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#201 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting ( October 12 th 2020)

Date: monday,october 12 th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public channel RF
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
    1 - Op refactoring
    2 - Recruitment

Last edited by Tykus (4 years ago)

#202 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (November 16th)

Date: monday, November 16th, 20:30 UTC (21:30 CET)
Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the “RF” button next to the language flags)
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
CoC Update https://app.ryzom.com/app_forum/index.php?page=topic/view/31250/1
  • Russian version added
  • Multiboxing

Edited 4 times | Last edited by Tykus (4 years ago)

#203 [en] 

Minutes of the November 16 2020 Ryzom Forge Meeting

There was only one topic: The changes to the Code of Conduct regarding multiboxing.

Tykus announced the changes, gave links to some translations of the current code of conduct.

It was asked whether Supernode events should be included in the 2-multibox limit. There seemed to be some consensus.

Some players asked for a stricter ban - it seemed like botting was no longer the issue to them, but simply playing more than one character at a time.

Tamarea explained that the current 2-character limit for outpost wars/NPC hunts was a compromise between the players who wanted 4 and the players who wanted 1.

Some off-topic discussion was held about boss camping

There were no resolutions.




Magez has formatted and posted the full content of the meeting below

Last edited by Jorgensen (4 years ago)

#204 [en] 

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#205 [en] 

Can you please split the report into English and French version? This is terrible to read.

Also, I am missing report form the previous meeting.

#206 [en] 

Moniq, there are many hundreds of lines. I already had to write a program to scrape this much from my chat logs. I'll see what i can do for tidying up that stuff, but i can't promise anything.

#207 [fr] 

Pour information utile il existe une application qui permet d'extraire et de trier les canaux que l'on veut a partir du fichier chatlog

ChatLog decoder

/appzone 1831
(FR) Analyse votre chatlog et vous permet de ne garder que les informations que vous souhaitez. -- (En) Analyzes your chatlog and helps you getting only the informations you want. -- Credit : Kervala / Natara

Last edited by Eolinius (4 years ago)

#208 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - November 16th, 2020

Agenda
Code of Conduct :
Tykus
Several things have been added such as the rule for custom names of zigs and toubs, Marauder bosses have also been added in rule III.8.

Various corrections have been made to the texts, especially in the wording, I advise you to reread it in its entirety.

Adding the Russian version https://app.ryzom.com/app_forum/index.php?page=topic/view/31250/1


Special thanks go to the translators who worked quickly to tune the various versions of the code, with changes, corrections etc…


sinvaders : his a real translation or is it DeepL?

tykus : It’s translated by a Russian translator from English :)
It’s a real translation :)

Nightviper : will the RT do to enforce the rules? is everything dependent on me recording a video of any behaviour?

tykus : No, sometimes a screen is enough, but the important thing is that players should try as much as possible to sort things out between themselves, support only comes into play if there is no means of dialogue
Support cannot ( and must not ) intervene at all times, it harms the fluidity of the game :)

Nightviper: not about conflicts between players, I’m talking about botting and MultiBoxing

tykus : Viper, we’re talking about multi boxing right after :)




Xiom : What ‘s the point of making a code of conduct with clear rules if the support is not there to decide?

tykus : support will be in the middle, yes, if the players can’t get along, that’s all :)

tykus : For example, a player passes you by followed by a procession of mobs and you die… No need to shout after a CSR, try to contact the player, see if he’s dead too, if he can rez you etc…
if the player answers you wrong, laughs at you, then the support intervenes :)


Sinvaders : if we agree (between players) on something that violates the Code of Conduct, we stay in the game? because it’s resolved between players.

tykus : exactly :)
Good sense always prevails :)

Kyrean : many players must be present for the rule to be accepted; all or just a few ?

tykus : if the players involved get along, the spectator players don’t have to intervene, it creates unnecessary tension :) And that’s not the point :)


Kyrean: if only one player involved doesn’t start with the others?


tykus : If a player is not convinced, he can always make a ticket, the support will then evaluate its admissibility :)

Kyrean says: The rules is flexible at will. It’s blurry

tykus :It’s a rule of common sense… Moreover any abuse of the support can be punished :)

Krill : I have the impression that the rules are there if the players don’t get along.

tykus : that’s it Krill :)


Xtarsia :you phone the police every time you see someone going slightly too fast? no. someone doing 100mph through a school zone? sure.

tykus : Exactly Xtarsia :)
on a game there is less risk for human life anyway :)

Xiom : We’re not going to lie to each other, the bottom line is auto-clicking with the alts … why tolerate alt again? no alt no cheating.

tykus : We can’t compare the highway code to the ryzom driving code anyway…
the risks are clearly not the same :)

Depyraken : one player bother the others, it will always happen (and… fortunately… in fact)… but should we establish too restrictive laws that will bother everyone because of one person?

tykus : We’re also amended the exploit part, adding the security holes… We have also specified that a player who reports an exploit or a security breach, cannot be punished, if he stop using since discovered.

