#211 Added by Moniq 4 years ago
#212 Added by Elke 4 years ago
---
#213 Added by Tykus 4 years ago
AgendaNew launcher
Last edited by Tykus (4 years ago)
#214 Added by Liostabezephy 4 years ago
We have noticed that the current launcher ( ryzom_installer .exe) has some difficulties with patches [...]. So Ulukyn has coded a new one that should fix all these problems. It will allow you to import your profiles from the old one and to install in 2 clicks the test servers if needed. It will also allow you to create profiles for each of your accounts, which will be able to connect automatically, as shortcuts. The launcher is the software that launches before the game. It allows you to manage the servers and the patches, then the game will launch without any problem.
Last edited by Maupas (4 years ago) | Reason: Fixing displays of EN version
#215 Added by Tykus 4 years ago
AgendaNew launcherBoss refactoringStoryline et eventsRecruitment
#216 Added by Nilstilar 4 years ago
This page of the Ryzom Wiki lists the activities of the Ryzom team in 2020 :https://en.wiki.ryzom.com/wiki/Ryzom_Team_Activity_2020It remains to be completed but thanks to the members of the Wiki group, who created it.NB • The link is given for information so that you can read the page… later: the list is a long one!
Windows, Linux and Mac versions of the new launcher and installer are in test.We are looking for a maximum of volunteers to test this new launcher with the maximum of Windows, Linux and Mac versions.The testers will not have to uninstall the game but just connect to Atys via this new launcher and check that the updates are done correctly.Those who use different profiles on the current launcher will also be able to check that they appear on the new one.If some of them wish, they can also test the installation of the game via the launcher. Please make sure to back up your data before doing so. If you make a new installation next to the one you usually use, please allow 8 GB of free space.If you wish to help with these tests, please contact Tamarea on chat.ryzom.com or by email at tamarea@ryzom.com.
Icons, user interface textures and all Atys maps have been enlarged by IA to get an improved HD version.This improvement, currently under test, will be added in-game in the next patch.
For those who are not familiar with this project, it is detailed in the (FR) document available at this address:https://cloud.ryzom.com/s/Nbfndk8YacDJwBG et qui sera publié sous peu sur le forum.Latest developments :- all the new spots of Boss' pop have been added ;- all new Bosses and the loots they drop have been created and their translations are under testing.
The live events (scripted ones) resume at the rate of one per week.Regarding the Storyline, the end of episode 1 is approaching and the beginning of episode 2 is coming soon!
We are now focusing on recruiting volunteer testers. We have several additions under test (launcher, Boss refactoring...) and in order for them to come quickly into play, we need more testers.If you are interested in joining the testing team, contact Tamarea on chat.ryzom.com or by email at tamarea@ryzom.com.
Last edited by Nilstilar (4 years ago)
#217 Added by Tamarea 4 years ago
AgendaInformation about the new launcherFeedback on the last patchRefugee Days (Easter OOC events)News of the volunteer team (Ryzom Team)
Last edited by Tamarea (4 years ago)
#218 Added by Nilstilar 4 years ago
Le nouveau lanceur/installeur ayant déjà été presenté lors des précédentes réunions Ryzom Forge je ne vais pas m'attarder dessus et je souhaite simplement vous donner ici un petit état des lieux et des avancées le concernant.• S'agissant de Windows plusieurs gros bogues gênants ont été corrigés, mais un majeur demeure. Après sa correction (et si aucun autre gros bogue n'est découvert d'ici là), nous pourrons, je pense proposer le lanceur en beta test à davantage de joueurs. • S'agissant de Linux, rien de particulier à signaler. Mais comme cet OS présente un grand nombre de déclinaisons, notez bien que celles non testées sont probablement, elles aussi, nombreuses. • S'agissant de macOS, c'est l'OS le moins testé pour lors. Nous avons donc fait à nouveau appel à des testeurs l'utilisant couramment et si certains ici veulent se joindre aux tests en cours, ils sont les bienvenus, particulièrement s'ils utilisent ses plus anciennes versions.Nous sommes donc assez proches d'une version diffusable à destination des bêta-testeurs (auxquels il est recommandé de sauvegarder leurs données avant d'entamer le test... on sait jamais). Mais nous ne pouvons pas aujourd'hui préciser la date de cette diffusion, vu que, entre autres, la décision de localiser ou non l'interface dans les cinq langues avant le beta test n'est pas encore prise.
Quels sont vos retours (avis et suggestions) sur les nouveautés et améliorations apportées par le patch appliqué le 11 février dernier (voir ici pour ses caractérisques) ?Pour ceux qui ne peuvent pas consulter le lien ci-dessus, le patch en question portait sur : • Améliorations graphiques • Renommée des Maraudeurs • Améliorations diverses • Mises à jour de l'auto-traduction (DeepL) • Le Cap • Gameplay Maraudeur • OP de test au Nexus
Les events HRP de la Fête des Réfugiés (events de Pâques) auront lieu du vendredi 26 mars au lundi 12 avril.Le détail en sera, comme d'ordinaire, publié auparavant sur le forum.
