they have misunderstood the rules, increasing the risk that they will abandon Ryzom without delay.
Silan is in my opinion a pretty complete tutorial as it is now. So, if adding icons to better indicate this or that point seems useful to me, the rest of the refactoring is not, I think, a good idea. Because giving everything to new players as soon as Silan will deprive them of the surprise of discovering Atys. Simplify Silan, why not? But from there to make it a mini-Atys… we might as well remove it and make new players be born directly on Atys.[i]Ulukyn recalls that it is not a question of turning Silan into a mini-Atys, but only of making sure that Silan gives new players the means to be autonomous, to know what and how to look for on Atys as soon as they set foot there. Because currently, arriving on the mainland is a surprise, yes: to discover almost another game. So the refactoring is not about remaking Atys on Silan, but about providing tantalizing glimpses of Atys on Silan.
• Many players I know have actually left Ryzom thinking that the playing field was limited to Silan. For the same reason, some have played Ryzom for only two months… time to exhaust the pleasures of Silan.This Ulukyn confirms by saying that one of the first questions he is asked when he has the game tested is: "Is this the map of the entire game area?".
Last edited by Gidget (4 years ago)
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