Syron : Players should try to solve problems on their own… without resorting to support.

tykus : I’m talking about the Syron player conflict, right?


Syron : In the case of two players are ok, to steal from each other just to spice up their game a little bit… what happens?

tykus: the people around can send a ticket and we will evaluate if the inconvenience is real or not :P

Syron : but, clearly, there’s so much GM missing that we’re forced to solve the problems between us (and we’re not going to lie to each other, it never works)…

tykus : No Syron, that’s not the point, we get a lot of complaints that could be settled by the players themselves, that’s why I’m pointing it out…
Tykus


III.4. Multiboxing

4.1 General rule

Multiboxing (playing several characters at the same time, without the help of third party software) is limited to two accounts connected simultaneously during outpost battles, chasing Bosses, assaults on Chief Marauders and Storyline scripted events (see III.4.2) and tolerates up to four accounts for other activities.
When a player plays several characters simultaneously (multi-boxing), there should be no doubt for an observer that they are controlled manually one after the other and not by a bot. In case of doubt, the observer is invited to send to the Support a video showing the characters acting in an apparently synchronized way. The Support will then decide if this constitutes a breach of this Code of Conduct and, if so, is the work of a possible bot (see III.3) or if it is a breach of this paragraph. In the latter case, the accounts concerned will be subject to a simultaneous connection restriction (inability to connect two or more accounts simultaneously).

Nightviper : will the RT do to enforce the rules? is everything dependent on me recording a video of any behaviour?

Tykus: We’re equipped ourselves with tools to enforce this rule, and as time goes by, gameplay modifications will make it less interesting to use simultaneous accounts on large phases of the game.

Syron : The tools you’re talking about are tools that allow you to ‘’see’’ which multibox or are they just tools that allow you to limit the number of players in an instance for example? This would not solve the problem of multiboxing detection

tykus :Just to see, to limit the means that have been around for a long time, it’s just the lack of evidence that’s blocking…
Knowing that it is impossible to limit the number of connections to the server efficiently, we have opted for this alternative :)

sinvaders : already been seen that videos don’t help prove someone’s multiboxing.
In some cases, it wasn’t the videos that were missing.

Tykus: that’s why we have tools to check, same for the bot, the videos, in most cases, do not prove 100% the bot, so we chose to ask the suspected player, to now you how he does it :)
No MMO has an effective system against bots…
Syron : indeed, hence the question of how Ryzom intends to fight against bots :p

tykus : none can syron it, they all broke their teeth on it… So we have chosen to ask for transparency from the players :)
Tykus
4.2 Multiboxing is limited to two accounts connected simultaneously during outpost battles, Kings hunts, Chief Marauders assaults, and Storyline storyboard events.
If you suspect abuse, please send a screenshot or video showing the violation to the support team.


Syron : If this decision has been put into place it is because it seems obvious that playing x players at the same time gives a significant advantage to the ‘’competitive’’ gameplay (king/marau etc…).
What is the interest or the logic to keep the authorization to 2 accounts anyway?

tamarea: This solution (limitation to two counts on OPs, marauding kings and kings and tolerance to four counts elsewhere) was chosen because it is the best possible compromise between the different ways of playing


Xiom : one in his corner ok, 2 for an event such as king, op or event it doesn’t make more sense, we clearly favor the rich and clever of the bot.

tamarea : Our new tools will allow us to see who is misusing multiboxing, we will just need a ticket with video to initiate our verification.
The other hand, we are starting to work on gameplay modifications to reduce the interest of multiboxing, especially with the Boss refactoring project.
Players who like to play multiboxing are allowed to do so outside of OP, kings and boss maraus, as long as it is obvious to an observer that they are not bots. Movements must not be they don’t seem to be in sync. When in doubt, we will investigate and will be able to remove the tolerance to four simultaneous counts.
main objective is to make multiboxing ineffective on kings, especially for camping.
Scripted missions, especially those of the Storyline, will also make multiboxing either impossible or ineffective.



Xiom: Tamarea, what will the modified gameplay measures look like?
Tamarea: Xiom you can see the latest report on Boss refactoring here: https://app.ryzom.com/app_forum/index.php?page=post/view/202186

Syron : still doesn’t answer the question ‘’Why continue to give a 2 count advantage over king/op/marau…
tamarea : Syron : we allow two accounts on POs etc. primarily for financial reasons.