Je tiens tout d'abord à remercier l'ensemble des bénévoles de l'équipe Ryzom qui, en donnant de leur temps et de leur énergie, en apportant leurs idées et leur dynamisme, contribuent au quotidien à faire vivre et avancer ce jeu qui nous tient tous à cœur. MERCI !• S'agissant du gameplay, cette année, l'objectif de l'équipe est de terminer les projets en cours et d'implémenter des fonctionnalités promises de longue date, sans pour autant délaisser la Storyline qui, elle, apportera de nouveaux contenus. Nous prévoyons aussi de retravailler un peu Silan afin de mieux guider les nouveaux joueurs sur cette île tutorielle.• S'agissant du roleplay, nous continuons à vous offrir des events réguliers, au rythme d'un par semaine, en rapport ou non avec la Storyline.• De plus, suite aux retours des testeurs, le mode de fonctionnement de l'équipe de test est en cours de révision avec la mise en place d'une organisation plus structurée et plus simple.• Enfin, afin de faciliter le travail des bénévoles, les Devs sont en train de créer ou de mettre à jour divers outils internes : – un outil pour les CSR, incluant un nouveau système de tickets ; – un pour les testeurs afin de simplifier leur tâche ; – un outil pour les traducteurs afin de faciliter les traductions et corrections du texte en jeu ; – un outil pour la communication (broadcasts, annonces sur le WebIG).Je laisse la parole à ceux souhaitant réagir sur ce sujet.
Edited 5 times | Last edited by Nilstilar (4 years ago) | Reason: Closing hour
#219 Added by Tamarea 4 years ago
#220 Added by Tamarea 4 years ago
Agenda[Feedback] Your opinion about the Refugee Days OOC events[Information] Progress of ongoing projects: new launcher, marauder gameplay, OP refactoring, AIS changes
#221 Added by Nilstilar 4 years ago
The Refugees' Day events have just ended, so we would like to get your feedback on them.What did you like about these events? What do you think could be improved?
Fearing that a later addition would be problematic, we have wanted to take the time to add functionality to Ryztart before its release.To wit: Ryztart now allows you to log in with your account name and password without having to enter them when launching the game and it will automatically retrieve the list of your characters and that of the servers (Atys, Yubo and/or Gingo) your account is granted access.The objective of this addition being to make the launcher more secure, most of the work was to design a system that avoids having to store account name and password on the computer. Thus, Ryztart now only stores a token, which allows, and allows only, the connection to the game. Ryztart can also create shortcuts on your desktop for your characters that, too, do not contain either the account name or the password. Last, these shortcuts or Ryztart itself can launch the connection of a character without going through the "Character selection" step. (NB: this is already possible for those who know what parameters to provide to the current launcher).
The OOC events for the Refugee Days (Easter events) will take place from Friday, March 26th to Monday, April 12th.Details will, as usual, be posted on the forum beforehand.
We've strated the work on the outpost battles refactoring project.As some may have noticed, four outposts have popped in the Nexus, of four different "levels" (100, 150, 200 and 250).Their names suggest that they are not "like the others" and will not function in the same way at all. In fact, their ways of working will evolve following the avancement of the refactoring project.At first, their conquest will be the object of GvE battles (a single guild fighting the NPCs defending the outpost), none of them will be owned by a guild (nor will they host any drill). That in order to test the impact of the projected shortening of the battle duration (from two hours to one) in the best conditions.
This enigmatic wording actually refers to the additions made to the server to improve the artificial intelligence (AIS) that is managing the actions and abilities of the creatures and NPCs evolving within it.These additions, I'm sorry to have to tell you, have given ideas to our dear Teanwen which will make you sweat a lot.. For they result notably in the extension to the NPCs involved in punctual events of certain abilities until now specific to outpost NPCs: launchers, bombs, healing, etc. Thus, as she was in the past, Teanwen will again be in charge of designing and driving animations and events where players will have to fight "mini-bosses" able, this time, to use a launcher, to heal themselves, to throw bombs or gas...These mini-boss events will be announced in advance by in-game broadcast. Note that the AIS modifications have greatly increased the technical possibilities: be prepared, therefore, for many surprises during these little events!
#222 Added by Sinvaders 4 years ago
#223 Added by Nilstilar 4 years ago
#224 Added by Tamarea 4 years ago
Agenda[Presentation] Ryzom's marketing plan: increase player loyalty[Presentation] Silan Refactoring project
#225 Added by Tamarea 4 years ago
powered by ryzom-api