Tamarea : We’ re thinking about adding supernodes to the multiboxing limitation. What’s your opinion on the subject?

Jorgensen : i agree it should be in the list
Nizyros :+1we have no other choice at our disposal
Sinvaders : Should be on the list.

tykus : was the last topic of the meeting, since it’s getting late, we’re going to close the meeting :)

Edited 4 times | Last edited by Tykus (4 years ago)

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#209 [en] 

magez you are much better at this than I am!

#210 [en] 

:)

Last edited by Jorgensen (4 years ago)

#211 [en] 

That is much better, thanks.

#212 [fr] 

thank you for the transcript. I'm curious how it will work out in practise :)

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#213 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting ( November 30 th 2020)


Date: monday, November 30 th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel RF
orDuration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
    New launcher

Last edited by Tykus (4 years ago)

#214 Multilingual 

Multilingual | [Français] | English

Compte-rendu de la réunion Ryzom-Forge du 30 Novembre 2020

Nouveau lanceur (Tykus)

Tykus
Nous avons constaté que le lanceur actuel ( ryzom_installeur .exe) a quelques difficultés pour les patchs [...]. Ulukyn en a donc codé un nouveau qui devrait régler tous ces problèmes. Il permettra d'importer vos profils de l'ancien et d'installer en 2 clics les serveurs de tests si besoin. Il permettra aussi de créer les profils pour chacun de vos comptes, qui pourront se connecter automatiquement, sous forme de raccourcis. Le lanceur, c'est le logiciel qui se lance avant le jeu. Il permet de gérer les serveurs et les patchs, ensuite, le jeu se lancera sans encombre.

Q : Devons-nous télécharger le nouveau ryzom_installer.exe et avez-vous une ETA ?
R : Pour l'instant, il est en phase de test, il est déjà téléchargeable pour les tests. L'ETA sera défini par le résultat des tests.

Q : Ces mots ''importer votre profil de l'ancien'' - cela signifie que les nouvelles configurations (structure ou hiérarchie) seront en quelque sorte différentes des configurations actuelles ? Pourquoi utiliser le mot ''importer'' et non le mot ''copier'', sinon ?
R : Oui, c'est différent, le nouveau lanceur fait la différence entre profil (qui est un dossier avec les sauvegardes, le client.cfg etc) et les raccourcis qui sont les informations de connexion sauvegardées pour se connecter rapidement. Au premier lancement, le lanceur va importer les paramètres du ryzom_installer en tant que profils ET raccourcis.

Q : J'ai pas compris le truc des profils et des raccourcis. Est-ce que c'est possible de réexpliquer ? Si j'ai plusieurs personnages sur plusieurs comptes, j'ai plusieurs profils, non ?
R : Dans ryzom, le client peut utiliser des profils pour stocker les captures d'écrans, les sauvegardes des personnages et les paramètres du client. Mais plusieurs personnages peuvent être dans le même profil sans soucis. Avoir un seul profil fonctionne très bien quand on a plusieurs comptes. On avait pour habitude de faire un profil par compte avec le ryzom installer. Avec le nouveau lanceur, ce n'est pas utile, il suffit de faire des raccourcis. C'est plus simple et cela permet d'avoir un seul dossier à sauvegarder.

Q : Est-ce pour le client Linux également ? Q : Tous ces .exe, ça ne me parait pas très adapté à des clients mac. Est-ce que c'est prévu ?
R : Il y aura un lanceur pour chaque plateforme windows, mac et linux, bien entendu. Pour l'instant, seul windows et linux sont en test.

Q : Une fois le nouveau lanceur prêt, faudra-t-il ré-installer le jeu avec ?
R : Non, il pourra être installé à la place de l'autre sans devoir désinstaller l'ancien.

Q : Pouvons-nous aussi faire des tests ? Ou est-ce réservé aux développeurs ?
R : Non, vous pouvez demander à Tamarea pour faire partie de l'équipe de tests, plus il y aura de testeurs, plus les tests seront efficaces. C'est surtout les différentes distributions de linux qu'il faut tester. Il y a tellement de variantes qu'on ne peut pas couvrir tous les aspects.

Fin de la réunion

Last edited by Maupas (4 years ago) | Reason: Fixing displays of EN version

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Liosta Frerini
Dame de Compagnie de la Karae Tamiela

#215 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting ( January 21st 2021)

Date: monday, January 18 th, 20:30 UTC (21:30 CET)

Meeting places:
  • Atys, on the public channel RF
orDuration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
    New launcher
    Boss refactoring
    Storyline et events
    Recruitment

Last edited by Tykus (4 years ago)

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